X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=ebf937256212cdd4ecd7f9aa1f4fea279e80209d;hb=002c075b9935dc5dc055d3a8f35b2774796fa1c4;hp=70c45c5393c897cdbce907ec87d7defc02cbc936;hpb=b19246464046dd481ab0e9bd133ba09b9d0b0300;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 70c45c53..ebf93725 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -3,53 +3,18 @@ * graphics manipulation crap */ -#include -#include - #include "global.h" #include "display.h" #include "level.h" -#include - - -#if defined(TARGET_X11) -unsigned int frame; /* current frame */ -unsigned int screen_x; /* current scroll position */ +unsigned int frame; /* current screen frame */ +unsigned int screen_x; /* current scroll position */ unsigned int screen_y; /* tiles currently on screen */ static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; -static unsigned int colours[8]; -static unsigned int colour_anim; - -static void xdebug(char *msg) -{ -#if 0 - XSync(display, False); - printf("EM DEBUG: %s\n", msg); -#endif -} - -static void colour_shuffle(void) -{ - unsigned int i, j, k; - - for (i = 0; i < 8; i++) - colours[i] = i; - - for (i = 0; i < 8; i++) - { - Random = Random * 129 + 1; - j = (Random >> 10) & 7; - k = colours[i]; - colours[i] = colours[j]; - colours[j] = k; - } -} - /* copy the entire screen to the window at the scroll position * @@ -61,16 +26,6 @@ void blitscreen(void) unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX); unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY); - xdebug("blitscreen"); - - if (em_game_status == EM_GAME_STATUS_MENU) - { - ClearRectangle(screenBitmap, 0, SCR_MENUY * TILEY, - SCR_FIELDX * TILEX, (17 - SCR_MENUY) * TILEY); - BlitBitmap(scoreBitmap, screenBitmap, 0, 0, SCR_MENUX * TILEX, SCOREY, - 0, SCR_MENUY * TILEY); - } - if (x < 2 * TILEX && y < 2 * TILEY) { BlitBitmap(screenBitmap, window, x, y, @@ -109,16 +64,6 @@ void blitscreen(void) x - 2 * TILEX, y - 2 * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); } - - /* draw either the main menu footer or the in-game time/gems/score values */ - - if (em_game_status == EM_GAME_STATUS_PLAY) - BlitBitmap(scoreBitmap, window, 0, 0, SCR_FIELDX * TILEX, SCOREY, - SX, SY + SCR_FIELDY * TILEY - SCOREY); - - XFlush(display); - - xdebug("blitscreen - done"); } @@ -136,11 +81,10 @@ static void animscreen(void) unsigned int left = screen_x / TILEX; unsigned int top = screen_y / TILEY; - xdebug("animscreen"); - for (y = top; y < top + MAX_BUF_YSIZE; y++) { dy = y % MAX_BUF_YSIZE; + for (x = left; x < left + MAX_BUF_XSIZE; x++) { dx = x % MAX_BUF_XSIZE; @@ -167,136 +111,119 @@ static void blitplayer(struct PLAYER *ply) { unsigned int x, y, dx, dy; unsigned short obj, spr; + int src_x, src_y, dest_x, dest_y; - xdebug("blitplayer"); - - if (ply->alive) - { - x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; - y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; - dx = x + TILEX - 1; - dy = y + TILEY - 1; - - if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && - (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) - { - spr = map_spr[ply->num][frame][ply->anim]; - x %= MAX_BUF_XSIZE * TILEX; - y %= MAX_BUF_YSIZE * TILEY; - dx %= MAX_BUF_XSIZE * TILEX; - dy %= MAX_BUF_YSIZE * TILEY; - - if (objmaskBitmap) - { - obj = screentiles[y / TILEY][x / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - -(x % TILEX), -(y % TILEY)); - - obj = screentiles[dy / TILEY][dx / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (MAX_BUF_XSIZE * TILEX - x) % TILEX, - (MAX_BUF_YSIZE * TILEY - y) % TILEY); - } - else if (sprmaskBitmap) - { - XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); - } - else - { - XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); - } - - screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ - screentiles[dy / TILEY][dx / TILEX] = -1; + if (!ply->alive) + return; -#if 1 + x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; + y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; + dx = x + TILEX - 1; + dy = y + TILEY - 1; + if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && + (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) + { + spr = map_spr[ply->num][frame][ply->anim]; + x %= MAX_BUF_XSIZE * TILEX; + y %= MAX_BUF_YSIZE * TILEY; + dx %= MAX_BUF_XSIZE * TILEX; + dy %= MAX_BUF_YSIZE * TILEY; #if 1 - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x - MAX_BUF_XSIZE * TILEX, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x, y - MAX_BUF_YSIZE * TILEY); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); + /* draw the player to current location */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y); + /* draw the player to opposite wrap-around column */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x - MAX_BUF_XSIZE * TILEX, y), + /* draw the player to opposite wrap-around row */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y - MAX_BUF_YSIZE * TILEY); + + /* draw the field the player is moving from (masked over the player) */ + obj = screentiles[y / TILEY][x / TILEX]; + src_x = (obj / 512) * TILEX; + src_y = (obj % 512) * TILEY / 16; + dest_x = (x / TILEX) * TILEX; + dest_y = (y / TILEY) * TILEY; + + SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, + dest_x - src_x, dest_y - src_y); + BlitBitmapMasked(objBitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dest_x, dest_y); + + /* draw the field the player is moving to (masked over the player) */ + obj = screentiles[dy / TILEY][dx / TILEX]; + src_x = (obj / 512) * TILEX; + src_y = (obj % 512) * TILEY / 16; + dest_x = (dx / TILEX) * TILEX; + dest_y = (dy / TILEY) * TILEY; + + SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, + dest_x - src_x, dest_y - src_y); + BlitBitmapMasked(objBitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dest_x, dest_y); #else - XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap); + if (objmaskBitmap) + { + obj = screentiles[y / TILEY][x / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, + (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, + -(x % TILEX), -(y % TILEY)); + + obj = screentiles[dy / TILEY][dx / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, + (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, + (MAX_BUF_XSIZE * TILEX - x) % TILEX, + (MAX_BUF_YSIZE * TILEY - y) % TILEY); + } + else if (sprmaskBitmap) + { + XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); + } + else + { + XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); + } - XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); - XSetClipOrigin(display, sprBitmap->stored_clip_gc, + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y); + + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x - MAX_BUF_XSIZE * TILEX, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - XSetClipOrigin(display, sprBitmap->stored_clip_gc, + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x, y - MAX_BUF_YSIZE * TILEY); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - - XSetClipMask(display, sprBitmap->stored_clip_gc, None); + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); #endif -#else - - XSetClipMask(display, screenGC, spriteBitmap); - XSetClipOrigin(display, screenGC, x, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - XSetClipMask(display, screenGC, None); - -#endif - } + screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ + screentiles[dy / TILEY][dx / TILEX] = -1; } } - -/* draw static text for time, gems and score counter */ - void game_initscreen(void) { unsigned int x,y; - xdebug("game_initscreen"); - frame = 6; screen_x = 0; screen_y = 0; @@ -305,124 +232,14 @@ void game_initscreen(void) for (x = 0; x < MAX_BUF_XSIZE; x++) screentiles[y][x] = -1; - colour_shuffle(); - colours[0] += 16; - colours[1] += 16; - colours[2] += 16; - colour_anim = 0; - - ClearRectangle(scoreBitmap, 0, 0, SCR_FIELDX * TILEX, SCOREY); - BlitBitmap(botBitmap, scoreBitmap, - 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, - 1 * SCOREX, 0); /* 0-63 time */ - BlitBitmap(botBitmap, scoreBitmap, - 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, - 11 * SCOREX, 0); /* 112-207 diamonds */ - BlitBitmap(botBitmap, scoreBitmap, - 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, - 24 * SCOREX, 0); /* 256-319 score */ -} - - -/* draw current values for time, gems and score counter */ - -void game_blitscore(void) -{ - unsigned int i; - - xdebug("game_blitscore"); - - i = (lev.time + 4) / 5; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 7 * SCOREX, 0); i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 6 * SCOREX, 0); i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 5 * SCOREX, 0); i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 4 * SCOREX, 0); - - i = lev.score; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 31 * SCOREX, 0); i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 30 * SCOREX, 0); i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 29 * SCOREX, 0); i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 28 * SCOREX, 0); - - if (lev.home == 0) - { - BlitBitmap(botBitmap, scoreBitmap, - 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY, - 14 * SCOREX, 0); /* relax */ - - goto done; - } - - if (ply1.alive + ply2.alive >= lev.home && lev.required == 0) - { - BlitBitmap(botBitmap, scoreBitmap, - 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY, - 14 * SCOREX, 0); /* find the exit */ - - goto done; - } - - if (ply1.alive + ply2.alive < lev.home) - { - if (++colour_anim > 11) - colour_anim = 0; - - if (colour_anim < 6) - { - BlitBitmap(botBitmap, scoreBitmap, - 0, 24 * SCOREY, 12 * SCOREX, SCOREY, - 14 * SCOREX, 0); /* forget it */ - - goto done; - } - - BlitBitmap(botBitmap, scoreBitmap, - 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, - 15 * SCOREX, 0); /* diamonds */ - } - - i = lev.required; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 20 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 19 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 18 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 17 * SCOREX, 0); - - done: + DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, + DISPLAY_TIME(lev.time + 4)); } void game_animscreen(void) { unsigned int x,y; - xdebug("game_animscreen"); - x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + ((SCR_FIELDX - 1) * TILEX) / 2; y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 @@ -446,207 +263,5 @@ void game_animscreen(void) blitplayer(&ply2); blitscreen(); - XFlush(display); - - Random = Random * 129 + 1; + FlushDisplay(); } - - -/* draw main menu background and copyright note */ - -void title_initscreen(void) -{ - xdebug("title_initscreen"); - - screen_x = 0; - screen_y = 0; - - colour_shuffle(); - colours[1] += 8; - colour_anim = 0; - -#if 1 - - /* draw title screen on menu background */ - - BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX, ORIG_MENU_SY, - SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0); - - /* draw copyright note at footer */ - - if (botmaskBitmap) - { - BlitBitmap(botBitmap, scoreBitmap, 0, colours[1] * SCOREY, - SCR_MENUX * TILEX, SCOREY, 0, 0); - - SetClipOrigin(botBitmap, botBitmap->stored_clip_gc, - 0, 0 - colours[0] * SCOREY); - } - - BlitBitmapMasked(botBitmap, scoreBitmap, 0, colours[0] * SCOREY, - SCR_MENUX * TILEX, SCOREY, 0, 0); - -#else - - XCopyArea(display, ttlPixmap, screenPixmap, screenGC, - 0, 0, SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0); - - if (botmaskBitmap) - { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 0, colours[1] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0); - XSetClipMask(display, scoreGC, botmaskBitmap); - XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY); - } - - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 0, colours[0] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0); - - if (botmaskBitmap) - XSetClipMask(display, scoreGC, None); - -#endif -} - - -/* draw bouncing ball on main menu footer */ - -void title_blitscore(void) -{ - unsigned int x, y, i; - - xdebug("title_blitscore"); - - if (++colour_anim > 30) - colour_anim = 0; - - i = colour_anim >= 16 ? 31 - colour_anim : colour_anim; - x = (i / 8 + 18) * 2 * SCOREX; - y = (i % 8 + 16) * SCOREY; - -#if 1 - if (botmaskBitmap) - { - BlitBitmap(botBitmap, scoreBitmap, - 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, - 32 * SCOREX, 0); - - SetClipOrigin(botBitmap, botBitmap->stored_clip_gc, - 32 * SCOREX - x, 0 - y); - } - - BlitBitmapMasked(botBitmap, scoreBitmap, - x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); - -#else - - if (botmaskBitmap) - { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, - 32 * SCOREX, 0); - XSetClipMask(display, scoreGC, botmaskBitmap); - XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y); - } - - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); - - if (botmaskBitmap) - XSetClipMask(display, scoreGC, None); -#endif -} - -void title_blitants(unsigned int y) -{ - static const char ants_dashes[2] = { 8, 7 }; - - xdebug("title_blitants"); - - XSetDashes(display, antsGC, colour_anim, ants_dashes, 2); - XDrawRectangle(display, screenPixmap, antsGC, - 0, y * TILEY, SCR_MENUX * TILEX - 1, TILEY - 1); -} - -void title_animscreen(void) -{ - blitscreen(); - XFlush(display); - - Random = Random * 129 + 1; -} - -static int ttl_map[] = -{ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */ - 5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */ - -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */ - 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */ - -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */ - 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */ -}; - -void title_string(unsigned int y, unsigned int left, unsigned int right, - char *string) -{ - int i; - unsigned int x; - - xdebug("title_string"); - - y *= TILEY; - left *= SCOREX; - right *= SCOREX; - - x = (left + right - strlen(string) * MENUFONTX) / 2; - if (x < left || x >= right) - x = left; - - /* restore background graphic where text will be drawn */ - BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX + left, ORIG_MENU_SY + y, - right - left, MENUFONTY, left, y); - -#if 1 -#else - if (ttlmaskBitmap) - XSetClipMask(display, screenGC, ttlmaskBitmap); -#endif - - for (i = 0; string[i] && x < right; i++) - { - int ch_pos, ch_x, ch_y; - - ch_pos = ttl_map[string[i] & 127]; - - if (ch_pos == -1 || ch_pos > 22 * 2) - continue; /* no graphic for this character */ - - ch_x = (ch_pos % 22) * GFXMENUFONTX; - ch_y = (ch_pos / 22 + 12) * TILEY; - -#if 1 - SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc, - x - ORIG_MENU_SX - ch_x, y - ORIG_MENU_SY - ch_y); - - BlitBitmapMasked(ttlBitmap, screenBitmap, ch_x, ch_y, MENUFONTX, MENUFONTY, - x - ORIG_MENU_SX, y - ORIG_MENU_SY); -#else - if (ttlmaskBitmap) - XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y); - - XCopyArea(display, ttlPixmap, screenPixmap, screenGC, - ch_x, ch_y, MENUFONTX, MENUFONTY, x, y); -#endif - - x += MENUFONTX; - } - -#if 1 -#else - XSetClipMask(display, screenGC, None); -#endif -} - -#endif