X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=29d9e15d9d19d5ca3f39c1051c87b0028335045f;hb=6fabe8481850a07a3d0bccacefe8c8fe60299f11;hp=3ffdb105fac7762d855a2b81ca7640589d199b65;hpb=14f10ebaf067872a8a1412476c8923cb2414aee4;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 3ffdb105..29d9e15d 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -144,17 +144,31 @@ void blitscreen(void) BackToFront_EM(); } -static void DrawLevelField_EM(int x, int y, int sx, int sy, - boolean draw_masked) +static struct GraphicInfo_EM *getObjectGraphic(int x, int y) { int tile = Draw[y][x]; struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; -#if USE_EXTENDED_GRAPHICS_ENGINE - getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y, - x - 2, y - 2); -#endif + if (!game.use_native_emc_graphics_engine) + getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - 2, y - 2); + + return g; +} + +static struct GraphicInfo_EM *getPlayerGraphic(int player_nr, int anim) +{ + struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; + + if (!game.use_native_emc_graphics_engine) + getGraphicSourcePlayerExt_EM(g, player_nr, anim, 7 - frame); + return g; +} + +static void DrawLevelField_EM(int x, int y, int sx, int sy, + boolean draw_masked) +{ + struct GraphicInfo_EM *g = getObjectGraphic(x, y); int src_x = g->src_x + g->src_offset_x; int src_y = g->src_y + g->src_offset_y; int dst_x = sx * TILEX + g->dst_offset_x; @@ -193,14 +207,7 @@ static void DrawLevelField_EM(int x, int y, int sx, int sy, static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, int crm, boolean draw_masked) { - int tile = Draw[y][x]; - struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; - -#if USE_EXTENDED_GRAPHICS_ENGINE - getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y, - x - 2, y - 2); -#endif - + struct GraphicInfo_EM *g = getObjectGraphic(x, y); int left = screen_x / TILEX; int top = screen_y / TILEY; int i; @@ -213,6 +220,13 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, if (crm == 0) /* no crumbled edges for this tile */ return; +#if 0 + if (x == 3 && y == 3 && frame == 0) + printf("::: %d, %d\n", + graphic_info_em_object[207][0].crumbled_src_x, + graphic_info_em_object[207][0].crumbled_src_y); +#endif + for (i = 0; i < 4; i++) { if (crm & (1 << i)) @@ -259,13 +273,7 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim, boolean draw_masked) { - struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; - -#if USE_EXTENDED_GRAPHICS_ENGINE - getGraphicSourcePlayerExt_EM(player_nr, anim, frame, - &g->bitmap, &g->src_x, &g->src_y); -#endif - + struct GraphicInfo_EM *g = getPlayerGraphic(player_nr, anim); int src_x = g->src_x, src_y = g->src_y; int dst_x, dst_y; @@ -343,11 +351,11 @@ static void animscreen(void) { 0, +1 } }; -#if USE_EXTENDED_GRAPHICS_ENGINE - for (y = 2; y < EM_MAX_CAVE_HEIGHT - 2; y++) - for (x = 2; x < EM_MAX_CAVE_WIDTH - 2; x++) - SetGfxAnimation_EM(Draw[y][x], frame, x - 2, y - 2); -#endif + if (!game.use_native_emc_graphics_engine) + for (y = 2; y < EM_MAX_CAVE_HEIGHT - 2; y++) + for (x = 2; x < EM_MAX_CAVE_WIDTH - 2; x++) + SetGfxAnimation_EM(&graphic_info_em_object[Draw[y][x]][frame], + Draw[y][x], 7 - frame, x - 2, y - 2); for (y = top; y < top + MAX_BUF_YSIZE; y++) { @@ -359,6 +367,7 @@ static void animscreen(void) struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; int obj = g->unique_identifier; int crm = 0; + boolean redraw_screen_tile = FALSE; /* re-calculate crumbled state of this tile */ if (g->has_crumbled_graphics) @@ -380,12 +389,17 @@ static void animscreen(void) } } - /* only redraw screen tiles if they (or their crumbled state) changed */ -#if USE_EXTENDED_GRAPHICS_ENGINE - // if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) -#else - if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) + redraw_screen_tile = (screentiles[sy][sx] != obj || + crumbled_state[sy][sx] != crm); + +#if 0 + /* !!! TEST ONLY -- CHANGE THIS !!! */ + if (!game.use_native_emc_graphics_engine) + redraw_screen_tile = TRUE; #endif + + /* only redraw screen tiles if they (or their crumbled state) changed */ + if (redraw_screen_tile) { DrawLevelField_EM(x, y, sx, sy, FALSE); DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE);