X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=398ae6e0e303254f319e69931debc5d4b8b0b291;hb=HEAD;hp=4ea90bd68e701aea885118c3b6931e7ca8ab1fb7;hpb=b6f8112353275ea2af3020640fe5ffd4ba5a1889;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 4ea90bd6..a3e941a5 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -25,9 +25,9 @@ #define VALID_SCREEN_Y(y) ((y) < MIN_SCREEN_Y ? MIN_SCREEN_Y : \ (y) > MAX_SCREEN_Y ? MAX_SCREEN_Y : (y)) -#define PLAYER_POS_X(nr) (((7 - frame) * ply[nr].oldx + \ +#define PLAYER_POS_X(nr) (((7 - frame) * ply[nr].prev_x + \ (1 + frame) * ply[nr].x) * TILEX / 8) -#define PLAYER_POS_Y(nr) (((7 - frame) * ply[nr].oldy + \ +#define PLAYER_POS_Y(nr) (((7 - frame) * ply[nr].prev_y + \ (1 + frame) * ply[nr].y) * TILEY / 8) #define PLAYER_SCREEN_X(nr) (PLAYER_POS_X(nr) - \ @@ -49,6 +49,16 @@ static int crumbled_state[MAX_PLAYFIELD_WIDTH + 2][MAX_PLAYFIELD_HEIGHT + 2]; struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8]; struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8]; +static struct XY xy_topdown[] = +{ + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } +}; + +static void setScreenCenteredToAllPlayers(int *, int *); + int getFieldbufferOffsetX_EM(void) { return screen_x % TILEX; @@ -299,13 +309,7 @@ static void animscreen(void) int x, y, i; int left = screen_x / TILEX; int top = screen_y / TILEY; - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; + struct XY *xy = xy_topdown; if (!game.use_native_emc_graphics_engine) for (y = lev.top; y < lev.bottom; y++) @@ -331,8 +335,8 @@ static void animscreen(void) { for (i = 0; i < 4; i++) { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; + int xx = x + xy[i].x; + int yy = y + xy[i].y; int tile_next; if (xx < 0 || xx >= CAVE_BUFFER_WIDTH || @@ -368,7 +372,7 @@ static void animscreen(void) * handles transparency and movement */ -static void blitplayer(int nr) +static void blitplayer_ext(int nr) { int x1, y1, x2, y2; @@ -385,10 +389,10 @@ static void blitplayer(int nr) (int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) { /* some casts to "int" are needed because of negative calculation values */ - int dx = (int)ply[nr].x - (int)ply[nr].oldx; - int dy = (int)ply[nr].y - (int)ply[nr].oldy; - int old_x = (int)ply[nr].oldx + (int)frame * dx / 8; - int old_y = (int)ply[nr].oldy + (int)frame * dy / 8; + int dx = (int)ply[nr].x - (int)ply[nr].prev_x; + int dy = (int)ply[nr].y - (int)ply[nr].prev_y; + int old_x = (int)ply[nr].prev_x + (int)frame * dx / 8; + int old_y = (int)ply[nr].prev_y + (int)frame * dy / 8; int new_x = old_x + SIGN(dx); int new_y = old_y + SIGN(dy); int old_sx = old_x % MAX_BUF_XSIZE; @@ -430,17 +434,55 @@ static void blitplayer(int nr) } } +static void blitplayer(int nr) +{ + blitplayer_ext(nr); + + /* check for wrap-around movement ... */ + if (ply[nr].x < lev.left || + ply[nr].x > lev.right - 1) + { + struct PLAYER ply_last = ply[nr]; + int direction = (ply[nr].x < lev.left ? -1 : 1); + int dx = ply[nr].x - ply[nr].prev_x; + + ply[nr].x += -direction * lev.width; + ply[nr].prev_x = ply[nr].x - dx; + + if (!lev.infinite_true) + { + int dy = ply[nr].y - ply[nr].prev_y; + + ply[nr].y += direction; + ply[nr].prev_y = ply[nr].y - dy; + } + + /* draw player entering playfield from the opposite side */ + blitplayer_ext(nr); + + /* ... but keep the old player position until game logic */ + ply[nr] = ply_last; + } +} + void game_initscreen(void) { - int player_nr; - int x,y; + int x, y, sx, sy; frame = 1; - player_nr = (game.centered_player_nr != -1 ? game.centered_player_nr : 0); + if (game.centered_player_nr == -1) + { + setScreenCenteredToAllPlayers(&sx, &sy); + } + else + { + sx = PLAYER_SCREEN_X(game.centered_player_nr); + sy = PLAYER_SCREEN_Y(game.centered_player_nr); + } - screen_x = VALID_SCREEN_X(PLAYER_SCREEN_X(player_nr)); - screen_y = VALID_SCREEN_Y(PLAYER_SCREEN_Y(player_nr)); + screen_x = VALID_SCREEN_X(sx); + screen_y = VALID_SCREEN_Y(sy); for (y = 0; y < MAX_BUF_YSIZE; y++) { @@ -513,11 +555,13 @@ static void setMinimalPlayerBoundaries(int *sx1, int *sy1, int *sx2, int *sy2) boolean checkIfAllPlayersFitToScreen(void) { int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0; + int scr_fieldx = getScreenFieldSizeX(); + int scr_fieldy = getScreenFieldSizeY(); setMinimalPlayerBoundaries(&sx1, &sy1, &sx2, &sy2); - return (sx2 - sx1 <= SCR_FIELDX * TILEX && - sy2 - sy1 <= SCR_FIELDY * TILEY); + return (sx2 - sx1 <= scr_fieldx * TILEX && + sy2 - sy1 <= scr_fieldy * TILEY); } static void setScreenCenteredToAllPlayers(int *sx, int *sy) @@ -635,8 +679,11 @@ void RedrawPlayfield_EM(boolean force_redraw) if (draw_new_player_location_wrap) { - // when wrapping around (horizontally), keep vertical player position - screen_yy = screen_y; + if (lev.infinite_true) + { + // when wrapping around (horizontally), keep vertical player position + screen_yy = screen_y; + } // scrolling for wrapping should be faster than for switching players wait_delay_value /= 4;