X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=3dcbb778486e284080a6df999778dda3c0a4e9aa;hb=c5321d9d36d0a74062651d0352fbbaccbe125eca;hp=2de3e1702d41d67ffdf9955ebfec4923cf21dfe8;hpb=afc13e1c0cca61ea29a91198f1e36d22c0c9e7e4;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 2de3e170..3dcbb778 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -3,16 +3,11 @@ * graphics manipulation crap */ -#include -#include - #include "global.h" #include "display.h" #include "level.h" -#if defined(TARGET_X11) - unsigned int frame; /* current screen frame */ unsigned int screen_x; /* current scroll position */ unsigned int screen_y; @@ -69,8 +64,6 @@ void blitscreen(void) x - 2 * TILEX, y - 2 * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); } - - XFlush(display); } @@ -117,122 +110,112 @@ static void blitplayer(struct PLAYER *ply) { unsigned int x, y, dx, dy; unsigned short obj, spr; + int src_x, src_y, dest_x, dest_y; - if (ply->alive) - { - x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; - y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; - dx = x + TILEX - 1; - dy = y + TILEY - 1; - - if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && - (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) - { - spr = map_spr[ply->num][frame][ply->anim]; - x %= MAX_BUF_XSIZE * TILEX; - y %= MAX_BUF_YSIZE * TILEY; - dx %= MAX_BUF_XSIZE * TILEX; - dy %= MAX_BUF_YSIZE * TILEY; - - if (objmaskBitmap) - { - obj = screentiles[y / TILEY][x / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - -(x % TILEX), -(y % TILEY)); - - obj = screentiles[dy / TILEY][dx / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (MAX_BUF_XSIZE * TILEX - x) % TILEX, - (MAX_BUF_YSIZE * TILEY - y) % TILEY); - } - else if (sprmaskBitmap) - { - XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); - } - else - { - XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); - } - - screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ - screentiles[dy / TILEY][dx / TILEX] = -1; + if (!ply->alive) + return; -#if 1 + x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; + y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; + dx = x + TILEX - 1; + dy = y + TILEY - 1; + if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && + (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) + { + spr = map_spr[ply->num][frame][ply->anim]; + x %= MAX_BUF_XSIZE * TILEX; + y %= MAX_BUF_YSIZE * TILEY; + dx %= MAX_BUF_XSIZE * TILEX; + dy %= MAX_BUF_YSIZE * TILEY; #if 1 - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x - MAX_BUF_XSIZE * TILEX, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x, y - MAX_BUF_YSIZE * TILEY); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); + /* draw the player to current location */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y); + /* draw the player to opposite wrap-around column */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x - MAX_BUF_XSIZE * TILEX, y), + /* draw the player to opposite wrap-around row */ + BlitBitmap(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y - MAX_BUF_YSIZE * TILEY); + + /* draw the field the player is moving from (masked over the player) */ + obj = screentiles[y / TILEY][x / TILEX]; + src_x = (obj / 512) * TILEX; + src_y = (obj % 512) * TILEY / 16; + dest_x = (x / TILEX) * TILEX; + dest_y = (y / TILEY) * TILEY; + + SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, + dest_x - src_x, dest_y - src_y); + BlitBitmapMasked(objBitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dest_x, dest_y); + + /* draw the field the player is moving to (masked over the player) */ + obj = screentiles[dy / TILEY][dx / TILEX]; + src_x = (obj / 512) * TILEX; + src_y = (obj % 512) * TILEY / 16; + dest_x = (dx / TILEX) * TILEX; + dest_y = (dy / TILEY) * TILEY; + + SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, + dest_x - src_x, dest_y - src_y); + BlitBitmapMasked(objBitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dest_x, dest_y); #else - XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap); + if (objmaskBitmap) + { + obj = screentiles[y / TILEY][x / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, + (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, + -(x % TILEX), -(y % TILEY)); + + obj = screentiles[dy / TILEY][dx / TILEX]; + XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, + (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, + (MAX_BUF_XSIZE * TILEX - x) % TILEX, + (MAX_BUF_YSIZE * TILEY - y) % TILEY); + } + else if (sprmaskBitmap) + { + XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); + } + else + { + XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); + } + + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); - XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, + x, y); - XSetClipOrigin(display, sprBitmap->stored_clip_gc, + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x - MAX_BUF_XSIZE * TILEX, y); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - XSetClipOrigin(display, sprBitmap->stored_clip_gc, + SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, + x, y - MAX_BUF_YSIZE * TILEY); + BlitBitmapMasked(sprBitmap, screenBitmap, + (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - - XSetClipMask(display, sprBitmap->stored_clip_gc, None); + SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); #endif -#else - - XSetClipMask(display, screenGC, spriteBitmap); - XSetClipOrigin(display, screenGC, x, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - XSetClipMask(display, screenGC, None); - -#endif - } + screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ + screentiles[dy / TILEY][dx / TILEX] = -1; } } @@ -279,7 +262,5 @@ void game_animscreen(void) blitplayer(&ply2); blitscreen(); - XFlush(display); + FlushDisplay(); } - -#endif