X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=c1b02110a6a0543b8b916fda368072ab8735244b;hb=7732b3bda99e3cafc7db8718f2cac1f507c978e8;hp=54711e9536026e5bff44b1e90372c6452a212506;hpb=f85e877642f788205d1414ab1f7eee29679386e6;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 54711e95..c1b02110 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -37,22 +37,30 @@ int screen_x, screen_y; /* current scroll position */ static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; +int getFieldbufferOffsetX_EM(void) +{ + return screen_x % TILEX; +} + +int getFieldbufferOffsetY_EM(void) +{ + return screen_y % TILEY; +} + void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { /* blit all (up to four) parts of the scroll buffer to the target bitmap */ int x = screen_x % (MAX_BUF_XSIZE * TILEX); int y = screen_y % (MAX_BUF_YSIZE * TILEY); - int sx, sy, sxsize, sysize; int xsize = SXSIZE; int ysize = SYSIZE; int full_xsize = lev.width * TILEX; int full_ysize = lev.height * TILEY; - - sxsize = (full_xsize < xsize ? full_xsize : xsize); - sysize = (full_ysize < ysize ? full_ysize : ysize); - sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); - sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); + int sxsize = (full_xsize < xsize ? full_xsize : xsize); + int sysize = (full_ysize < ysize ? full_ysize : ysize); if (x < 2 * TILEX && y < 2 * TILEY) { @@ -493,7 +501,7 @@ static void setMinimalPlayerBoundaries(int *sx1, int *sy1, int *sx2, int *sy2) } } -boolean checkIfAllPlayersFitToScreen() +boolean checkIfAllPlayersFitToScreen(void) { int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0; @@ -752,6 +760,10 @@ void RedrawPlayfield_EM(boolean force_redraw) screen_y = screen_y_old; } + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + animscreen(); for (i = 0; i < MAX_PLAYERS; i++)