X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=398ae6e0e303254f319e69931debc5d4b8b0b291;hb=d781e40cf5aade94d6f4e80b98b0bf04cc880766;hp=7f303a2a6510b78fda2ae33728a6037669e5cf6d;hpb=5eec6f3a02cb8a6171a37a209aae3e3665aff514;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 7f303a2a..398ae6e0 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -441,16 +441,17 @@ static void blitplayer(int nr) ply[nr].x > lev.right - 1) { struct PLAYER ply_last = ply[nr]; + int direction = (ply[nr].x < lev.left ? -1 : 1); int dx = ply[nr].x - ply[nr].prev_x; - ply[nr].x = (ply[nr].x < lev.left ? lev.right - 1 : lev.left); + ply[nr].x += -direction * lev.width; ply[nr].prev_x = ply[nr].x - dx; if (!lev.infinite_true) { int dy = ply[nr].y - ply[nr].prev_y; - ply[nr].y += (ply[nr].x == lev.left ? 1 : -1); + ply[nr].y += direction; ply[nr].prev_y = ply[nr].y - dy; } @@ -552,11 +553,13 @@ static void setMinimalPlayerBoundaries(int *sx1, int *sy1, int *sx2, int *sy2) boolean checkIfAllPlayersFitToScreen(void) { int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0; + int scr_fieldx = getScreenFieldSizeX(); + int scr_fieldy = getScreenFieldSizeY(); setMinimalPlayerBoundaries(&sx1, &sy1, &sx2, &sy2); - return (sx2 - sx1 <= SCR_FIELDX * TILEX && - sy2 - sy1 <= SCR_FIELDY * TILEY); + return (sx2 - sx1 <= scr_fieldx * TILEX && + sy2 - sy1 <= scr_fieldy * TILEY); } static void setScreenCenteredToAllPlayers(int *sx, int *sy)