X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=fed6bcdf4616603627200a27f6f1f23bb279726f;hb=db0cf963a41d958dc11ee1d3cfb2b1f88cba7f76;hp=deee45a380a905e09b93cb2f02609659b33edfa2;hpb=113df1c4ad60b24a31ec6498f8cd3b2d4cd9dbfd;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index deee45a3..fed6bcdf 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -93,7 +93,7 @@ void BlitScreenToBitmap_EM(Bitmap *target_bitmap) } } -void blitscreen(void) +void BackToFront_EM(void) { static boolean scrolling_last = FALSE; int left = screen_x / TILEX; @@ -101,6 +101,8 @@ void blitscreen(void) boolean scrolling = (screen_x % TILEX != 0 || screen_y % TILEY != 0); int x, y; + SyncDisplay(); + if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last) { /* blit all (up to four) parts of the scroll buffer to the backbuffer */ @@ -126,6 +128,8 @@ void blitscreen(void) } } + FlushDisplay(); + for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) redraw[x][y] = FALSE; @@ -134,11 +138,22 @@ void blitscreen(void) scrolling_last = scrolling; } +void blitscreen(void) +{ + BackToFront_EM(); +} + static void DrawLevelField_EM(int x, int y, int sx, int sy, boolean draw_masked) { int tile = Draw[y][x]; struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + +#if 1 + getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y, + x - 2, y - 2); +#endif + int src_x = g->src_x + g->src_offset_x; int src_y = g->src_y + g->src_offset_y; int dst_x = sx * TILEX + g->dst_offset_x; @@ -239,6 +254,11 @@ static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim, { struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; +#if 1 + getGraphicSourcePlayerExt_EM(player_nr, anim, frame, + &g->bitmap, &g->src_x, &g->src_y); +#endif + int src_x = g->src_x, src_y = g->src_y; int dst_x, dst_y; @@ -348,7 +368,7 @@ static void animscreen(void) } /* only redraw screen tiles if they (or their crumbled state) changed */ - if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) + // if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) { DrawLevelField_EM(x, y, sx, sy, FALSE); DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE); @@ -443,9 +463,14 @@ static void blitplayer(struct PLAYER *ply) DrawLevelField_EM(new_x, new_y, new_sx, new_sy, TRUE); } - /* mark screen tiles as dirty */ + /* redraw screen tiles in the next frame (player may have left the tiles) */ screentiles[old_sy][old_sx] = -1; screentiles[new_sy][new_sx] = -1; + + /* mark screen tiles as dirty (force screen refresh with changed content) */ + redraw[old_sx][old_sy] = TRUE; + redraw[new_sx][new_sy] = TRUE; + redraw_tiles += 2; } } @@ -869,14 +894,16 @@ void RedrawPlayfield_EM(boolean force_redraw) blitplayer(&ply[i]); blitscreen(); - FlushDisplay(); + Delay(wait_delay_value); /* scroll second step to align at full tile size */ screen_x -= dxx; screen_y -= dyy; +#if 0 SyncDisplay(); +#endif animscreen(); @@ -884,7 +911,7 @@ void RedrawPlayfield_EM(boolean force_redraw) blitplayer(&ply[i]); blitscreen(); - FlushDisplay(); + Delay(wait_delay_value); } @@ -912,7 +939,36 @@ void RedrawPlayfield_EM(boolean force_redraw) sy - offset_y > screen_y ? sy - offset_y : screen_y); +#if 0 + printf("::: (%d, %d) => (%d, %d) [(%d, %d), (%d, %d)] [%d, %d] [%d / %d]\n", + screen_x_old, screen_y_old, + screen_x, screen_y, + ply[max_center_distance_player_nr].oldx, + ply[max_center_distance_player_nr].x, + ply[max_center_distance_player_nr].oldy, + ply[max_center_distance_player_nr].y, + sx, sy, + ABS(screen_x - screen_x_old), + ABS(screen_y - screen_y_old)); +#endif + +#if 1 + #if 1 + /* prevent scrolling further than double player step size when scrolling */ + if (ABS(screen_x - screen_x_old) > 2 * stepsize) + { + int dx = SIGN(screen_x - screen_x_old); + + screen_x = screen_x_old + dx * 2 * stepsize; + } + if (ABS(screen_y - screen_y_old) > 2 * stepsize) + { + int dy = SIGN(screen_y - screen_y_old); + + screen_y = screen_y_old + dy * 2 * stepsize; + } +#else /* prevent scrolling further than double player step size when scrolling */ if (ABS(screen_x - screen_x_old) > 2 * stepsize || ABS(screen_y - screen_y_old) > 2 * stepsize) @@ -923,6 +979,8 @@ void RedrawPlayfield_EM(boolean force_redraw) screen_x = screen_x_old + dx * 2 * stepsize; screen_y = screen_y_old + dy * 2 * stepsize; } +#endif + #else /* prevent scrolling further than player step size when scrolling */ if (ABS(screen_x - screen_x_old) > stepsize || @@ -997,11 +1055,13 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); +#if 0 +#if 0 SyncDisplay(); +#endif blitscreen(); - - FlushDisplay(); +#endif } void game_animscreen(void)