X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=3aa8361d4b600888d025b27791889a6f74e270da;hb=931481fe085a820997fc0184263ced9d6475aea5;hp=6e7fe94823bd6b751396b4600958eeaba964cc1f;hpb=6b9be0de63f8e031e8400b829fd2dc9b125bb0b4;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index 6e7fe948..3aa8361d 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -5,13 +5,8 @@ #include "main_em.h" - #include -#if !defined(TARGET_SDL) -#include -#endif - Bitmap *objBitmap; Bitmap *sprBitmap; @@ -46,7 +41,7 @@ struct GameInfo_EM game_em; static int sound_pid = -1; int sound_pipe[2] = { -1, -1 }; /* for communication */ short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ -long sound_length[SAMPLE_MAX]; /* length of sound data */ +int sound_length[SAMPLE_MAX]; /* length of sound data */ static const char *sound_names[SAMPLE_MAX] = { @@ -154,10 +149,15 @@ int open_all(void) sprmaskBitmap = emc_bitmaps[1]->clip_mask; #endif +#if 0 + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); global_em_info.screenbuffer = screenBitmap; +#endif #endif @@ -245,6 +245,33 @@ int open_all(void) return(0); } +void InitGfxBuffers_EM() +{ + +#if 1 + +#if 0 + printf("::: InitGfxBuffers_EM: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); +#endif + + ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + +#else + + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; +#endif +} + void em_open_all() { /* pre-calculate some data */ @@ -369,7 +396,7 @@ void sound_play(void) clear_mem(play, sizeof(play)); } -unsigned int InitEngineRandom_EM(long seed) +unsigned int InitEngineRandom_EM(int seed) { if (seed == NEW_RANDOMIZE) {