X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=cc746c0c399fd44da79edc8d44e5bc458ce7b453;hb=88c9b68c44a16e7df62557b63cc7e86731e028c9;hp=bdb40a02f722216fc250130c90b85ac126d61d82;hpb=bec8906b5a4f4e980037f41a5bd02d77a16aeedf;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index bdb40a02..cc746c0c 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -16,57 +16,252 @@ unsigned int screen_y; static unsigned int screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; static unsigned int crumbled_state[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; +static boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; + /* copy the entire screen to the window at the scroll position * * perhaps use mit-shm to speed this up */ -void blitscreen(void) +void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX); unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY); if (x < 2 * TILEX && y < 2 * TILEY) { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); } else if (x < 2 * TILEX && y >= 2 * TILEY) { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y, SX, SY); - BlitBitmap(screenBitmap, window, x, 0, + BlitBitmap(screenBitmap, target_bitmap, x, 0, SCR_FIELDX * TILEX, y - 2 * TILEY, SX, SY + MAX_BUF_YSIZE * TILEY - y); } else if (x >= 2 * TILEX && y < 2 * TILEY) { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY, SX, SY); - BlitBitmap(screenBitmap, window, 0, y, + BlitBitmap(screenBitmap, target_bitmap, 0, y, x - 2 * TILEX, SCR_FIELDY * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY); } else { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y, SX, SY); - BlitBitmap(screenBitmap, window, 0, y, + BlitBitmap(screenBitmap, target_bitmap, 0, y, x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y, SX + MAX_BUF_XSIZE * TILEX - x, SY); - BlitBitmap(screenBitmap, window, x, 0, + BlitBitmap(screenBitmap, target_bitmap, x, 0, MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY, SX, SY + MAX_BUF_YSIZE * TILEY - y); - BlitBitmap(screenBitmap, window, 0, 0, + BlitBitmap(screenBitmap, target_bitmap, 0, 0, x - 2 * TILEX, y - 2 * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); } } +void blitscreen(void) +{ +#if 1 + + static boolean scrolling_last = FALSE; + unsigned int left = screen_x / TILEX; + unsigned int top = screen_y / TILEY; + boolean scrolling = (screen_x % TILEX != 0 || screen_y % TILEY != 0); + int x, y; + + SyncDisplay(); + + if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last) + { + /* blit all (up to four) parts of the scroll buffer to the backbuffer */ + BlitScreenToBitmap_EM(backbuffer); + + /* blit the completely updated backbuffer to the window (in one blit) */ + BlitBitmap(backbuffer, window, SX, SY, SXSIZE, SYSIZE, SX, SY); + } + else + { + for (x = 0; x < SCR_FIELDX; x++) + { + for (y = 0; y < SCR_FIELDY; y++) + { + int xx = (left + x) % MAX_BUF_XSIZE; + int yy = (top + y) % MAX_BUF_YSIZE; + + if (redraw[xx][yy]) + BlitBitmap(screenBitmap, window, + xx * TILEX, yy * TILEY, TILEX, TILEY, + SX + x * TILEX, SY + y * TILEY); + } + } + } + + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = FALSE; + redraw_tiles = 0; + + scrolling_last = scrolling; + +#else + + /* blit all (up to four) parts of the scroll buffer to the window */ + BlitScreenToBitmap_EM(window); + +#endif +} + +static void DrawLevelField_EM(int x, int y, int sx, int sy, + boolean draw_masked) +{ + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + int src_x = g->src_x + g->src_offset_x; + int src_y = g->src_y + g->src_offset_y; + int dst_x = sx * TILEX + g->dst_offset_x; + int dst_y = sy * TILEY + g->dst_offset_y; + int width = g->width; + int height = g->height; + + if (draw_masked) + { + if (width > 0 && height > 0) + { + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } + } + else + { + if ((width != TILEX || height != TILEY) && !g->preserve_background) + ClearRectangle(screenBitmap, sx * TILEX, sy * TILEY, TILEX, TILEY); + + if (width > 0 && height > 0) + BlitBitmap(g->bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } +} + +static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, + int crm, boolean draw_masked) +{ + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + unsigned int i; + + if (crm == 0) /* no crumbled edges for this tile */ + return; + + for (i = 0; i < 4; i++) + { + if (crm & (1 << i)) + { + int width, height, cx, cy; + + if (i == 1 || i == 2) + { + width = g->crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - g->crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = g->crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - g->crumbled_border_size : 0); + } + + if (width > 0 && height > 0) + { + int src_x = g->crumbled_src_x + cx; + int src_y = g->crumbled_src_y + cy; + int dst_x = sx * TILEX + cx; + int dst_y = sy * TILEY + cy; + + if (draw_masked) + { + SetClipOrigin(g->crumbled_bitmap, g->crumbled_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->crumbled_bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } + else + BlitBitmap(g->crumbled_bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } + } + } +} + +static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim, + boolean draw_masked) +{ + struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; + + int src_x = g->src_x, src_y = g->src_y; + int dst_x, dst_y; + + if (draw_masked) + { + /* draw the player to current location */ + dst_x = x1; + dst_y = y1; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around column */ + dst_x = x1 - MAX_BUF_XSIZE * TILEX; + dst_y = y1; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around row */ + dst_x = x1; + dst_y = y1 - MAX_BUF_YSIZE * TILEY; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + } + else + { + /* draw the player to current location */ + dst_x = x1; + dst_y = y1; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around column */ + dst_x = x1 - MAX_BUF_XSIZE * TILEX; + dst_y = y1; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around row */ + dst_x = x1; + dst_y = y1 - MAX_BUF_YSIZE * TILEY; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + } +} /* draw differences between game tiles and screen tiles * @@ -79,7 +274,7 @@ static void animscreen(void) { unsigned int x, y, i; unsigned int left = screen_x / TILEX; - unsigned int top = screen_y / TILEY; + unsigned int top = screen_y / TILEY; static int xy[4][2] = { { 0, -1 }, @@ -92,16 +287,13 @@ static void animscreen(void) { for (x = left; x < left + MAX_BUF_XSIZE; x++) { - int dx = x % MAX_BUF_XSIZE; - int dy = y % MAX_BUF_YSIZE; + int sx = x % MAX_BUF_XSIZE; + int sy = y % MAX_BUF_YSIZE; int tile = Draw[y][x]; struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; - unsigned int obj; + unsigned int obj = g->unique_identifier; unsigned int crm = 0; -#if 1 - -#if 1 /* re-calculate crumbled state of this tile */ if (g->has_crumbled_graphics) { @@ -121,151 +313,19 @@ static void animscreen(void) crm |= (1 << i); } } -#else - /* re-calculate crumbled state of this tile */ - if (tile == Xgrass || - tile == Xdirt || - tile == Xfake_grass || - tile == Xfake_grassB) - { - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - int tile2; - - if (xx < 0 || xx >= EM_MAX_CAVE_WIDTH || - yy < 0 || yy >= EM_MAX_CAVE_HEIGHT) - continue; - - tile2 = Draw[yy][xx]; - - if (tile2 == Xgrass || - tile2 == Xdirt || - tile2 == Xfake_grass || - tile2 == Xfake_grassB || - tile2 == Ygrass_nB || - tile2 == Ygrass_eB || - tile2 == Ygrass_sB || - tile2 == Ygrass_wB || - tile2 == Ydirt_nB || - tile2 == Ydirt_eB || - tile2 == Ydirt_sB || - tile2 == Ydirt_wB) - continue; - - crm |= (1 << i); - } - } -#endif - - /* create unique graphic identifier to decide if tile must be redrawn */ - obj = g->unique_identifier; - if (screentiles[dy][dx] != obj || crumbled_state[dy][dx] != crm) + /* only redraw screen tiles if they (or their crumbled state) changed */ + if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) { - int dst_x = dx * TILEX; - int dst_y = dy * TILEY; - - if (g->width != TILEX || g->height != TILEY) - ClearRectangle(screenBitmap, dst_x, dst_y, TILEX, TILEY); - - if (g->width > 0 && g->height > 0) - BlitBitmap(g->bitmap, screenBitmap, - g->src_x + g->src_offset_x, g->src_y + g->src_offset_y, - g->width, g->height, - dst_x + g->dst_offset_x, dst_y + g->dst_offset_y); - -#if 1 - /* add crumbling graphic, if needed */ - if (crm) - { - for (i = 0; i < 4; i++) - { - if (crm & (1 << i)) - { - int width, height, cx, cy; - - if (i == 1 || i == 2) - { - width = g->crumbled_border_size; - height = TILEY; - cx = (i == 2 ? TILEX - g->crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = g->crumbled_border_size; - cx = 0; - cy = (i == 3 ? TILEY - g->crumbled_border_size : 0); - } - - if (width > 0 && height > 0) - BlitBitmap(g->crumbled_bitmap, screenBitmap, - g->crumbled_src_x + cx, g->crumbled_src_y + cy, - width, height, dst_x + cx, dst_y + cy); - } - } - } -#else - /* add crumbling graphic, if needed */ - if (crm) - { - int crumbled_border_size; - - tile = (tile == Xgrass ? Ygrass_crumbled : - tile == Xdirt ? Ydirt_crumbled : - tile == Xfake_grass ? Yfake_grass_crumbled : - tile == Xfake_grassB ? Yfake_grassB_crumbled : 0); - g = &graphic_info_em_object[tile][frame]; - crumbled_border_size = g->border_size; - - for (i = 0; i < 4; i++) - { - if (crm & (1 << i)) - { - int width, height, cx, cy; - - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 2 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 