X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=bdb40a02f722216fc250130c90b85ac126d61d82;hb=bec8906b5a4f4e980037f41a5bd02d77a16aeedf;hp=2de3e1702d41d67ffdf9955ebfec4923cf21dfe8;hpb=2362e426463cb445e119a4e3e5ce0b6ccb3fb33c;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 2de3e170..bdb40a02 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -3,22 +3,18 @@ * graphics manipulation crap */ -#include -#include - #include "global.h" #include "display.h" #include "level.h" -#if defined(TARGET_X11) - unsigned int frame; /* current screen frame */ unsigned int screen_x; /* current scroll position */ unsigned int screen_y; /* tiles currently on screen */ -static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; +static unsigned int screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; +static unsigned int crumbled_state[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; /* copy the entire screen to the window at the scroll position @@ -69,8 +65,6 @@ void blitscreen(void) x - 2 * TILEX, y - 2 * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); } - - XFlush(display); } @@ -83,26 +77,195 @@ void blitscreen(void) static void animscreen(void) { - unsigned int x, y, dx, dy; - unsigned short obj; + unsigned int x, y, i; unsigned int left = screen_x / TILEX; unsigned int top = screen_y / TILEY; + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; for (y = top; y < top + MAX_BUF_YSIZE; y++) { - dy = y % MAX_BUF_YSIZE; for (x = left; x < left + MAX_BUF_XSIZE; x++) { - dx = x % MAX_BUF_XSIZE; - obj = map_obj[frame][Draw[y][x]]; + int dx = x % MAX_BUF_XSIZE; + int dy = y % MAX_BUF_YSIZE; + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + unsigned int obj; + unsigned int crm = 0; - if (screentiles[dy][dx] != obj) +#if 1 + +#if 1 + /* re-calculate crumbled state of this tile */ + if (g->has_crumbled_graphics) + { + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int tile_next; + + if (xx < 0 || xx >= EM_MAX_CAVE_WIDTH || + yy < 0 || yy >= EM_MAX_CAVE_HEIGHT) + continue; + + tile_next = Draw[yy][xx]; + + if (!graphic_info_em_object[tile_next][frame].has_crumbled_graphics) + crm |= (1 << i); + } + } +#else + /* re-calculate crumbled state of this tile */ + if (tile == Xgrass || + tile == Xdirt || + tile == Xfake_grass || + tile == Xfake_grassB) + { + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int tile2; + + if (xx < 0 || xx >= EM_MAX_CAVE_WIDTH || + yy < 0 || yy >= EM_MAX_CAVE_HEIGHT) + continue; + + tile2 = Draw[yy][xx]; + + if (tile2 == Xgrass || + tile2 == Xdirt || + tile2 == Xfake_grass || + tile2 == Xfake_grassB || + tile2 == Ygrass_nB || + tile2 == Ygrass_eB || + tile2 == Ygrass_sB || + tile2 == Ygrass_wB || + tile2 == Ydirt_nB || + tile2 == Ydirt_eB || + tile2 == Ydirt_sB || + tile2 == Ydirt_wB) + continue; + + crm |= (1 << i); + } + } +#endif + + /* create unique graphic identifier to decide if tile must be redrawn */ + obj = g->unique_identifier; + + if (screentiles[dy][dx] != obj || crumbled_state[dy][dx] != crm) { + int dst_x = dx * TILEX; + int dst_y = dy * TILEY; + + if (g->width != TILEX || g->height != TILEY) + ClearRectangle(screenBitmap, dst_x, dst_y, TILEX, TILEY); + + if (g->width > 0 && g->height > 0) + BlitBitmap(g->bitmap, screenBitmap, + g->src_x + g->src_offset_x, g->src_y + g->src_offset_y, + g->width, g->height, + dst_x + g->dst_offset_x, dst_y + g->dst_offset_y); + +#if 1 + /* add crumbling graphic, if needed */ + if (crm) + { + for (i = 0; i < 4; i++) + { + if (crm & (1 << i)) + { + int width, height, cx, cy; + + if (i == 1 || i == 2) + { + width = g->crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - g->crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = g->crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - g->crumbled_border_size : 0); + } + + if (width > 0 && height > 0) + BlitBitmap(g->crumbled_bitmap, screenBitmap, + g->crumbled_src_x + cx, g->crumbled_src_y + cy, + width, height, dst_x + cx, dst_y + cy); + } + } + } +#else + /* add crumbling graphic, if needed */ + if (crm) + { + int crumbled_border_size; + + tile = (tile == Xgrass ? Ygrass_crumbled : + tile == Xdirt ? Ydirt_crumbled : + tile == Xfake_grass ? Yfake_grass_crumbled : + tile == Xfake_grassB ? Yfake_grassB_crumbled : 0); + g = &graphic_info_em_object[tile][frame]; + crumbled_border_size = g->border_size; + + for (i = 0; i < 4; i++) + { + if (crm & (1 << i)) + { + int width, height, cx, cy; + + if (i == 1 || i == 2) + { + width = crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - crumbled_border_size : 0); + } + + if (width > 0 && height > 0) + BlitBitmap(g->bitmap, screenBitmap, + g->src_x + cx, g->src_y + cy, width, height, + dst_x + cx, dst_y + cy); + } + } + } +#endif + screentiles[dy][dx] = obj; + crumbled_state[dy][dx] = crm; + } +#else + obj = map_obj[frame][tile]; + + if (screentiles[dy][dx] != obj) + { BlitBitmap(objBitmap, screenBitmap, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, dx * TILEX, dy * TILEY); + + screentiles[dy][dx] = obj; } +#endif } } } @@ -115,124 +278,195 @@ static void animscreen(void) static void blitplayer(struct PLAYER *ply) { - unsigned int x, y, dx, dy; + int dx, dy; + int old_x, old_y, new_x, new_y; + int src_x, src_y, dst_x, dst_y; + unsigned int x1, y1, x2, y2; +#if 1 + unsigned short spr; +#else unsigned short obj, spr; +#endif - if (ply->alive) + if (!ply->alive) + return; + + /* some casts to "int" are needed because of negative calculation values */ + dx = (int)ply->x - (int)ply->oldx; + dy = (int)ply->y - (int)ply->oldy; + old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8; + old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8; + new_x = old_x + SIGN(dx); + new_y = old_y + SIGN(dy); + + /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */ + x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; + y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; + x2 = x1 + TILEX - 1; + y2 = y1 + TILEY - 1; + + if ((unsigned int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && + (unsigned int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) { - x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; - y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; - dx = x + TILEX - 1; - dy = y + TILEY - 1; + struct GraphicInfo_EM *g; + int tile; - if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && - (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) - { - spr = map_spr[ply->num][frame][ply->anim]; - x %= MAX_BUF_XSIZE * TILEX; - y %= MAX_BUF_YSIZE * TILEY; - dx %= MAX_BUF_XSIZE * TILEX; - dy %= MAX_BUF_YSIZE * TILEY; + spr = map_spr[ply->num][frame][ply->anim]; + x1 %= MAX_BUF_XSIZE * TILEX; + y1 %= MAX_BUF_YSIZE * TILEY; + x2 %= MAX_BUF_XSIZE * TILEX; + y2 %= MAX_BUF_YSIZE * TILEY; - if (objmaskBitmap) - { - obj = screentiles[y / TILEY][x / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - -(x % TILEX), -(y % TILEY)); - - obj = screentiles[dy / TILEY][dx / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (MAX_BUF_XSIZE * TILEX - x) % TILEX, - (MAX_BUF_YSIZE * TILEY - y) % TILEY); - } - else if (sprmaskBitmap) - { - XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); - } - else - { - XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); - } - - screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ - screentiles[dy / TILEY][dx / TILEX] = -1; +#if 1 #if 1 + g = &graphic_info_em_player[ply->num][ply->anim][frame]; + + /* draw the player to current location */ + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, + x1, y1); + + /* draw the player to opposite wrap-around column */ + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, + x1 - MAX_BUF_XSIZE * TILEX, y1); + + /* draw the player to opposite wrap-around row */ + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, + x1, y1 - MAX_BUF_YSIZE * TILEY); +#else + /* draw the player to current location */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x1, y1); + + /* draw the player to opposite wrap-around column */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x1 - MAX_BUF_XSIZE * TILEX, y1); + + /* draw the player to opposite wrap-around row */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x1, y1 - MAX_BUF_YSIZE * TILEY); +#endif + /* draw the field the player is moving from (masked over the player) */ +#if 0 + obj = screentiles[y1 / TILEY][x1 / TILEX]; + src_x = (obj / 512) * TILEX; + src_y = (obj % 512) * TILEY / 16; + dst_x = (x1 / TILEX) * TILEX; + dst_y = (y1 / TILEY) * TILEY; +#endif #if 1 + tile = Draw[old_y][old_x]; + g = &graphic_info_em_object[tile][frame]; - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); + if (g->width > 0 && g->height > 0) + { + src_x = g->src_x + g->src_offset_x; + src_y = g->src_y + g->src_offset_y; + dst_x = old_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; + dst_y = old_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; + + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, g->width, g->height, dst_x, dst_y); + } +#else + SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(objBitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dst_x, dst_y); +#endif - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x - MAX_BUF_XSIZE * TILEX, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); + /* draw the field the player is moving to (masked over the player) */ +#if 0 + obj = screentiles[y2 / TILEY][x2 / TILEX]; + src_x = (obj / 512) * TILEX; + src_y = (obj % 512) * TILEY / 16; + dst_x = (x2 / TILEX) * TILEX; + dst_y = (y2 / TILEY) * TILEY; +#endif - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x, y - MAX_BUF_YSIZE * TILEY); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); +#if 1 + tile = Draw[new_y][new_x]; + g = &graphic_info_em_object[tile][frame]; - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); + if (g->width > 0 && g->height > 0) + { + src_x = g->src_x + g->src_offset_x; + src_y = g->src_y + g->src_offset_y; + dst_x = new_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; + dst_y = new_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; + + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, g->width, g->height, dst_x, dst_y); + } +#else + SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(objBitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dst_x, dst_y); +#endif #else - XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap); + if (objmaskBitmap) + { + obj = screentiles[y1 / TILEY][x1 / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, + (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, + -(x1 % TILEX), -(y1 % TILEY)); + + obj = screentiles[y2 / TILEY][x2 / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, + (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, + (MAX_BUF_XSIZE * TILEX - x1) % TILEX, + (MAX_BUF_YSIZE * TILEY - y1) % TILEY); + } + else if (sprmaskBitmap) + { + XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); + } + else + { + XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); + } - XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); - XSetClipOrigin(display, sprBitmap->stored_clip_gc, - x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x1, y1); - XSetClipOrigin(display, sprBitmap->stored_clip_gc, - x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x - MAX_BUF_XSIZE * TILEX, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x1 - MAX_BUF_XSIZE * TILEX, y1); - XSetClipMask(display, sprBitmap->stored_clip_gc, None); + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x1, y1 - MAX_BUF_YSIZE * TILEY); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x1, y1 - MAX_BUF_YSIZE * TILEY); + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); #endif -#else - - XSetClipMask(display, screenGC, spriteBitmap); - XSetClipOrigin(display, screenGC, x, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - XSetClipMask(display, screenGC, None); - -#endif - } + /* mark screen tiles as dirty */ + screentiles[y1 / TILEY][x1 / TILEX] = -1; + screentiles[y2 / TILEY][x2 / TILEX] = -1; } } @@ -245,11 +479,16 @@ void game_initscreen(void) screen_y = 0; for (y = 0; y < MAX_BUF_YSIZE; y++) + { for (x = 0; x < MAX_BUF_XSIZE; x++) + { screentiles[y][x] = -1; + crumbled_state[y][x] = 0; + } + } DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, - (lev.time + 4) / 5); + DISPLAY_TIME(lev.time + 4)); } void game_animscreen(void) @@ -279,7 +518,5 @@ void game_animscreen(void) blitplayer(&ply2); blitscreen(); - XFlush(display); + FlushDisplay(); } - -#endif