X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=12c0ad971940d636823dce2a89fd7273e992c18f;hb=1d3eff06cde10309320341fa92abec5b14f1c6f6;hp=f29b589671c2a91da5b26d6d39327e40ef54875a;hpb=3e71d06e9a97be7bb8c50c76717d08e5c46e0cc8;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index f29b5896..12c0ad97 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -3,19 +3,15 @@ * open X11 display and sound */ +#include "main_em.h" + + #include #if !defined(TARGET_SDL) #include #endif -#include "main_em.h" - -#include "global.h" -#include "display.h" -#include "sample.h" -#include "level.h" - Bitmap *objBitmap; Bitmap *sprBitmap; @@ -158,10 +154,15 @@ int open_all(void) sprmaskBitmap = emc_bitmaps[1]->clip_mask; #endif +#if 0 + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); global_em_info.screenbuffer = screenBitmap; +#endif #endif @@ -249,6 +250,33 @@ int open_all(void) return(0); } +void InitGfxBuffers_EM() +{ + +#if 1 + +#if 0 + printf("::: InitGfxBuffers_EM: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); +#endif + + ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + +#else + + printf("::: CreateBitmap: %d, %d => %d\n", + MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); + + screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, + DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; +#endif +} + void em_open_all() { /* pre-calculate some data */ @@ -370,14 +398,14 @@ void sound_play(void) #endif - memset(play, 0, sizeof(play)); + clear_mem(play, sizeof(play)); } -unsigned int InitEngineRND_EM(long seed) +unsigned int InitEngineRandom_EM(long seed) { if (seed == NEW_RANDOMIZE) { - int simple_rnd = SimpleRND(1000); + int simple_rnd = GetSimpleRandom(1000); int i; for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)