X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=edc1564336ba694eafd70df79cedbf811d3a80bf;hb=536e46a4eadb99140f58a8b09a7e25ca02b50680;hp=92bcb49a971c922b1f8735453877febf600dc50e;hpb=e10dc1ec22ffe858a810174cf35f15ae24a2c243;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 92bcb49a..edc15643 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -19,7 +19,8 @@ unsigned int frame; /* current frame */ unsigned int screen_x; /* current scroll position */ unsigned int screen_y; -static unsigned short screentiles[14][22]; /* tiles currently on screen */ +/* tiles currently on screen */ +static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; static unsigned int colours[8]; static unsigned int colour_anim; @@ -49,62 +50,87 @@ static void colour_shuffle(void) } } + /* copy the entire screen to the window at the scroll position * * perhaps use mit-shm to speed this up */ + void blitscreen(void) { - unsigned int x = screen_x % (22 * TILEX); - unsigned int y = screen_y % (14 * TILEY); + unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX); + unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY); xdebug("blitscreen"); + if (em_game_status == EM_GAME_STATUS_MENU) + { + ClearRectangle(screenBitmap, 0, SCR_MENUY * TILEY, + SCR_FIELDX * TILEX, (17 - SCR_MENUY) * TILEY); + BlitBitmap(scoreBitmap, screenBitmap, 0, 0, SCR_MENUX * TILEX, SCOREY, + 0, SCR_MENUY * TILEY); + } + if (x < 2 * TILEX && y < 2 * TILEY) { BlitBitmap(screenBitmap, window, x, y, - 20 * TILEX, 12 * TILEY, SX, SY); + SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); } else if (x < 2 * TILEX && y >= 2 * TILEY) { BlitBitmap(screenBitmap, window, x, y, - 20 * TILEX, 14 * TILEY - y, SX, SY); + SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y, + SX, SY); BlitBitmap(screenBitmap, window, x, 0, - 20 * TILEX, y - 2 * TILEY, SX, SY + 14 * TILEY - y); + SCR_FIELDX * TILEX, y - 2 * TILEY, + SX, SY + MAX_BUF_YSIZE * TILEY - y); } else if (x >= 2 * TILEX && y < 2 * TILEY) { BlitBitmap(screenBitmap, window, x, y, - 22 * TILEX - x, 12 * TILEY, SX, SY); + MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY, + SX, SY); BlitBitmap(screenBitmap, window, 0, y, - x - 2 * TILEX, 12 * TILEY, SX + 22 * TILEX - x, SY); + x - 2 * TILEX, SCR_FIELDY * TILEY, + SX + MAX_BUF_XSIZE * TILEX - x, SY); } else { BlitBitmap(screenBitmap, window, x, y, - 22 * TILEX - x, 14 * TILEY - y, SX, SY); + MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y, + SX, SY); BlitBitmap(screenBitmap, window, 0, y, - x - 2 * TILEX, 14 * TILEY - y, SX + 22 * TILEX - x, SY); + x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y, + SX + MAX_BUF_XSIZE * TILEX - x, SY); BlitBitmap(screenBitmap, window, x, 0, - 22 * TILEX - x, y - 2 * TILEY, SX, SY + 14 * TILEY - y); + MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY, + SX, SY + MAX_BUF_YSIZE * TILEY - y); BlitBitmap(screenBitmap, window, 0, 0, x - 2 * TILEX, y - 2 * TILEY, - SX + 22 * TILEX - x, SY + 14 * TILEY - y); + SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); + } + + if (em_game_status == EM_GAME_STATUS_PLAY && SCR_FIELDY < 17) + { + BlitBitmap(scoreBitmap, window, 0, 0, SCR_FIELDX * TILEX, SCOREY, + SX, SY + SCR_FIELDY * TILEY); + ClearRectangle(window, SX, SY + SCR_FIELDY * TILEY + SCOREY, + SCR_FIELDX * TILEX, (17 - SCR_FIELDY) * TILEY - SCOREY); } - BlitBitmap(scoreBitmap, window, 0, 0, - 20 * TILEX, SCOREY, SX, SY + 12 * TILEY); XFlush(display); xdebug("blitscreen - done"); } + /* draw differences between game tiles and screen tiles * * implicitly handles scrolling and restoring background under the sprites * * perhaps use mit-shm to speed this up */ + static void animscreen(void) { unsigned int x, y, dx, dy; @@ -114,12 +140,12 @@ static void animscreen(void) xdebug("animscreen"); - for (y = top; y < top + 14; y++) + for (y = top; y < top + MAX_BUF_YSIZE; y++) { - dy = y % 14; - for (x = left; x < left + 22; x++) + dy = y % MAX_BUF_YSIZE; + for (x = left; x < left + MAX_BUF_XSIZE; x++) { - dx = x % 22; + dx = x % MAX_BUF_XSIZE; obj = map_obj[frame][Draw[y][x]]; if (screentiles[dy][dx] != obj) @@ -133,10 +159,12 @@ static void animscreen(void) } } + /* blit players to the screen * * handles transparency and movement */ + static void blitplayer(struct PLAYER *ply) { unsigned int x, y, dx, dy; @@ -151,14 +179,14 @@ static void blitplayer(struct PLAYER *ply) dx = x + TILEX - 1; dy = y + TILEY - 1; - if ((unsigned int)(dx - screen_x) < (21 * TILEX - 1) && - (unsigned int)(dy - screen_y) < (13 * TILEY - 1)) + if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && + (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) { spr = map_spr[ply->num][frame][ply->anim]; - x %= 22 * TILEX; - y %= 14 * TILEY; - dx %= 22 * TILEX; - dy %= 14 * TILEY; + x %= MAX_BUF_XSIZE * TILEX; + y %= MAX_BUF_YSIZE * TILEY; + dx %= MAX_BUF_XSIZE * TILEX; + dy %= MAX_BUF_YSIZE * TILEY; if (objmaskBitmap) { @@ -170,7 +198,8 @@ static void blitplayer(struct PLAYER *ply) obj = screentiles[dy / TILEY][dx / TILEX]; XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (22 * TILEX - x) % TILEX, (14 * TILEY - y) % TILEY); + (MAX_BUF_XSIZE * TILEX - x) % TILEX, + (MAX_BUF_YSIZE * TILEY - y) % TILEY); } else if (sprmaskBitmap) { @@ -185,24 +214,85 @@ static void blitplayer(struct PLAYER *ply) screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ screentiles[dy / TILEY][dx / TILEX] = -1; +#if 1 + + +#if 1 + + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); + + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y); + + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x - MAX_BUF_XSIZE * TILEX, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x - MAX_BUF_XSIZE * TILEX, y); + + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x, y - MAX_BUF_YSIZE * TILEY); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y - MAX_BUF_YSIZE * TILEY); + + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); + +#else + + XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap); + + XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y); + XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, + sprBitmap->stored_clip_gc, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y); + + XSetClipOrigin(display, sprBitmap->stored_clip_gc, + x - MAX_BUF_XSIZE * TILEX, y); + XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, + sprBitmap->stored_clip_gc, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x - MAX_BUF_XSIZE * TILEX, y); + + XSetClipOrigin(display, sprBitmap->stored_clip_gc, + x, y - MAX_BUF_YSIZE * TILEY); + XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, + sprBitmap->stored_clip_gc, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y - MAX_BUF_YSIZE * TILEY); + + XSetClipMask(display, sprBitmap->stored_clip_gc, None); + +#endif + +#else + XSetClipMask(display, screenGC, spriteBitmap); XSetClipOrigin(display, screenGC, x, y); XCopyArea(display, sprPixmap, screenPixmap, screenGC, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x, y); - XSetClipOrigin(display, screenGC, x - 22 * TILEX, y); + XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y); XCopyArea(display, sprPixmap, screenPixmap, screenGC, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - 