X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=06f974a2e935777387583b68373e7897e55b2ff6;hb=1e4a6b46371858fdb85052eec3e7143732ff91b5;hp=edc1564336ba694eafd70df79cedbf811d3a80bf;hpb=536e46a4eadb99140f58a8b09a7e25ca02b50680;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index edc15643..06f974a2 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -3,52 +3,18 @@ * graphics manipulation crap */ -#include -#include - #include "global.h" #include "display.h" #include "level.h" -#include - -#if defined(TARGET_X11) - -unsigned int frame; /* current frame */ -unsigned int screen_x; /* current scroll position */ +unsigned int frame; /* current screen frame */ +unsigned int screen_x; /* current scroll position */ unsigned int screen_y; /* tiles currently on screen */ -static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; - -static unsigned int colours[8]; -static unsigned int colour_anim; - -static void xdebug(char *msg) -{ -#if 0 - XSync(display, False); - printf("EM DEBUG: %s\n", msg); -#endif -} - -static void colour_shuffle(void) -{ - unsigned int i, j, k; - - for (i = 0; i < 8; i++) - colours[i] = i; - - for (i = 0; i < 8; i++) - { - Random = Random * 129 + 1; - j = (Random >> 10) & 7; - k = colours[i]; - colours[i] = colours[j]; - colours[j] = k; - } -} +static unsigned int screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; +static unsigned int crumbled_state[MAX_BUF_YSIZE][MAX_BUF_XSIZE]; /* copy the entire screen to the window at the scroll position @@ -56,73 +22,197 @@ static void colour_shuffle(void) * perhaps use mit-shm to speed this up */ -void blitscreen(void) +void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX); unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY); - xdebug("blitscreen"); - - if (em_game_status == EM_GAME_STATUS_MENU) - { - ClearRectangle(screenBitmap, 0, SCR_MENUY * TILEY, - SCR_FIELDX * TILEX, (17 - SCR_MENUY) * TILEY); - BlitBitmap(scoreBitmap, screenBitmap, 0, 0, SCR_MENUX * TILEX, SCOREY, - 0, SCR_MENUY * TILEY); - } - if (x < 2 * TILEX && y < 2 * TILEY) { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); } else if (x < 2 * TILEX && y >= 2 * TILEY) { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y, SX, SY); - BlitBitmap(screenBitmap, window, x, 0, + BlitBitmap(screenBitmap, target_bitmap, x, 0, SCR_FIELDX * TILEX, y - 2 * TILEY, SX, SY + MAX_BUF_YSIZE * TILEY - y); } else if (x >= 2 * TILEX && y < 2 * TILEY) { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY, SX, SY); - BlitBitmap(screenBitmap, window, 0, y, + BlitBitmap(screenBitmap, target_bitmap, 0, y, x - 2 * TILEX, SCR_FIELDY * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY); } else { - BlitBitmap(screenBitmap, window, x, y, + BlitBitmap(screenBitmap, target_bitmap, x, y, MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y, SX, SY); - BlitBitmap(screenBitmap, window, 0, y, + BlitBitmap(screenBitmap, target_bitmap, 0, y, x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y, SX + MAX_BUF_XSIZE * TILEX - x, SY); - BlitBitmap(screenBitmap, window, x, 0, + BlitBitmap(screenBitmap, target_bitmap, x, 0, MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY, SX, SY + MAX_BUF_YSIZE * TILEY - y); - BlitBitmap(screenBitmap, window, 0, 0, + BlitBitmap(screenBitmap, target_bitmap, 0, 0, x - 2 * TILEX, y - 2 * TILEY, SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); } +} + +void blitscreen(void) +{ + BlitScreenToBitmap_EM(window); +} - if (em_game_status == EM_GAME_STATUS_PLAY && SCR_FIELDY < 17) +static void DrawLevelField_EM(int x, int y, int sx, int sy, + boolean draw_masked) +{ + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + int src_x = g->src_x + g->src_offset_x; + int src_y = g->src_y + g->src_offset_y; + int dst_x = sx * TILEX + g->dst_offset_x; + int dst_y = sy * TILEY + g->dst_offset_y; + int width = g->width; + int height = g->height; + + if (draw_masked) { - BlitBitmap(scoreBitmap, window, 0, 0, SCR_FIELDX * TILEX, SCOREY, - SX, SY + SCR_FIELDY * TILEY); - ClearRectangle(window, SX, SY + SCR_FIELDY * TILEY + SCOREY, - SCR_FIELDX * TILEX, (17 - SCR_FIELDY) * TILEY - SCOREY); + if (width > 0 && height > 0) + { + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } } + else + { + if ((width != TILEX || height != TILEY) && !g->preserve_background) + ClearRectangle(screenBitmap, sx * TILEX, sy * TILEY, TILEX, TILEY); + + if (width > 0 && height > 0) + BlitBitmap(g->bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } +} - XFlush(display); +static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy, + int crm, boolean draw_masked) +{ + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + unsigned int i; - xdebug("blitscreen - done"); + if (crm == 0) /* no crumbled edges for this tile */ + return; + + for (i = 0; i < 4; i++) + { + if (crm & (1 << i)) + { + int width, height, cx, cy; + + if (i == 1 || i == 2) + { + width = g->crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - g->crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = g->crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - g->crumbled_border_size : 0); + } + + if (width > 0 && height > 0) + { + int src_x = g->crumbled_src_x + cx; + int src_y = g->crumbled_src_y + cy; + int dst_x = sx * TILEX + cx; + int dst_y = sy * TILEY + cy; + + if (draw_masked) + { + SetClipOrigin(g->crumbled_bitmap, g->crumbled_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->crumbled_bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } + else + BlitBitmap(g->crumbled_bitmap, screenBitmap, + src_x, src_y, width, height, dst_x, dst_y); + } + } + } } +static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim, + boolean draw_masked) +{ + struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; + + int src_x = g->src_x, src_y = g->src_y; + int dst_x, dst_y; + + if (draw_masked) + { + /* draw the player to current location */ + dst_x = x1; + dst_y = y1; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + src_x, src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around column */ + dst_x = x1 - MAX_BUF_XSIZE * TILEX; + dst_y = y1; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around row */ + dst_x = x1; + dst_y = y1 - MAX_BUF_YSIZE * TILEY; + SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + } + else + { + /* draw the player to current location */ + dst_x = x1; + dst_y = y1; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around column */ + dst_x = x1 - MAX_BUF_XSIZE * TILEX; + dst_y = y1; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + + /* draw the player to opposite wrap-around row */ + dst_x = x1; + dst_y = y1 - MAX_BUF_YSIZE * TILEY; + BlitBitmap(g->bitmap, screenBitmap, + g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y); + } +} /* draw differences between game tiles and screen tiles * @@ -133,27 +223,56 @@ void blitscreen(void) static void animscreen(void) { - unsigned int x, y, dx, dy; - unsigned short obj; + unsigned int x, y, i; unsigned int left = screen_x / TILEX; unsigned int top = screen_y / TILEY; - - xdebug("animscreen"); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; for (y = top; y < top + MAX_BUF_YSIZE; y++) { - dy = y % MAX_BUF_YSIZE; for (x = left; x < left + MAX_BUF_XSIZE; x++) { - dx = x % MAX_BUF_XSIZE; - obj = map_obj[frame][Draw[y][x]]; + int sx = x % MAX_BUF_XSIZE; + int sy = y % MAX_BUF_YSIZE; + int tile = Draw[y][x]; + struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + unsigned int obj = g->unique_identifier; + unsigned int crm = 0; + + /* re-calculate crumbled state of this tile */ + if (g->has_crumbled_graphics) + { + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int tile_next; + + if (xx < 0 || xx >= EM_MAX_CAVE_WIDTH || + yy < 0 || yy >= EM_MAX_CAVE_HEIGHT) + continue; + + tile_next = Draw[yy][xx]; - if (screentiles[dy][dx] != obj) + if (!graphic_info_em_object[tile_next][frame].has_crumbled_graphics) + crm |= (1 << i); + } + } + + /* only redraw screen tiles if they (or their crumbled state) changed */ + if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) { - screentiles[dy][dx] = obj; - BlitBitmap(objBitmap, screenBitmap, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, - TILEX, TILEY, dx * TILEX, dy * TILEY); + DrawLevelField_EM(x, y, sx, sy, FALSE); + DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE); + + screentiles[sy][sx] = obj; + crumbled_state[sy][sx] = crm; } } } @@ -167,273 +286,112 @@ static void animscreen(void) static void blitplayer(struct PLAYER *ply) { - unsigned int x, y, dx, dy; - unsigned short obj, spr; + unsigned int x1, y1, x2, y2; - xdebug("blitplayer"); + if (!ply->alive) + return; - if (ply->alive) + /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */ + x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; + y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; + x2 = x1 + TILEX - 1; + y2 = y1 + TILEY - 1; + + if ((unsigned int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && + (unsigned int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) { - x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8; - y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8; - dx = x + TILEX - 1; - dy = y + TILEY - 1; + /* some casts to "int" are needed because of negative calculation values */ + int dx = (int)ply->x - (int)ply->oldx; + int dy = (int)ply->y - (int)ply->oldy; + int old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8; + int old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8; + int new_x = old_x + SIGN(dx); + int new_y = old_y + SIGN(dy); + int old_sx = old_x % MAX_BUF_XSIZE; + int old_sy = old_y % MAX_BUF_XSIZE; + int new_sx = new_x % MAX_BUF_XSIZE; + int new_sy = new_y % MAX_BUF_XSIZE; +#if 0 + int old_crm = crumbled_state[old_sy][old_sx]; +#endif + int new_crm = crumbled_state[new_sy][new_sx]; - if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) && - (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1)) - { - spr = map_spr[ply->num][frame][ply->anim]; - x %= MAX_BUF_XSIZE * TILEX; - y %= MAX_BUF_YSIZE * TILEY; - dx %= MAX_BUF_XSIZE * TILEX; - dy %= MAX_BUF_YSIZE * TILEY; + /* only diggable elements can be crumbled in the classic EM engine */ + boolean player_is_digging = (new_crm != 0); - if (objmaskBitmap) - { - obj = screentiles[y / TILEY][x / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - -(x % TILEX), -(y % TILEY)); - - obj = screentiles[dy / TILEY][dx / TILEX]; - XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC, - (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, - (MAX_BUF_XSIZE * TILEX - x) % TILEX, - (MAX_BUF_YSIZE * TILEY - y) % TILEY); - } - else if (sprmaskBitmap) - { - XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0); - } - else - { - XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY); - } + x1 %= MAX_BUF_XSIZE * TILEX; + y1 %= MAX_BUF_YSIZE * TILEY; + x2 %= MAX_BUF_XSIZE * TILEX; + y2 %= MAX_BUF_YSIZE * TILEY; - screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */ - screentiles[dy / TILEY][dx / TILEX] = -1; + if (player_is_digging) + { +#if 0 + /* draw the field the player is moving from (under the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, FALSE); + DrawLevelFieldCrumbled_EM(old_x, old_y, old_sx, old_sy, old_crm, FALSE); +#endif -#if 1 + /* draw the field the player is moving to (under the player) */ + DrawLevelField_EM(new_x, new_y, new_sx, new_sy, FALSE); + DrawLevelFieldCrumbled_EM(new_x, new_y, new_sx, new_sy, new_crm, FALSE); + /* draw the player (masked) over the element he is just digging away */ + DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, TRUE); #if 1 - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x - MAX_BUF_XSIZE * TILEX, y); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - - SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, - x, y - MAX_BUF_YSIZE * TILEY); - BlitBitmapMasked(sprBitmap, screenBitmap, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - - SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None); - -#else - - XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap); - - XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - - XSetClipOrigin(display, sprBitmap->stored_clip_gc, - x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - - XSetClipOrigin(display, sprBitmap->stored_clip_gc, - x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable, - sprBitmap->stored_clip_gc, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - - XSetClipMask(display, sprBitmap->stored_clip_gc, None); - + /* draw