X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=7a88ecf7c8dbecbb47cfd6fc44dea06abd71e5da;hb=f999c2cc67c71aacefe65d40d06834d8af854137;hp=07a965dd1cba1f7457b0de9c6efe0611bbc9f7cf;hpb=727d3b5fc7cac6f59652eaa23f1ed9e991ae50bd;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 07a965dd..7a88ecf7 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -37,12 +37,12 @@ int screen_x, screen_y; /* current scroll position */ static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; -int getFieldbufferOffsetX_EM() +int getFieldbufferOffsetX_EM(void) { return screen_x % TILEX; } -int getFieldbufferOffsetY_EM() +int getFieldbufferOffsetY_EM(void) { return screen_y % TILEY; } @@ -501,7 +501,7 @@ static void setMinimalPlayerBoundaries(int *sx1, int *sy1, int *sx2, int *sy2) } } -boolean checkIfAllPlayersFitToScreen() +boolean checkIfAllPlayersFitToScreen(void) { int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0; @@ -544,18 +544,14 @@ static boolean checkIfAllPlayersAreVisible(int center_x, int center_y) void RedrawPlayfield_EM(boolean force_redraw) { - // skip redrawing playfield in warp mode or when testing tapes with "autotest" - if (DrawingDeactivatedField()) - return; - boolean draw_new_player_location = FALSE; boolean quick_relocation = setup.quick_switch; int max_center_distance_player_nr = getMaxCenterDistancePlayerNr(screen_x, screen_y); int stepsize = TILEX / 8; - int offset = game.scroll_delay_value * TILEX; - int offset_x = offset; - int offset_y = offset; + int offset_raw = game.scroll_delay_value; + int offset_x = MIN(offset_raw, (SCR_FIELDX - 2) / 2) * TILEX; + int offset_y = MIN(offset_raw, (SCR_FIELDY - 2) / 2) * TILEY; int screen_x_old = screen_x; int screen_y_old = screen_y; int x, y, sx, sy; @@ -594,7 +590,7 @@ void RedrawPlayfield_EM(boolean force_redraw) if (game.centered_player_nr == -1) { - if (draw_new_player_location || offset == 0) + if (draw_new_player_location || offset_raw == 0) { setScreenCenteredToAllPlayers(&sx, &sy); } @@ -764,6 +760,10 @@ void RedrawPlayfield_EM(boolean force_redraw) screen_y = screen_y_old; } + // skip redrawing playfield in warp mode or when testing tapes with "autotest" + if (DrawingDeactivatedField()) + return; + animscreen(); for (i = 0; i < MAX_PLAYERS; i++)