X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=29d9e15d9d19d5ca3f39c1051c87b0028335045f;hb=ec2269c79c8535f2124dd8b0f0780e25d679be2b;hp=d49af1d19357d01eefe1d1d0e4144fcb243c1e5c;hpb=10f7dade083dc6f44b4a4f2123f3808d9558dac0;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index d49af1d1..29d9e15d 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -149,25 +149,8 @@ static struct GraphicInfo_EM *getObjectGraphic(int x, int y) int tile = Draw[y][x]; struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; -#if 0 - int foo = (int)g->crumbled_bitmap; -#endif - -#if 1 if (!game.use_native_emc_graphics_engine) - getGraphicSourceObjectExt_EM(g, tile, frame, x - 2, y - 2); -#else - if (!game.use_native_emc_graphics_engine) - getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y, - &g->crumbled_bitmap, - &g->crumbled_src_x, &g->crumbled_src_y, - x - 2, y - 2); -#endif - -#if 0 - if (foo != g->crumbled_bitmap) - printf("::: tile %d, %08x --> %08x\n", tile, foo, g->crumbled_bitmap); -#endif + getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - 2, y - 2); return g; } @@ -177,8 +160,8 @@ static struct GraphicInfo_EM *getPlayerGraphic(int player_nr, int anim) struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; if (!game.use_native_emc_graphics_engine) - getGraphicSourcePlayerExt_EM(player_nr, anim, frame, - &g->bitmap, &g->src_x, &g->src_y); + getGraphicSourcePlayerExt_EM(g, player_nr, anim, 7 - frame); + return g; } @@ -371,7 +354,8 @@ static void animscreen(void) if (!game.use_native_emc_graphics_engine) for (y = 2; y < EM_MAX_CAVE_HEIGHT - 2; y++) for (x = 2; x < EM_MAX_CAVE_WIDTH - 2; x++) - SetGfxAnimation_EM(Draw[y][x], frame, x - 2, y - 2); + SetGfxAnimation_EM(&graphic_info_em_object[Draw[y][x]][frame], + Draw[y][x], 7 - frame, x - 2, y - 2); for (y = top; y < top + MAX_BUF_YSIZE; y++) { @@ -408,9 +392,11 @@ static void animscreen(void) redraw_screen_tile = (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm); +#if 0 /* !!! TEST ONLY -- CHANGE THIS !!! */ if (!game.use_native_emc_graphics_engine) redraw_screen_tile = TRUE; +#endif /* only redraw screen tiles if they (or their crumbled state) changed */ if (redraw_screen_tile)