the field the player is moving from (masked over the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE); #endif + } + else + { + /* draw the player under the element which is on the same field */ + DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, FALSE); -#else - - XSetClipMask(display, screenGC, spriteBitmap); - XSetClipOrigin(display, screenGC, x, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y); - XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x - MAX_BUF_XSIZE * TILEX, y); - XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY); - XCopyArea(display, sprPixmap, screenPixmap, screenGC, - (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, - x, y - MAX_BUF_YSIZE * TILEY); - XSetClipMask(display, screenGC, None); + /* draw the field the player is moving from (masked over the player) */ + DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE); -#endif + /* draw the field the player is moving to (masked over the player) */ + DrawLevelField_EM(new_x, new_y, new_sx, new_sy, TRUE); } + + /* mark screen tiles as dirty */ + screentiles[old_sy][old_sx] = -1; + screentiles[new_sy][new_sx] = -1; } } - -/* draw static text for time, gems and score counter */ - void game_initscreen(void) { unsigned int x,y; - xdebug("game_initscreen"); - frame = 6; screen_x = 0; screen_y = 0; for (y = 0; y < MAX_BUF_YSIZE; y++) - for (x = 0; x < MAX_BUF_XSIZE; x++) - screentiles[y][x] = -1; - - colour_shuffle(); - colours[0] += 16; - colours[1] += 16; - colours[2] += 16; - colour_anim = 0; - - ClearRectangle(scoreBitmap, 0, 0, SCR_FIELDX * TILEX, SCOREY); - BlitBitmap(botBitmap, scoreBitmap, - 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, - 1 * SCOREX, 0); /* 0-63 time */ - BlitBitmap(botBitmap, scoreBitmap, - 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, - 11 * SCOREX, 0); /* 112-207 diamonds */ - BlitBitmap(botBitmap, scoreBitmap, - 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, - 24 * SCOREX, 0); /* 256-319 score */ -} - - -/* draw current values for time, gems and score counter */ - -void game_blitscore(void) -{ - unsigned int i; - - xdebug("game_blitscore"); - - DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, - (lev.time + 4) / 5); - - i = (lev.time + 4) / 5; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 7 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 6 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 5 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 4 * SCOREX, 0); - - i = lev.score; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 31 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 30 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 29 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 28 * SCOREX, 0); - - if (lev.home == 0) { - BlitBitmap(botBitmap, scoreBitmap, - 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY, - 14 * SCOREX, 0); /* relax */ - - goto done; - } - - if (ply1.alive + ply2.alive >= lev.home && lev.required == 0) - { - BlitBitmap(botBitmap, scoreBitmap, - 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY, - 14 * SCOREX, 0); /* find the exit */ - - goto done; - } - - if (ply1.alive + ply2.alive < lev.home) - { - if (++colour_anim > 11) - colour_anim = 0; - - if (colour_anim < 6) + for (x = 0; x < MAX_BUF_XSIZE; x++) { - BlitBitmap(botBitmap, scoreBitmap, - 0, 24 * SCOREY, 12 * SCOREX, SCOREY, - 14 * SCOREX, 0); /* forget it */ - - goto done; + screentiles[y][x] = -1; + crumbled_state[y][x] = 0; } - - BlitBitmap(botBitmap, scoreBitmap, - 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, - 15 * SCOREX, 0); /* diamonds */ } - i = lev.required; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 20 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 19 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 18 * SCOREX, 0); - i /= 