22 * TILEX, y); - XSetClipOrigin(display, screenGC, x, y - 14 * TILEY); + x - MAX_BUF_XSIZE * TILEX, y); + XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY); XCopyArea(display, sprPixmap, screenPixmap, screenGC, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - 14 * TILEY); + x, y - MAX_BUF_YSIZE * TILEY); XSetClipMask(display, screenGC, None); + +#endif } } } + +/* draw static text for time, gems and score counter */ + void game_initscreen(void) { unsigned int x,y; @@ -213,8 +303,8 @@ void game_initscreen(void) screen_x = 0; screen_y = 0; - for (y = 0; y < 14; y++) - for (x = 0; x < 22; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + for (x = 0; x < MAX_BUF_XSIZE; x++) screentiles[y][x] = -1; colour_shuffle(); @@ -223,34 +313,43 @@ void game_initscreen(void) colours[2] += 16; colour_anim = 0; - ClearRectangle(scoreBitmap, 0, 0, 20 * TILEX, SCOREY); + ClearRectangle(scoreBitmap, 0, 0, SCR_FIELDX * TILEX, SCOREY); BlitBitmap(botBitmap, scoreBitmap, 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, 1 * SCOREX, 0); /* 0-63 time */ BlitBitmap(botBitmap, scoreBitmap, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, - 15 * SCOREX, 0); /* 112-207 diamonds */ + 11 * SCOREX, 0); /* 112-207 diamonds */ BlitBitmap(botBitmap, scoreBitmap, 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, - 32 * SCOREX, 0); /* 256-319 score */ + 24 * SCOREX, 0); /* 256-319 score */ } + +/* draw current values for time, gems and score counter */ + void game_blitscore(void) { unsigned int i; xdebug("game_blitscore"); + DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, + (lev.time + 4) / 5); + i = (lev.time + 4) / 5; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 7 * SCOREX, 0); i /= 10; + 7 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 6 * SCOREX, 0); i /= 10; + 6 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 5 * SCOREX, 0); i /= 10; + 5 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 4 * SCOREX, 0); @@ -258,16 +357,19 @@ void game_blitscore(void) i = lev.score; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 39 * SCOREX, 0); i /= 10; + 31 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 38 * SCOREX, 0); i /= 10; + 30 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 37 * SCOREX, 0); i /= 10; + 29 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 36 * SCOREX, 0); + 28 * SCOREX, 0); if (lev.home == 0) { @@ -309,16 +411,19 @@ void game_blitscore(void) i = lev.required; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 24 * SCOREX, 0); i /= 10; + 20 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 23 * SCOREX, 0); i /= 10; + 19 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 22 * SCOREX, 0); i /= 10; + 18 * SCOREX, 0); + i /= 10; BlitBitmap(botBitmap, scoreBitmap, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 21 * SCOREX, 0); + 17 * SCOREX, 0); done: } @@ -330,21 +435,22 @@ void game_animscreen(void) xdebug("game_animscreen"); x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 - + (19 * TILEX) / 2; + + ((SCR_FIELDX - 1) * TILEX) / 2; y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 - + (11 * TILEY) / 2; + + ((SCR_FIELDY - 1) * TILEY) / 2; if (x > lev.width * TILEX) x = lev.width * TILEX; if (y > lev.height * TILEY) y = lev.height * TILEY; - if (x < 20 * TILEX) - x = 20 * TILEY; - if (y < 12 * TILEY) - y = 12 * TILEY; - screen_x = x - 19 * TILEX; - screen_y = y - 11 * TILEY; + if (x < SCR_FIELDX * TILEX) + x = SCR_FIELDX * TILEY; + if (y < SCR_FIELDY * TILEY) + y = SCR_FIELDY * TILEY; + + screen_x = x - (SCR_FIELDX - 1) * TILEX; + screen_y = y - (SCR_FIELDY - 1) * TILEY; animscreen(); blitplayer(&ply1); @@ -356,6 +462,9 @@ void game_animscreen(void) Random = Random * 129 + 1; } + +/* draw main menu background and copyright note */ + void title_initscreen(void) { xdebug("title_initscreen"); @@ -367,24 +476,52 @@ void title_initscreen(void) colours[1] += 8; colour_anim = 0; +#if 1 + + /* draw title screen on menu background */ + + BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX, ORIG_MENU_SY, + SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0); + + /* draw copyright note at footer */ + + if (botmaskBitmap) + { + BlitBitmap(botBitmap, scoreBitmap, 0, colours[1] * SCOREY, + SCR_MENUX * TILEX, SCOREY, 0, 0); + + SetClipOrigin(botBitmap, botBitmap->stored_clip_gc, + 0, 0 - colours[0] * SCOREY); + } + + BlitBitmapMasked(botBitmap, scoreBitmap, 0, colours[0] * SCOREY, + SCR_MENUX * TILEX, SCOREY, 0, 0); + +#else + XCopyArea(display, ttlPixmap, screenPixmap, screenGC, - 0, 0, 20 * TILEX, 12 * TILEY, 0, 0); + 0, 0, SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0); if (botmaskBitmap) { XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0); + 0, colours[1] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0); XSetClipMask(display, scoreGC, botmaskBitmap); XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY); } XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0); + 0, colours[0] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0); if (botmaskBitmap) XSetClipMask(display, scoreGC, None); + +#endif } + +/* draw bouncing ball on main menu footer */ + void title_blitscore(void) { unsigned int x, y, i; @@ -398,6 +535,22 @@ void title_blitscore(void) x = (i / 8 + 18) * 2 * SCOREX; y = (i % 8 + 16) * SCOREY; +#if 1 + if (botmaskBitmap) + { + BlitBitmap(botBitmap, scoreBitmap, + 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, + 32 * SCOREX, 0); + + SetClipOrigin(botBitmap, botBitmap->stored_clip_gc, + 32 * SCOREX - x, 0 - y); + } + + BlitBitmapMasked(botBitmap, scoreBitmap, + x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); + +#else + if (botmaskBitmap) { XCopyArea(display, botPixmap, scorePixmap, scoreGC, @@ -412,17 +565,7 @@ void title_blitscore(void) if (botmaskBitmap) XSetClipMask(display, scoreGC, None); -} - -void title_blitants(unsigned int y) -{ - static const char ants_dashes[2] = { 8, 7 }; - - xdebug("title_blitants"); - - XSetDashes(display, antsGC, colour_anim, ants_dashes, 2); - XDrawRectangle(display, screenPixmap, antsGC, - 0, y * TILEY, 20 * TILEX - 1, TILEY - 1); +#endif } void title_animscreen(void) @@ -458,11 +601,12 @@ void title_string(unsigned int y, unsigned int left, unsigned int right, right *= SCOREX; x = (left + right - strlen(string) * MENUFONTX) / 2; - if (x < left || x >= right) x = left; + if (x < left || x >= right) + x = left; /* restore background graphic where text will be drawn */ - BlitBitmap(ttlBitmap, screenBitmap, - left, y, right - left, MENUFONTY, left, y); + BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX + left, ORIG_MENU_SY + y, + right - left, MENUFONTY, left, y); #if 1 #else @@ -484,10 +628,10 @@ void title_string(unsigned int y, unsigned int left, unsigned int right, #if 1 SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc, - x - ch_x, y - ch_y); + x - ORIG_MENU_SX - ch_x, y - ORIG_MENU_SY - ch_y); - BlitBitmapMasked(ttlBitmap, screenBitmap, - ch_x, ch_y, MENUFONTX, MENUFONTY, x, y); + BlitBitmapMasked(ttlBitmap, screenBitmap, ch_x, ch_y, MENUFONTX, MENUFONTY, + x - ORIG_MENU_SX, y - ORIG_MENU_SY); #else if (ttlmaskBitmap) XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);