X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=290004a0482d5198cda0090e87d1c8f21a32ddfe;hb=81c0c7191d879f10290cd680bdd3272eebf340f6;hp=99d8e3b9cc1b2532554bb264d97c25a379bdeaec;hpb=d4758d12db28cd36edca33c9c7ab05476a8f85e7;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 99d8e3b9..290004a0 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -127,127 +127,114 @@ static void animscreen(void) static void blitplayer(struct PLAYER *ply) { - unsigned int x, y, dx, dy; - unsigned short obj, spr; + int dx, dy; + int old_x, old_y, new_x, new_y; int src_x, src_y, dst_x, dst_y; + int tile; + struct GraphicInfo_EM *g; + unsigned int x1, y1, x2, y2; +#if 1 + unsigned short spr; +#else + unsigned short obj, spr; +#endif if (!ply->alive) return; - x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; - y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; - dx = x + TILEX - 1; - dy = y + TILEY - 1; - - if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && - (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) + /* some casts to "int" are needed because of negative calculation values */ + dx = (int)ply->x - (int)ply->oldx; + dy = (int)ply->y - (int)ply->oldy; + old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8; + old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8; + new_x = old_x + SIGN(dx); + new_y = old_y + SIGN(dy); + + /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */ + x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; + y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; + x2 = x1 + TILEX - 1; + y2 = y1 + TILEY - 1; + + if ((unsigned int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && + (unsigned int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) { spr = map_spr[ply->num][frame][ply->anim]; - x %= MAX_BUF_XSIZE * TILEX; - y %= MAX_BUF_YSIZE * TILEY; - dx %= MAX_BUF_XSIZE * TILEX; - dy %= MAX_BUF_YSIZE * TILEY; + x1 %= MAX_BUF_XSIZE * TILEX; + y1 %= MAX_BUF_YSIZE * TILEY; + x2 %= MAX_BUF_XSIZE * TILEX; + y2 %= MAX_BUF_YSIZE * TILEY; #if 1 /* draw the player to current location */ BlitBitmap(sprBitmap, screenBitmap, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); + x1, y1); /* draw the player to opposite wrap-around column */ BlitBitmap(sprBitmap, screenBitmap, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y), + x1 - MAX_BUF_XSIZE * TILEX, y1), /* draw the player to opposite wrap-around row */ BlitBitmap(sprBitmap, screenBitmap, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); + x1, y1 - MAX_BUF_YSIZE * TILEY); /* draw the field the player is moving from (masked over the player) */ - obj = screentiles[y / TILEY][x / TILEX]; +#if 0 + obj = screentiles[y1 / TILEY][x1 / TILEX]; src_x = (obj / 512) * TILEX; src_y = (obj % 512) * TILEY / 16; - dst_x = (x / TILEX) * TILEX; - dst_y = (y / TILEY) * TILEY; + dst_x = (x1 / TILEX) * TILEX; + dst_y = (y1 / TILEY) * TILEY; +#endif #if 1 -#if 0 - { - int tile = Draw[ply->oldy][ply->oldx]; - struct GraphicInfo_EM *g = &graphic_info_em[tile][frame]; + tile = Draw[old_y][old_x]; + g = &graphic_info_em[tile][frame]; - if (g->width > 0 && g->height > 0) - { - src_x = g->src_x + g->src_offset_x; - src_y = g->src_y + g->src_offset_y; - dst_x = ply->oldx % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; - dst_y = ply->oldy % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; - - SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(g->bitmap, screenBitmap, - src_x, src_y, g->width, g->height, dst_x, dst_y); - } + if (g->width > 0 && g->height > 0) + { + src_x = g->src_x + g->src_offset_x; + src_y = g->src_y + g->src_offset_y; + dst_x = old_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; + dst_y = old_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; + + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, g->width, g->height, dst_x, dst_y); } #else SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y); BlitBitmapMasked(objBitmap, screenBitmap, src_x, src_y, TILEX, TILEY, dst_x, dst_y); -#endif #endif /* draw the field the player is moving to (masked over the player) */ - obj = screentiles[dy / TILEY][dx / TILEX]; +#if 0 + obj = screentiles[y2 / TILEY][x2 / TILEX]; src_x = (obj / 512) * TILEX; src_y = (obj % 512) * TILEY / 16; - dst_x = (dx / TILEX) * TILEX; - dst_y = (dy / TILEY) * TILEY; + dst_x = (x2 / TILEX) * TILEX; + dst_y = (y2 / TILEY) * TILEY; +#endif #if 1 -#if 1 + tile = Draw[new_y][new_x]; + g = &graphic_info_em[tile][frame]; + + if (g->width > 0 && g->height > 0) { - /* - d? == 1: - 0-3: 0, 1 - 4-7: 0, 1 - - d? == 2: - 0-3: 0, 1 - 4-7: 1, 2 - */ - - int dx = (ply->x - ply->oldx); - int dy = (ply->y - ply->oldy); - int old_x = ply->oldx ; - int old_y = ply->oldy ; - int new_x = ply->oldx ; - int new_y = ply->oldy ; - int xxx = (frame * ply->oldx + (8 - frame) * ply->x) / 8; - int yyy = (frame * ply->oldy + (8 - frame) * ply->y) / 8; - int tileXXX = Draw[ply->y][ply->x]; - int tile = Draw[ply->y][ply->x]; - struct GraphicInfo_EM *g = &graphic_info_em[tile][frame]; - int xx = ply->x - 1, yy = ply->y; - - printf("::: %d: %d,%d -> %d,%d: %d, %d, %d, %d [%d,%d] <-> ", - frame, ply->oldx, ply->oldy, ply->x, ply->y, - src_x, src_y, dst_x, dst_y, xxx, yyy); - - if (g->width > 0 && g->height > 0) - { - src_x = g->src_x + g->src_offset_x; - src_y = g->src_y + g->src_offset_y; - dst_x = ply->x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; - dst_y = ply->y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; - - SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(g->bitmap, screenBitmap, - src_x, src_y, g->width, g->height, dst_x, dst_y); - - printf("::: %d, %d, %d, %d\n", - src_x, src_y, dst_x, dst_y); - } + src_x = g->src_x + g->src_offset_x; + src_y = g->src_y + g->src_offset_y; + dst_x = new_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x; + dst_y = new_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y; + + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, g->width, g->height, dst_x, dst_y); } #else SetClipOrigin(objBitmap, objBitmap->stored_clip_gc, @@ -255,22 +242,21 @@ static void blitplayer(struct PLAYER *ply) BlitBitmapMasked(objBitmap, screenBitmap, src_x, src_y, TILEX, TILEY, dst_x, dst_y); #endif -#endif #else if (objmaskBitmap) { - obj = screentiles[y / TILEY][x / TILEX]; + obj = screentiles[y1 / TILEY][x1 / TILEX]; XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - -(x % TILEX), -(y % TILEY)); + -(x1 % TILEX), -(y1 % TILEY)); - obj = screentiles[dy / TILEY][dx / TILEX]; + obj = screentiles[y2 / TILEY][x2 / TILEX]; XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (MAX_BUF_XSIZE * TILEX - x) % TILEX, - (MAX_BUF_YSIZE * TILEY - y) % TILEY); + (MAX_BUF_XSIZE * TILEX - x1) % TILEX, + (MAX_BUF_YSIZE * TILEY - y1) % TILEY); } else if (sprmaskBitmap) { @@ -287,25 +273,26 @@ static void blitplayer(struct PLAYER *ply) SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); BlitBitmapMasked(sprBitmap, screenBitmap, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); + x1, y1); SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x - MAX_BUF_XSIZE * TILEX, y); BlitBitmapMasked(sprBitmap, screenBitmap, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); + x1 - MAX_BUF_XSIZE * TILEX, y1); SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x, y - MAX_BUF_YSIZE * TILEY); + x1, y1 - MAX_BUF_YSIZE * TILEY); BlitBitmapMasked(sprBitmap, screenBitmap, (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); + x1, y1 - MAX_BUF_YSIZE * TILEY); SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); #endif - screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ - screentiles[dy / TILEY][dx / TILEX] = -1; + /* mark screen tiles as dirty */ + screentiles[y1 / TILEY][x1 / TILEX] = -1; + screentiles[y2 / TILEY][x2 / TILEX] = -1; } }