X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=eed798b4943397ccd2470140d094472911677ab9;hb=c734235e0757e54dfdf6645d07a76c2a0bc591ba;hp=3d9649800fc49f31e9da3dce82c8a02750c561e1;hpb=d7bde1388f184dfb73b68c977917462e02f9b61f;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 3d964980..eed798b4 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -107,7 +107,7 @@ void BlitScreenToBitmap_EM(Bitmap *target_bitmap) } } -void BackToFront_EM(void) +static void BackToFront_EM(void) { BlitBitmap(backbuffer, window, SX, SY, SXSIZE, SYSIZE, SX, SY); } @@ -118,7 +118,7 @@ static struct GraphicInfo_EM *getObjectGraphic(int x, int y) struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; if (!game.use_native_emc_graphics_engine) - getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - 2, y - 2); + getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - lev.left, y - lev.top); return g; } @@ -305,10 +305,11 @@ static void animscreen(void) }; if (!game.use_native_emc_graphics_engine) - for (y = 2; y < CAVE_BUFFER_HEIGHT - 2; y++) - for (x = 2; x < CAVE_BUFFER_WIDTH - 2; x++) + for (y = lev.top; y < lev.bottom; y++) + for (x = lev.left; x < lev.right; x++) SetGfxAnimation_EM(&graphic_info_em_object[lev.draw[x][y]][frame], - lev.draw[x][y], 7 - frame, x - 2, y - 2); + lev.draw[x][y], 7 - frame, + x - lev.left, y - lev.top); for (y = top; y < top + MAX_BUF_YSIZE; y++) { @@ -550,6 +551,7 @@ static boolean checkIfAllPlayersAreVisible(int center_x, int center_y) void RedrawPlayfield_EM(boolean force_redraw) { boolean draw_new_player_location = FALSE; + boolean draw_new_player_location_fast = FALSE; boolean quick_relocation = setup.quick_switch; int max_center_distance_player_nr = getMaxCenterDistancePlayerNr(screen_x, screen_y); @@ -588,9 +590,11 @@ void RedrawPlayfield_EM(boolean force_redraw) game.centered_player_nr = game.centered_player_nr_next; draw_new_player_location = TRUE; + draw_new_player_location_fast = game.set_centered_player_fast; force_redraw = TRUE; game.set_centered_player = FALSE; + game.set_centered_player_fast = FALSE; } if (game.centered_player_nr == -1) @@ -621,11 +625,16 @@ void RedrawPlayfield_EM(boolean force_redraw) if (draw_new_player_location && !quick_relocation) { - unsigned int game_frame_delay_value = getGameFrameDelay_EM(20); - int wait_delay_value = game_frame_delay_value; + unsigned int frame_delay_value_old = GetVideoFrameDelay(); + int wait_delay_value = frame_delay_value_old; int screen_xx = VALID_SCREEN_X(sx); int screen_yy = VALID_SCREEN_Y(sy); + if (draw_new_player_location_fast) + wait_delay_value /= 4; + + SetVideoFrameDelay(wait_delay_value); + while (screen_x != screen_xx || screen_y != screen_yy) { int dx = (screen_xx < screen_x ? +1 : screen_xx > screen_x ? -1 : 0); @@ -669,8 +678,6 @@ void RedrawPlayfield_EM(boolean force_redraw) BlitScreenToBitmap_EM(backbuffer); BackToFront_EM(); - Delay(wait_delay_value); - /* scroll second step to align at full tile size */ screen_x -= dxx; screen_y -= dyy; @@ -682,10 +689,10 @@ void RedrawPlayfield_EM(boolean force_redraw) BlitScreenToBitmap_EM(backbuffer); BackToFront_EM(); - - Delay(wait_delay_value); } + SetVideoFrameDelay(frame_delay_value_old); + screen_x_old = screen_x; screen_y_old = screen_y; }