X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=0486f87b295fcf7a075b4ecc68bf881eda809f40;hb=d44b582de43d0e120cb225009a378cc08400080a;hp=f5c59b1412d883a42634cc47742f153dc4ad5d2c;hpb=536e46a4eadb99140f58a8b09a7e25ca02b50680;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index f5c59b14..0486f87b 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -1,305 +1,104 @@ -/* 2000-08-10T18:03:54Z +/* 2000-01-06 06:43:39 * - * open X11 display and sound + * set everything up and close everything down */ -#include -#include -#include -#include -#include -#include +#include "main_em.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "game_em.h" - -#include "global.h" -#include "display.h" -#include "sample.h" - - -#if defined(TARGET_X11) - -#if 1 -Bitmap *objBitmap; -Bitmap *botBitmap; -Bitmap *sprBitmap; -Bitmap *ttlBitmap; -#endif - -#if 1 Bitmap *screenBitmap; -Bitmap *scoreBitmap; -#endif - -Pixmap screenPixmap; -Pixmap scorePixmap; -Pixmap spriteBitmap; - -Pixmap objPixmap; -Pixmap objmaskBitmap; -Pixmap botPixmap; -Pixmap botmaskBitmap; -Pixmap sprPixmap; -Pixmap sprmaskBitmap; -Pixmap ttlPixmap; -Pixmap ttlmaskBitmap; -GC screenGC; -GC scoreGC; -GC spriteGC; +struct GlobalInfo_EM global_em_info; +struct GameInfo_EM game_em; -char play[SAMPLE_MAX]; - -static int sound_pid = -1; -int sound_pipe[2] = { -1, -1 }; /* for communication */ -short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ -long sound_length[SAMPLE_MAX]; /* length of sound data */ - -static Screen *defaultScreen; -static Visual *defaultVisual; -static Colormap defaultColourmap; -static Window defaultRootWindow; -static unsigned int screenDepth; -static unsigned int screenWidth; -static unsigned int screenHeight; -static unsigned long screenBlackPixel; -static unsigned long screenWhitePixel; - -static XGCValues gcValues; +void InitGfxBuffers_EM(void) +{ + ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY); -#if 1 -static Bitmap *pcxBitmapsX2[4]; -#endif + global_em_info.screenbuffer = screenBitmap; +} -static const char *sound_names[SAMPLE_MAX] = -{ - "00.blank.au","01.roll.au","02.stone.au","03.nut.au","04.crack.au", - "05.bug.au","06.tank.au","07.android.au","08.spring.au","09.slurp.au", - "10.eater.au","11.alien.au","12.collect.au","13.diamond.au","14.squash.au", - "15.drip.au","16.push.au","17.dirt.au","18.acid.au","19.ball.au", - "20.grow.au","21.wonder.au","22.door.au","23.exit.au","24.dynamite.au", - "25.tick.au","26.press.au","27.wheel.au","28.boom.au","29.time.au", - "30.die.au" -}; -static const int sound_volume[SAMPLE_MAX] = +void game_init_random(void) { - 20,100,100,100,100,20,20,100,100,100, - 50,100,100,100,100,100,100,100,100,100, - 100,20,100,100,100,100,100,20,100,100, - 100 -}; + game_em.random = 1684108901; /* what a nice seed */ +} -int open_all(void) +void game_init_cave_buffers(void) { - char name[MAXNAME+2]; - int i; - - defaultScreen = DefaultScreenOfDisplay(display); - defaultVisual = DefaultVisualOfScreen(defaultScreen); - defaultColourmap = DefaultColormapOfScreen(defaultScreen); - defaultRootWindow = RootWindowOfScreen(defaultScreen); - screenDepth = DefaultDepthOfScreen(defaultScreen); - screenWidth = WidthOfScreen(defaultScreen); - screenHeight = HeightOfScreen(defaultScreen); - screenBlackPixel = BlackPixelOfScreen(defaultScreen); - screenWhitePixel = WhitePixelOfScreen(defaultScreen); - -#if 1 - SetBitmaps_EM(pcxBitmapsX2); - - objBitmap = pcxBitmapsX2[0]; - botBitmap = pcxBitmapsX2[1]; - sprBitmap = pcxBitmapsX2[2]; - ttlBitmap = pcxBitmapsX2[3]; - - objPixmap = pcxBitmapsX2[0]->drawable; - botPixmap = pcxBitmapsX2[1]->drawable; - sprPixmap = pcxBitmapsX2[2]->drawable; - ttlPixmap = pcxBitmapsX2[3]->drawable; - - objmaskBitmap = pcxBitmapsX2[0]->clip_mask; - botmaskBitmap = pcxBitmapsX2[1]->clip_mask; - sprmaskBitmap = pcxBitmapsX2[2]->clip_mask; - ttlmaskBitmap = pcxBitmapsX2[3]->clip_mask; - - screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, - DEFAULT_DEPTH); - scoreBitmap = CreateBitmap(20 * TILEX, SCOREY, DEFAULT_DEPTH); - - screenPixmap = screenBitmap->drawable; - scorePixmap = scoreBitmap->drawable; -#endif - - spriteBitmap = XCreatePixmap(display, xwindow, TILEX, TILEY, 1); - if (spriteBitmap == 0) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, - XDisplayName(arg_display), "failed to create pixmap", - strerror(errno)); - return(1); - } - - gcValues.graphics_exposures = False; - screenGC = XCreateGC(display, screenPixmap, GCGraphicsExposures, &gcValues); - if (screenGC == 0) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, - XDisplayName(arg_display), "failed to create graphics context", - strerror(errno)); - return(1); - } - - gcValues.graphics_exposures = False; - scoreGC = XCreateGC(display, scorePixmap, GCGraphicsExposures, &gcValues); - if (scoreGC == 0) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, - XDisplayName(arg_display), "failed to create graphics context", - strerror(errno)); - return(1); - } - - gcValues.function = - objmaskBitmap ? GXcopyInverted : sprmaskBitmap ? GXcopy : GXset; - gcValues.graphics_exposures = False; - spriteGC = XCreateGC(display, spriteBitmap, GCFunction | GCGraphicsExposures, - &gcValues); - if (spriteGC == 0) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, - XDisplayName(arg_display), "failed to create graphics context", - strerror(errno)); - return(1); - } - - /* ----------------------------------------------------------------- */ - -#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) + int x, y; - if (arg_silence == 0) + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) { - for (i = 0; i < SAMPLE_MAX; i++) - { - name[MAXNAME] = 0; - - if (arg_basedir) - { - snprintf(name, MAXNAME+2, "%s/%s/%s", arg_basedir, EM_SND_DIR, - sound_names[i]); - } - else - { - snprintf(name, MAXNAME+2, "%s/%s", EM_SND_DIR, sound_names[i]); - } - - if (name[MAXNAME]) snprintf_overflow("read sounds/ directory"); - - if (read_sample(name, &sound_data[i], &sound_length[i])) - return(1); - - { - short *ptr, *stop; - int mult = sound_volume[i] * 65536 / (100 * MIXER_MAX); - stop = sound_data[i] + sound_length[i]; - for (ptr = sound_data[i]; ptr < stop; ptr++) - *ptr = (*ptr * mult) / 65536; - } - } - - if (pipe(sound_pipe) == -1) + for (y = 0; y < CAVE_BUFFER_HEIGHT; y++) { - fprintf(stderr, "%s: %s: %s\n", progname, "unable to create sound pipe", - strerror(errno)); - return(1); + lev.cavebuf[x][y] = Zborder; + lev.nextbuf[x][y] = Zborder; + lev.drawbuf[x][y] = Zborder; + lev.boombuf[x][y] = Xblank; } - sound_pid = fork(); - if (sound_pid == -1) - { - fprintf(stderr, "%s: %s: %s\n", progname, "unable to fork sound thread", - strerror(errno)); - return(1); - } + lev.cavecol[x] = lev.cavebuf[x]; + lev.nextcol[x] = lev.nextbuf[x]; + lev.drawcol[x] = lev.drawbuf[x]; + lev.boomcol[x] = lev.boombuf[x]; + } - close(sound_pipe[sound_pid == 0]); sound_pipe[sound_pid == 0] = -1; - if (sound_pid == 0) - _exit(sound_thread()); + lev.cave = lev.cavecol; + lev.next = lev.nextcol; + lev.draw = lev.drawcol; + lev.boom = lev.boomcol; +} - signal(SIGPIPE, SIG_IGN); /* dont crash if sound process dies */ - } +void em_open_all(void) +{ + InitGraphicInfo_EM(); -#endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */ + game_init_random(); + game_init_cave_buffers(); +} - return(0); +void em_close_all(void) +{ } -void close_all(void) +void play_element_sound(int x, int y, int sample, int element) { - int i; + PlayLevelSound_EM(CAVE_POS_X(x), CAVE_POS_Y(y), element, sample); +} - if (sound_pid != -1) - { - kill(sound_pid, SIGTERM); - waitpid(sound_pid, 0, 0); - } +void play_sound(int x, int y, int sample) +{ + play_element_sound(x, y, sample, -1); +} - if (sound_pipe[0] != -1) - close(sound_pipe[0]); - if (sound_pipe[1] != -1) - close(sound_pipe[1]); +int correctLevelPosX_EM(int lx) +{ + lx -= lev.left; - for (i = 0; i < SAMPLE_MAX; i++) - if (sound_data[i]) - free(sound_data[i]); + return lx; +} - if (screenGC) - XFreeGC(display, screenGC); - if (scoreGC) - XFreeGC(display, scoreGC); - if (spriteGC) - XFreeGC(display, spriteGC); +int correctLevelPosY_EM(int ly) +{ + ly -= lev.top; - if (spriteBitmap) - XFreePixmap(display, spriteBitmap); + return ly; } -/* ---------------------------------------------------------------------- */ - -void sound_play(void) +unsigned int InitEngineRandom_EM(int seed) { - if (sound_pipe[1] != -1) + if (seed == NEW_RANDOMIZE) { - if (write(sound_pipe[1], &play, sizeof(play)) == -1) - { - fprintf(stderr, "%s: %s: %s\n", progname, "write sound", - strerror(errno)); + int simple_rnd = GetSimpleRandom(1000); + int i; - if (sound_pipe[0] != -1) - { - close(sound_pipe[0]); - sound_pipe[0] = -1; - } + for (i = 0; i < simple_rnd || game_em.random == NEW_RANDOMIZE; i++) + game_em.random = game_em.random * 129 + 1; - if (sound_pipe[1] != -1) - { - close(sound_pipe[1]); - sound_pipe[1] = -1; - } - } + seed = game_em.random; } - memset(play, 0, sizeof(play)); -} + game_em.random = seed; -#endif + return (unsigned int)seed; +}