3 ? TILEY - crumbled_border_size : 0); - } - - if (width > 0 && height > 0) - BlitBitmap(g->bitmap, screenBitmap, - g->src_x + cx, g->src_y + cy, width, height, - dst_x + cx, dst_y + cy); - } - } - } -#endif + DrawLevelField_EM(x, y, sx, sy, FALSE); + DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE); - screentiles[dy][dx] = obj; - crumbled_state[dy][dx] = crm; - } -#else - obj = map_obj[frame][tile]; + screentiles[sy][sx] = obj; + crumbled_state[sy][sx] = crm; - if (screentiles[dy][dx] != obj) - { - BlitBitmap(objBitmap, screenBitmap, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, - TILEX, TILEY, dx * TILEX, dy * TILEY); - - screentiles[dy][dx] = obj; + redraw[sx][sy] = TRUE; + redraw_tiles++; } -#endif } } } @@ -278,27 +338,11 @@ static void animscreen(void) static void blitplayer(struct PLAYER *ply) { - int dx, dy; - int old_x, old_y, new_x, new_y; - int src_x, src_y, dst_x, dst_y; unsigned int x1, y1, x2, y2; -#if 1 - unsigned short spr; -#else - unsigned short obj, spr; -#endif if (!ply->alive) return; - /* some casts to "int" are needed because of negative calculation values */ - dx = (int)ply->x - (int)ply->oldx; - dy = (int)ply->y - (int)ply->oldy; - old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8; - old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8; - new_x = old_x + SIGN(dx); - new_y = old_y + SIGN(dy); - /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */ x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; @@ -308,171 +352,73 @@ static void blitplayer(struct PLAYER *ply) if ((unsigned int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && (unsigned int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) { - struct GraphicInfo_EM *g; - int tile; + /* some casts to "int" are needed because of negative calculation values */ + int dx = (int)ply->x - (int)ply->oldx; + int dy = (int)ply->y - (int)ply->oldy; + int old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8; + int old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8; + int new_x = old_x + SIGN(dx); + int new_y = old_y + SIGN(dy); + int old_sx = old_x % MAX_BUF_XSIZE; + int old_sy = old_y % MAX_BUF_XSIZE; + int new_sx = new_x % MAX_BUF_XSIZE; + int new_sy = new_y % MAX_BUF_XSIZE; +#if 0 + int old_crm = crumbled_state[old_sy][old_sx]; +#endif + int new_crm = crumbled_state[new_sy][new_sx]; + + /* only diggable elements can be crumbled in the classic EM engine */ + boolean player_is_digging = (new_crm != 0); - spr = map_spr[ply->num][frame][ply->anim]; x1 %= MAX_BUF_XSIZE * TILEX; y1 %= MAX_BUF_YSIZE * TILEY; x2 %= MAX_BUF_XSIZE * TILEX; y2 %= MAX_BUF_YSIZE * TILEY; -#if 1 - -#if 1 - g = &graphic_info_em_player[ply->num][ply->anim][frame]; - - /* draw the player to current location */ - BlitBitmap(g->bitmap, screenBitmap, - g->src_x, g->src_y, TILEX, TILEY, - x1, y1); - - /* draw the player to opposite wrap-around column */ - BlitBitmap(g->bitmap, screenBitmap, - g->src_x, g->src_y, TILEX, TILEY, - x1 - MAX_BUF_XSIZE * TILEX, y1); - - /* draw the player to opposite wrap-around row */ - BlitBitmap(g->bitmap, screenBitmap, - g->src_x, g->src_y, TILEX, TILEY, - x1, y1 - MAX_BUF_YSIZE * TILEY); -#else - /* draw the player to current location */ - BlitBitmap(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x1, y1); - - /* draw the player to opposite wrap-around column */ - BlitBitmap(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x1 - MAX_BUF_XSIZE * TILEX, y1); - - /* draw the player to opposite wrap-around row */ - BlitBitmap(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x1, y1 - MAX_BUF_YSIZE * TILEY); -#endif - - /* draw the field the player is moving from (masked over the player) */ -#if 0 - obj = screentiles[y1 / TILEY][x1 / TILEX]; - src_x = (obj / 512) * TILEX; - src_y = (obj % 512) * TILEY / 16; - dst_x = (x1 / TILEX) * TILEX; - dst_y = (y1 / TILEY) * TILEY; -#endif - -#if 1 - tile = Draw[old_y][old_x]; - g = &graphic_info_em_object[tile][frame]; - - if (g->width > 0 && g->height > 0) + if (player_is_digging) { - src_x = g->src_x + g->src_offset_x; - src_y = g->src_y + g->src_offset_y; - dst_x = old_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; - dst_y = old_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; - - SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(g->bitmap, screenBitmap, - src_x, src_y, g->width, g->height, dst_x, dst_y); - } -#else - SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(objBitmap, screenBitmap, - src_x, src_y, TILEX, TILEY, dst_x, dst_y); -#endif - - /* draw the field the player is moving to (masked over the player) */ #if 0 - obj = screentiles[y2 / TILEY][x2 / TILEX]; - src_x = (obj / 512) * TILEX; - src_y = (obj % 512) * TILEY / 16; - dst_x = (x2 / TILEX) * TILEX; - dst_y = (y2 / TILEY) * TILEY; + /* draw the field the player is moving from (under the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, FALSE); + DrawLevelFieldCrumbled_EM(old_x, old_y, old_sx, old_sy, old_crm, FALSE); #endif -#if 1 - tile = Draw[new_y][new_x]; - g = &graphic_info_em_object[tile][frame]; + /* draw the field the player is moving to (under the player) */ + DrawLevelField_EM(new_x, new_y, new_sx, new_sy, FALSE); + DrawLevelFieldCrumbled_EM(new_x, new_y, new_sx, new_sy, new_crm, FALSE); - if (g->width > 0 && g->height > 0) - { - src_x = g->src_x + g->src_offset_x; - src_y = g->src_y + g->src_offset_y; - dst_x = new_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; - dst_y = new_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; + /* draw the player (masked) over the element he is just digging away */ + DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, TRUE); - SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(g->bitmap, screenBitmap, - src_x, src_y, g->width, g->height, dst_x, dst_y); - } -#else - SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(objBitmap, screenBitmap, - src_x, src_y, TILEX, TILEY, dst_x, dst_y); +#if 1 + /* draw the field the player is moving from (masked over the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE); #endif - -#else - - if (objmaskBitmap) - { - obj = screentiles[y1 / TILEY][x1 / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - -(x1 % TILEX), -(y1 % TILEY)); - - obj = screentiles[y2 / TILEY][x2 / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (MAX_BUF_XSIZE * TILEX - x1) % TILEX, - (MAX_BUF_YSIZE * TILEY - y1) % TILEY); - } - else if (sprmaskBitmap) - { - XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); } else { - XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); - } - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); + /* draw the player under the element which is on the same field */ + DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, FALSE); - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x1, y1); + /* draw the field the player is moving from (masked over the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE); - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x - MAX_BUF_XSIZE * TILEX, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x1 - MAX_BUF_XSIZE * TILEX, y1); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x1, y1 - MAX_BUF_YSIZE * TILEY); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x1, y1 - MAX_BUF_YSIZE * TILEY); - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); -#endif + /* draw the field the player is moving to (masked over the player) */ + DrawLevelField_EM(new_x, new_y, new_sx, new_sy, TRUE); + } /* mark screen tiles as dirty */ - screentiles[y1 / TILEY][x1 / TILEX] = -1; - screentiles[y2 / TILEY][x2 / TILEX] = -1; + screentiles[old_sy][old_sx] = -1; + screentiles[new_sy][new_sx] = -1; } } void game_initscreen(void) { unsigned int x,y; + int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */ + int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys; frame = 6; screen_x = 0; @@ -487,17 +433,23 @@ void game_initscreen(void) } } - DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, - DISPLAY_TIME(lev.time + 4)); +#if 1 + DrawAllGameValues(lev.required, dynamite_state, lev.score, + lev.time, all_keys_state); +#else + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + DISPLAY_TIME(lev.time + 4), ply1.keys | ply2.keys); +#endif } -void game_animscreen(void) +void RedrawPlayfield_EM() { - unsigned int x,y; + unsigned int i, x, y; - x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + /* !!! FIX THIS (CENTERED TO PLAYER 1) !!! */ + x = (frame * ply[0].oldx + (8 - frame) * ply[0].x) * TILEX / 8 + ((SCR_FIELDX - 1) * TILEX) / 2; - y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 + y = (frame * ply[0].oldy + (8 - frame) * ply[0].y) * TILEY / 8 + ((SCR_FIELDY - 1) * TILEY) / 2; if (x > lev.width * TILEX) @@ -514,9 +466,30 @@ void game_animscreen(void) screen_y = y - (SCR_FIELDY - 1) * TILEY; animscreen(); - blitplayer(&ply1); - blitplayer(&ply2); + + for (i = 0; i < MAX_PLAYERS; i++) + blitplayer(&ply[i]); + blitscreen(); FlushDisplay(); } + +void game_animscreen(void) +{ + RedrawPlayfield_EM(); +} + +void DrawGameDoorValues_EM() +{ + int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */ + int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys; + +#if 1 + DrawAllGameValues(lev.required, dynamite_state, lev.score, + lev.time, all_keys_state); +#else + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + DISPLAY_TIME(lev.time), ply1.keys | ply2.keys); +#endif +}