X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=d64863b4c46fba0bf68ddacdbc2da226c63de9d7;hb=d9b86b7b2ebe0b2be3926656c3bbdcd060ee5811;hp=f7f099a54917d15a6db5c4c24fcc19082f3db481;hpb=2b65ec99f743dde3ee41083cf89623d4d9b8740e;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index f7f099a5..d64863b4 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -3,88 +3,321 @@ * graphics manipulation crap */ -#include -#include - #include "global.h" #include "display.h" #include "level.h" -#include - +#define MIN_SCREEN_XPOS 1 +#define MIN_SCREEN_YPOS 1 +#define MAX_SCREEN_XPOS MAX(1, lev.width - (SCR_FIELDX - 1)) +#define MAX_SCREEN_YPOS MAX(1, lev.height - (SCR_FIELDY - 1)) -#if defined(TARGET_X11) +#define MIN_SCREEN_X (MIN_SCREEN_XPOS * TILEX) +#define MIN_SCREEN_Y (MIN_SCREEN_YPOS * TILEY) +#define MAX_SCREEN_X (MAX_SCREEN_XPOS * TILEX) +#define MAX_SCREEN_Y (MAX_SCREEN_YPOS * TILEY) -unsigned int frame; /* current frame */ -unsigned int screen_x; /* current scroll position */ -unsigned int screen_y; +#define VALID_SCREEN_X(x) ((x) < MIN_SCREEN_X ? MIN_SCREEN_X : \ + (x) > MAX_SCREEN_X ? MAX_SCREEN_X : (x)) +#define VALID_SCREEN_Y(y) ((y) < MIN_SCREEN_Y ? MIN_SCREEN_Y : \ + (y) > MAX_SCREEN_Y ? MAX_SCREEN_Y : (y)) -static unsigned short screentiles[14][22]; /* tiles currently on screen */ +#define PLAYER_SCREEN_X(p) ((( frame) * ply[p].oldx + \ + (8 - frame) * ply[p].x) * TILEX / 8 \ + - ((SCR_FIELDX - 1) * TILEX) / 2) +#define PLAYER_SCREEN_Y(p) ((( frame) * ply[p].oldy + \ + (8 - frame) * ply[p].y) * TILEY / 8 \ + - ((SCR_FIELDY - 1) * TILEY) / 2) -static unsigned int colours[8]; -static unsigned int colour_anim; -static void xdebug(char *msg) -{ +int frame; /* current screen frame */ #if 0 - XSync(display, False); - printf("EM DEBUG: %s\n", msg); +int screen_x; /* current scroll position */ +int screen_y; +#else +int screen_x; /* current scroll position */ +int screen_y; #endif -} -static void colour_shuffle(void) -{ - unsigned int i, j, k; - for (i = 0; i < 8; i++) colours[i] = i; - for (i = 0; i < 8; i++) { - Random = Random * 129 + 1; - j = (Random >> 10) & 7; - k = colours[i]; - colours[i] = colours[j]; - colours[j] = k; - } -} +/* tiles currently on screen */ +static int screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; +static int crumbled_state[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; + +static boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; + +static int centered_player_nr; /* copy the entire screen to the window at the scroll position * * perhaps use mit-shm to speed this up */ + +void BlitScreenToBitmap_EM(Bitmap *target_bitmap) +{ + int x = screen_x % (MAX_BUF_XSIZE * TILEX); + int y = screen_y % (MAX_BUF_YSIZE * TILEY); + + if (x < 2 * TILEX && y < 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); + } + else if (x < 2 * TILEX && y >= 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y, + SX, SY); + BlitBitmap(screenBitmap, target_bitmap, x, 0, + SCR_FIELDX * TILEX, y - 2 * TILEY, + SX, SY + MAX_BUF_YSIZE * TILEY - y); + } + else if (x >= 2 * TILEX && y < 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY, + SX, SY); + BlitBitmap(screenBitmap, target_bitmap, 0, y, + x - 2 * TILEX, SCR_FIELDY * TILEY, + SX + MAX_BUF_XSIZE * TILEX - x, SY); + } + else + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y, + SX, SY); + BlitBitmap(screenBitmap, target_bitmap, 0, y, + x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y, + SX + MAX_BUF_XSIZE * TILEX - x, SY); + BlitBitmap(screenBitmap, target_bitmap, x, 0, + MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY, + SX, SY + MAX_BUF_YSIZE * TILEY - y); + BlitBitmap(screenBitmap, target_bitmap, 0, 0, + x - 2 * TILEX, y - 2 * TILEY, + SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); + } +} + void blitscreen(void) { - unsigned int x = screen_x % (22 * TILEX); - unsigned int y = screen_y % (14 * TILEY); +#if 1 - xdebug("blitscreen"); + static boolean scrolling_last = FALSE; + int left = screen_x / TILEX; + int top = screen_y / TILEY; + boolean scrolling = (screen_x % TILEX != 0 || screen_y % TILEY != 0); + int x, y; #if 0 - printf("::: %d, %d [%d, %d]\n", x, y, TILEX, TILEY); + SyncDisplay(); #endif - if (x < 2 * TILEX && y < 2 * TILEY) { + if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last) + { + /* blit all (up to four) parts of the scroll buffer to the backbuffer */ + BlitScreenToBitmap_EM(backbuffer); -#if 0 - printf("!!! %ld, %ld, %ld, %ld\n", - display, screenPixmap, xwindow, screenGC); + /* blit the completely updated backbuffer to the window (in one blit) */ + BlitBitmap(backbuffer, window, SX, SY, SXSIZE, SYSIZE, SX, SY); + } + else + { + for (x = 0; x < SCR_FIELDX; x++) + { + for (y = 0; y < SCR_FIELDY; y++) + { + int xx = (left + x) % MAX_BUF_XSIZE; + int yy = (top + y) % MAX_BUF_YSIZE; + + if (redraw[xx][yy]) + BlitBitmap(screenBitmap, window, + xx * TILEX, yy * TILEY, TILEX, TILEY, + SX + x * TILEX, SY + y * TILEY); + } + } + } + + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = FALSE; + redraw_tiles = 0; + + scrolling_last = scrolling; + +#else + + /* blit all (up to four) parts of the scroll buffer to the window */ + BlitScreenToBitmap_EM(window); + +#endif +} + +static void DrawLevelField_EM(int x, int y, int sx, int sy, + boolean draw_masked) +{ + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + int src_x = g->src_x + g->src_offset_x; + int src_y = g->src_y + g->src_offset_y; + int dst_x = sx * TILEX + g->dst_offset_x; + int dst_y = sy * TILEY + g->dst_offset_y; + int width = g->width; + int height = g->height; + +#if 1 + int left = screen_x / TILEX; + int top = screen_y / TILEY; + + if (x < left || x >= left + MAX_BUF_XSIZE || + y < top || y >= top + MAX_BUF_YSIZE) + return; #endif - XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 12 * TILEY, SX, SY); - } else if (x < 2 * TILEX && y >= 2 * TILEY) { - XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 14 * TILEY - y, SX, SY); - XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 20 * TILEX, y - 2 * TILEY, SX, SY + 14 * TILEY - y); - } else if (x >= 2 * TILEX && y < 2 * TILEY) { - XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 12 * TILEY, SX, SY); - XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 12 * TILEY, SX + 22 * TILEX - x, SY); - } else { - XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 14 * TILEY - y, SX, SY); - XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 14 * TILEY - y, SX + 22 * TILEX - x, SY); - XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 22 * TILEX - x, y - 2 * TILEY, SX, SY + 14 * TILEY - y); - XCopyArea(display, screenPixmap, xwindow, screenGC, 0, 0, x - 2 * TILEX, y - 2 * TILEY, SX + 22 * TILEX - x, SY + 14 * TILEY - y); + if (draw_masked) + { + if (width > 0 && height > 0) + { + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } + } + else + { + if ((width != TILEX || height != TILEY) && !g->preserve_background) + ClearRectangle(screenBitmap, sx * TILEX, sy * TILEY, TILEX, TILEY); + + if (width > 0 && height > 0) + BlitBitmap(g->bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } +} + +static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, + int crm, boolean draw_masked) +{ + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + int i; + +#if 1 + int left = screen_x / TILEX; + int top = screen_y / TILEY; + + if (x < left || x >= left + MAX_BUF_XSIZE || + y < top || y >= top + MAX_BUF_YSIZE) + return; +#endif + + if (crm == 0) /* no crumbled edges for this tile */ + return; + + for (i = 0; i < 4; i++) + { + if (crm & (1 << i)) + { + int width, height, cx, cy; + + if (i == 1 || i == 2) + { + width = g->crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - g->crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = g->crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - g->crumbled_border_size : 0); + } + + if (width > 0 && height > 0) + { + int src_x = g->crumbled_src_x + cx; + int src_y = g->crumbled_src_y + cy; + int dst_x = sx * TILEX + cx; + int dst_y = sy * TILEY + cy; + + if (draw_masked) + { + SetClipOrigin(g->crumbled_bitmap, g->crumbled_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->crumbled_bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); } + else + BlitBitmap(g->crumbled_bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } + } + } +} + +static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim, + boolean draw_masked) +{ + struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; - XCopyArea(display, scorePixmap, xwindow, scoreGC, 0, 0, 20 * TILEX, SCOREY, SX, SY + 12 * TILEY); - XFlush(display); + int src_x = g->src_x, src_y = g->src_y; + int dst_x, dst_y; - xdebug("blitscreen - done"); +#if 1 + if (x1 < screen_x - TILEX || x1 >= screen_x + MAX_BUF_XSIZE * TILEX || + y1 < screen_y - TILEY || y1 >= screen_y + MAX_BUF_YSIZE * TILEY) + return; + + x1 %= MAX_BUF_XSIZE * TILEX; + y1 %= MAX_BUF_YSIZE * TILEY; +#endif + + if (draw_masked) + { + /* draw the player to current location */ + dst_x = x1; + dst_y = y1; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around column */ + dst_x = x1 - MAX_BUF_XSIZE * TILEX; + dst_y = y1; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around row */ + dst_x = x1; + dst_y = y1 - MAX_BUF_YSIZE * TILEY; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + } + else + { + /* draw the player to current location */ + dst_x = x1; + dst_y = y1; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around column */ + dst_x = x1 - MAX_BUF_XSIZE * TILEX; + dst_y = y1; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around row */ + dst_x = x1; + dst_y = y1 - MAX_BUF_YSIZE * TILEY; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + } } /* draw differences between game tiles and screen tiles @@ -93,309 +326,449 @@ void blitscreen(void) * * perhaps use mit-shm to speed this up */ + static void animscreen(void) { - unsigned int x, y, dx, dy; - unsigned short obj; - unsigned int left = screen_x / TILEX; - unsigned int top = screen_y / TILEY; - - xdebug("animscreen"); - - for (y = top; y < top + 14; y++) { - dy = y % 14; - for (x = left; x < left + 22; x++) { - dx = x % 22; - obj = map_obj[frame][Draw[y][x]]; - if (screentiles[dy][dx] != obj) { - screentiles[dy][dx] = obj; - XCopyArea(display, objPixmap, screenPixmap, screenGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, dx * TILEX, dy * TILEY); - } - } + int x, y, i; + int left = screen_x / TILEX; + int top = screen_y / TILEY; + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + + for (y = top; y < top + MAX_BUF_YSIZE; y++) + { + for (x = left; x < left + MAX_BUF_XSIZE; x++) + { + int sx = x % MAX_BUF_XSIZE; + int sy = y % MAX_BUF_YSIZE; + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + int obj = g->unique_identifier; + int crm = 0; + + /* re-calculate crumbled state of this tile */ + if (g->has_crumbled_graphics) + { + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int tile_next; + + if (xx < 0 || xx >= EM_MAX_CAVE_WIDTH || + yy < 0 || yy >= EM_MAX_CAVE_HEIGHT) + continue; + + tile_next = Draw[yy][xx]; + + if (!graphic_info_em_object[tile_next][frame].has_crumbled_graphics) + crm |= (1 << i); } + } + + /* only redraw screen tiles if they (or their crumbled state) changed */ + if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) + { + DrawLevelField_EM(x, y, sx, sy, FALSE); + DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE); + + screentiles[sy][sx] = obj; + crumbled_state[sy][sx] = crm; + + redraw[sx][sy] = TRUE; + redraw_tiles++; + } + } + } } + /* blit players to the screen * * handles transparency and movement */ + static void blitplayer(struct PLAYER *ply) { - unsigned int x, y, dx, dy; - unsigned short obj, spr; + int x1, y1, x2, y2; - xdebug("blitplayer"); + if (!ply->alive) + return; - if (ply->alive) + /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */ + x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; + y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; + x2 = x1 + TILEX - 1; + y2 = y1 + TILEY - 1; + + if ((int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && + (int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) { - x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; - y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; - dx = x + TILEX - 1; - dy = y + TILEY - 1; + /* some casts to "int" are needed because of negative calculation values */ + int dx = (int)ply->x - (int)ply->oldx; + int dy = (int)ply->y - (int)ply->oldy; + int old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8; + int old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8; + int new_x = old_x + SIGN(dx); + int new_y = old_y + SIGN(dy); + int old_sx = old_x % MAX_BUF_XSIZE; + int old_sy = old_y % MAX_BUF_XSIZE; + int new_sx = new_x % MAX_BUF_XSIZE; + int new_sy = new_y % MAX_BUF_XSIZE; +#if 0 + int old_crm = crumbled_state[old_sy][old_sx]; +#endif + int new_crm = crumbled_state[new_sy][new_sx]; + + /* only diggable elements can be crumbled in the classic EM engine */ + boolean player_is_digging = (new_crm != 0); + +#if 0 + x1 %= MAX_BUF_XSIZE * TILEX; + y1 %= MAX_BUF_YSIZE * TILEY; + x2 %= MAX_BUF_XSIZE * TILEX; + y2 %= MAX_BUF_YSIZE * TILEY; +#endif - if ((unsigned int)(dx - screen_x) < (21 * TILEX - 1) && - (unsigned int)(dy - screen_y) < (13 * TILEY - 1)) + if (player_is_digging) { - spr = map_spr[ply->num][frame][ply->anim]; - x %= 22 * TILEX; - y %= 14 * TILEY; - dx %= 22 * TILEX; - dy %= 14 * TILEY; +#if 0 + /* draw the field the player is moving from (under the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, FALSE); + DrawLevelFieldCrumbled_EM(old_x, old_y, old_sx, old_sy, old_crm, FALSE); +#endif - if (objmaskBitmap) - { - obj = screentiles[y / TILEY][x / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - -(x % TILEX), -(y % TILEY)); - - obj = screentiles[dy / TILEY][dx / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (22 * TILEX - x) % TILEX, (14 * TILEY - y) % TILEY); - } - else if (sprmaskBitmap) - { - XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); - } - else - { - XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); - } + /* draw the field the player is moving to (under the player) */ + DrawLevelField_EM(new_x, new_y, new_sx, new_sy, FALSE); + DrawLevelFieldCrumbled_EM(new_x, new_y, new_sx, new_sy, new_crm, FALSE); + + /* draw the player (masked) over the element he is just digging away */ + DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, TRUE); - screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ - screentiles[dy / TILEY][dx / TILEX] = -1; - - XSetClipMask(display, screenGC, spriteBitmap); - XSetClipOrigin(display, screenGC, x, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - XSetClipOrigin(display, screenGC, x - 22 * TILEX, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - 22 * TILEX, y); - XSetClipOrigin(display, screenGC, x, y - 14 * TILEY); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - 14 * TILEY); - XSetClipMask(display, screenGC, None); +#if 1 + /* draw the field the player is moving from (masked over the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE); +#endif } + else + { + /* draw the player under the element which is on the same field */ + DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, FALSE); + + /* draw the field the player is moving from (masked over the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE); + + /* draw the field the player is moving to (masked over the player) */ + DrawLevelField_EM(new_x, new_y, new_sx, new_sy, TRUE); + } + + /* mark screen tiles as dirty */ + screentiles[old_sy][old_sx] = -1; + screentiles[new_sy][new_sx] = -1; } } void game_initscreen(void) { - unsigned int x,y; + int x,y; + int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */ + int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys; +#if 1 + int player_nr; +#else +#if 1 + int player_nr = getCenteredPlayerNr_EM(); +#else + int player_nr = 0; /* !!! FIX THIS (CENTERED TO PLAYER 1) !!! */ +#endif +#endif - xdebug("game_initscreen"); + centered_player_nr = getCenteredPlayerNr_EM(); - frame = 6; - screen_x = 0; - screen_y = 0; + player_nr = (centered_player_nr != -1 ? centered_player_nr : 0); - for (y = 0; y < 14; y++) { - for (x = 0; x < 22; x++) { - screentiles[y][x] = -1; - } - } + frame = 6; +#if 1 + screen_x = VALID_SCREEN_X(PLAYER_SCREEN_X(player_nr)); + screen_y = VALID_SCREEN_Y(PLAYER_SCREEN_Y(player_nr)); +#else + screen_x = 0; + screen_y = 0; +#endif - colour_shuffle(); - colours[0] += 16; - colours[1] += 16; - colours[2] += 16; - colour_anim = 0; + for (y = 0; y < MAX_BUF_YSIZE; y++) + { + for (x = 0; x < MAX_BUF_XSIZE; x++) + { + screentiles[y][x] = -1; + crumbled_state[y][x] = 0; + } + } - XFillRectangle(display, scorePixmap, scoreGC, 0, 0, 20 * TILEX, SCOREY); - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, 1 * SCOREX, 0); /* 0-63 time */ - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* 112-207 diamonds */ - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, 32 * SCOREX, 0); /* 256-319 score */ +#if 1 + DrawAllGameValues(lev.required, dynamite_state, lev.score, + lev.time, all_keys_state); +#else + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + DISPLAY_TIME(lev.time + 4), ply1.keys | ply2.keys); +#endif } -void game_blitscore(void) +#if 0 +void DrawRelocatePlayer(struct PlayerInfo *player, boolean quick_relocation) { - unsigned int i; - - xdebug("game_blitscore"); - - i = (lev.time + 4) / 5; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 7 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 6 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 5 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 4 * SCOREX, 0); - i = lev.score; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 39 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 38 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 37 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 36 * SCOREX, 0); - if (lev.home == 0) { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* relax */ - goto done; - } - if (ply1.alive + ply2.alive >= lev.home && lev.required == 0) { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* find the exit */ - goto done; - } - if (ply1.alive + ply2.alive < lev.home) { - if (++colour_anim > 11) colour_anim = 0; - if (colour_anim < 6) { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* forget it */ - goto done; - } - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* diamonds */ - } - i = lev.required; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 24 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 23 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 22 * SCOREX, 0); i /= 10; - XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 21 * SCOREX, 0); -done: -} + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int wait_delay_value = (no_delay ? 0 : frame_delay_value); + int jx = player->jx; + int jy = player->jy; + + if (quick_relocation) + { + int offset = (setup.scroll_delay ? 3 : 0); -void game_animscreen(void) -{ - unsigned int x,y; - - xdebug("game_animscreen"); - - x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + (19 * TILEX) / 2; - y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 + (11 * TILEY) / 2; - if (x > lev.width * TILEX) x = lev.width * TILEX; - if (y > lev.height * TILEY) y = lev.height * TILEY; - if (x < 20 * TILEX) x = 20 * TILEY; - if (y < 12 * TILEY) y = 12 * TILEY; - screen_x = x - 19 * TILEX; - screen_y = y - 11 * TILEY; - - animscreen(); - blitplayer(&ply1); - blitplayer(&ply2); - blitscreen(); - XFlush(display); - - Random = Random * 129 + 1; -} + if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy))) + { + scroll_x = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : + player->jx > SBX_Right + MIDPOSX ? SBX_Right : + player->jx - MIDPOSX); -void title_initscreen(void) -{ - xdebug("title_initscreen"); + scroll_y = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : + player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : + player->jy - MIDPOSY); + } + else + { + if ((player->MovDir == MV_LEFT && scroll_x > jx - MIDPOSX + offset) || + (player->MovDir == MV_RIGHT && scroll_x < jx - MIDPOSX - offset)) + scroll_x = jx - MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset); - screen_x = 0; - screen_y = 0; + if ((player->MovDir == MV_UP && scroll_y > jy - MIDPOSY + offset) || + (player->MovDir == MV_DOWN && scroll_y < jy - MIDPOSY - offset)) + scroll_y = jy - MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset); - colour_shuffle(); - colours[1] += 8; - colour_anim = 0; + /* don't scroll over playfield boundaries */ + if (scroll_x < SBX_Left || scroll_x > SBX_Right) + scroll_x = (scroll_x < SBX_Left ? SBX_Left : SBX_Right); - XCopyArea(display, ttlPixmap, screenPixmap, screenGC, 0, 0, 20 * TILEX, 12 * TILEY, 0, 0); - if (botmaskBitmap) { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0); - XSetClipMask(display, scoreGC, botmaskBitmap); - XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY); - } - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0); - if (botmaskBitmap) { - XSetClipMask(display, scoreGC, None); - } -} + /* don't scroll over playfield boundaries */ + if (scroll_y < SBY_Upper || scroll_y > SBY_Lower) + scroll_y = (scroll_y < SBY_Upper ? SBY_Upper : SBY_Lower); + } -void title_blitscore(void) -{ - unsigned int x, y, i; + RedrawPlayfield(TRUE, 0,0,0,0); + } + else + { + int scroll_xx = -999, scroll_yy = -999; - xdebug("title_blitscore"); + ScrollScreen(NULL, SCROLL_GO_ON); /* scroll last frame to full tile */ - if (++colour_anim > 30) colour_anim = 0; - i = colour_anim >= 16 ? 31 - colour_anim : colour_anim; - x = (i / 8 + 18) * 2 * SCOREX; - y = (i % 8 + 16) * SCOREY; + while (scroll_xx != scroll_x || scroll_yy != scroll_y) + { + int dx = 0, dy = 0; + int fx = FX, fy = FY; - if (botmaskBitmap) { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); - XSetClipMask(display, scoreGC, botmaskBitmap); - XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y); - } - XCopyArea(display, botPixmap, scorePixmap, scoreGC, x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); - if (botmaskBitmap) { - XSetClipMask(display, scoreGC, None); - } -} + scroll_xx = (player->jx < SBX_Left + MIDPOSX ? SBX_Left : + player->jx > SBX_Right + MIDPOSX ? SBX_Right : + player->jx - MIDPOSX); -void title_blitants(unsigned int y) -{ - static const char ants_dashes[2] = { 8, 7 }; + scroll_yy = (player->jy < SBY_Upper + MIDPOSY ? SBY_Upper : + player->jy > SBY_Lower + MIDPOSY ? SBY_Lower : + player->jy - MIDPOSY); - xdebug("title_blitants"); + dx = (scroll_xx < scroll_x ? +1 : scroll_xx > scroll_x ? -1 : 0); + dy = (scroll_yy < scroll_y ? +1 : scroll_yy > scroll_y ? -1 : 0); - XSetDashes(display, antsGC, colour_anim, ants_dashes, 2); - XDrawRectangle(display, screenPixmap, antsGC, 0, y * TILEY, 20 * TILEX - 1, TILEY - 1); -} + if (dx == 0 && dy == 0) /* no scrolling needed at all */ + break; -void title_animscreen(void) -{ - blitscreen(); - XFlush(display); + scroll_x -= dx; + scroll_y -= dy; - Random = Random * 129 + 1; + fx += dx * TILEX / 2; + fy += dy * TILEY / 2; + + ScrollLevel(dx, dy); + DrawAllPlayers(); + + /* scroll in two steps of half tile size to make things smoother */ + BlitBitmap(drawto_field, window, fx, fy, SXSIZE, SYSIZE, SX, SY); + FlushDisplay(); + Delay(wait_delay_value); + + /* scroll second step to align at full tile size */ + BackToFront(); + Delay(wait_delay_value); + } + + DrawPlayer(player); + BackToFront(); + Delay(wait_delay_value); + } } +#endif -static int ttl_map[] = +void RedrawPlayfield_EM(boolean force_redraw) { - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */ - 5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */ - -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */ - 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */ - -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */ - 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */ -}; - -void title_string(unsigned int y, unsigned int left, unsigned int right, - char *string) -{ - int i; - unsigned int x; +#if 1 + int centered_player_nr_next = getCenteredPlayerNr_EM(); + int player_nr = (centered_player_nr_next != -1 ? centered_player_nr_next :0); + boolean draw_new_player_location = FALSE; + boolean quick_relocation = setup.quick_switch; +#else + int player_nr = 0; /* !!! FIX THIS (CENTERED TO PLAYER 1) !!! */ +#endif + int sx = PLAYER_SCREEN_X(player_nr); + int sy = PLAYER_SCREEN_Y(player_nr); + int i, x, y; + +#if 1 + boolean scrolling = (screen_x % TILEX != 0 || screen_y % TILEY != 0); + + if (!scrolling) /* screen currently aligned at tile position */ + { + if (centered_player_nr != centered_player_nr_next) + { + centered_player_nr = centered_player_nr_next; - xdebug("title_string"); + draw_new_player_location = TRUE; + force_redraw = TRUE; + } + } +#endif - y *= TILEY; - left *= SCOREX; - right *= SCOREX; + if (draw_new_player_location && !quick_relocation) + { +#if 1 + unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); +#else + unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); +#endif + int wait_delay_value = game_frame_delay_value; + int screen_xx = -999, screen_yy = -999; - x = (left + right - strlen(string) * MENUFONTX) / 2; - if (x < left || x >= right) x = left; + while (screen_xx != screen_x || screen_yy != screen_y) + { + int screen_xx = VALID_SCREEN_X(PLAYER_SCREEN_X(player_nr)); + int screen_yy = VALID_SCREEN_Y(PLAYER_SCREEN_Y(player_nr)); + int dx = (screen_xx < screen_x ? +1 : screen_xx > screen_x ? -1 : 0); + int dy = (screen_yy < screen_y ? +1 : screen_yy > screen_y ? -1 : 0); + int dxx = 0, dyy = 0; - /* restore background graphic where text will be drawn */ - XCopyArea(display, ttlPixmap, screenPixmap, screenGC, - left, y, right - left, MENUFONTY, left, y); + if (dx == 0 && dy == 0) /* no scrolling needed at all */ + break; - if (ttlmaskBitmap) - XSetClipMask(display, screenGC, ttlmaskBitmap); + screen_x -= dx * TILEX; + screen_y -= dy * TILEY; - for (i = 0; string[i] && x < right; i++) - { - int ch_pos, ch_x, ch_y; + dxx += dx * TILEX / 2; + dyy += dy * TILEY / 2; + + /* scroll in two steps of half tile size to make things smoother */ + screen_x += dxx; + screen_y += dyy; + + animscreen(); - ch_pos = ttl_map[string[i] & 127]; + for (i = 0; i < MAX_PLAYERS; i++) + blitplayer(&ply[i]); - if (ch_pos == -1 || ch_pos > 22 * 2) - continue; /* no graphic for this character */ + blitscreen(); + FlushDisplay(); + Delay(wait_delay_value); - ch_x = (ch_pos % 22) * GFXMENUFONTX; - ch_y = (ch_pos / 22 + 12) * TILEY; + /* scroll second step to align at full tile size */ + screen_x -= dxx; + screen_y -= dyy; - if (ttlmaskBitmap) - XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y); + SyncDisplay(); - XCopyArea(display, ttlPixmap, screenPixmap, screenGC, - ch_x, ch_y, MENUFONTX, MENUFONTY, x, y); + animscreen(); + + for (i = 0; i < MAX_PLAYERS; i++) + blitplayer(&ply[i]); + + blitscreen(); + FlushDisplay(); + Delay(wait_delay_value); + } + } - x += MENUFONTX; +#if 1 + if (force_redraw) + { + for (y = 0; y < MAX_BUF_YSIZE; y++) + { + for (x = 0; x < MAX_BUF_XSIZE; x++) + { + screentiles[y][x] = -1; + crumbled_state[y][x] = 0; + } + } } +#endif + +#if 1 + + int offset = (setup.scroll_delay ? 3 : 0) * TILEX; + + /* calculate new screen scrolling position, with regard to scroll delay */ + screen_x = VALID_SCREEN_X(sx + offset < screen_x ? sx + offset : + sx - offset > screen_x ? sx - offset : screen_x); + screen_y = VALID_SCREEN_Y(sy + offset < screen_y ? sy + offset : + sy - offset > screen_y ? sy - offset : screen_y); + +#else + + if (sx > lev.width * TILEX) + sx = lev.width * TILEX; + if (sy > lev.height * TILEY) + sy = lev.height * TILEY; + + if (sx < SCR_FIELDX * TILEX) + sx = SCR_FIELDX * TILEY; + if (sy < SCR_FIELDY * TILEY) + sy = SCR_FIELDY * TILEY; - XSetClipMask(display, screenGC, None); + screen_x = sx - (SCR_FIELDX - 1) * TILEX; + screen_y = sy - (SCR_FIELDY - 1) * TILEY; + +#endif + + animscreen(); + + for (i = 0; i < MAX_PLAYERS; i++) + blitplayer(&ply[i]); + + SyncDisplay(); + + blitscreen(); + + FlushDisplay(); } +void game_animscreen(void) +{ + RedrawPlayfield_EM(FALSE); +} + +void DrawGameDoorValues_EM() +{ + int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */ + int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys; + +#if 1 + DrawAllGameValues(lev.required, dynamite_state, lev.score, + lev.time, all_keys_state); +#else + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + DISPLAY_TIME(lev.time), ply1.keys | ply2.keys); #endif +}