10; - BlitBitmap(botBitmap, scoreBitmap, - (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, - 17 * SCOREX, 0); - - done: +#if 1 + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + lev.time, ply1.keys | ply2.keys); +#else + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + DISPLAY_TIME(lev.time + 4), ply1.keys | ply2.keys); +#endif } -void game_animscreen(void) +void RedrawPlayfield_EM() { unsigned int x,y; - xdebug("game_animscreen"); - x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + ((SCR_FIELDX - 1) * TILEX) / 2; y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 @@ -457,196 +415,21 @@ void game_animscreen(void) blitplayer(&ply2); blitscreen(); - XFlush(display); - - Random = Random * 129 + 1; + FlushDisplay(); } - -/* draw main menu background and copyright note */ - -void title_initscreen(void) -{ - xdebug("title_initscreen"); - - screen_x = 0; - screen_y = 0; - - colour_shuffle(); - colours[1] += 8; - colour_anim = 0; - -#if 1 - - /* draw title screen on menu background */ - - BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX, ORIG_MENU_SY, - SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0); - - /* draw copyright note at footer */ - - if (botmaskBitmap) - { - BlitBitmap(botBitmap, scoreBitmap, 0, colours[1] * SCOREY, - SCR_MENUX * TILEX, SCOREY, 0, 0); - - SetClipOrigin(botBitmap, botBitmap->stored_clip_gc, - 0, 0 - colours[0] * SCOREY); - } - - BlitBitmapMasked(botBitmap, scoreBitmap, 0, colours[0] * SCOREY, - SCR_MENUX * TILEX, SCOREY, 0, 0); - -#else - - XCopyArea(display, ttlPixmap, screenPixmap, screenGC, - 0, 0, SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0); - - if (botmaskBitmap) - { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 0, colours[1] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0); - XSetClipMask(display, scoreGC, botmaskBitmap); - XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY); - } - - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 0, colours[0] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0); - - if (botmaskBitmap) - XSetClipMask(display, scoreGC, None); - -#endif -} - - -/* draw bouncing ball on main menu footer */ - -void title_blitscore(void) +void game_animscreen(void) { - unsigned int x, y, i; - - xdebug("title_blitscore"); - - if (++colour_anim > 30) - colour_anim = 0; - - i = colour_anim >= 16 ? 31 - colour_anim : colour_anim; - x = (i / 8 + 18) * 2 * SCOREX; - y = (i % 8 + 16) * SCOREY; - -#if 1 - if (botmaskBitmap) - { - BlitBitmap(botBitmap, scoreBitmap, - 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, - 32 * SCOREX, 0); - - SetClipOrigin(botBitmap, botBitmap->stored_clip_gc, - 32 * SCOREX - x, 0 - y); - } - - BlitBitmapMasked(botBitmap, scoreBitmap, - x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); - -#else - - if (botmaskBitmap) - { - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, - 32 * SCOREX, 0); - XSetClipMask(display, scoreGC, botmaskBitmap); - XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y); - } - - XCopyArea(display, botPixmap, scorePixmap, scoreGC, - x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0); - - if (botmaskBitmap) - XSetClipMask(display, scoreGC, None); -#endif + RedrawPlayfield_EM(); } -void title_animscreen(void) +void DrawGameDoorValues_EM() { - blitscreen(); - XFlush(display); - - Random = Random * 129 + 1; -} - -static int ttl_map[] = -{ - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, - -1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */ - 5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */ - -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */ - 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */ - -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */ - 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */ -}; - -void title_string(unsigned int y, unsigned int left, unsigned int right, - char *string) -{ - int i; - unsigned int x; - - xdebug("title_string"); - - y *= TILEY; - left *= SCOREX; - right *= SCOREX; - - x = (left + right - strlen(string) * MENUFONTX) / 2; - if (x < left || x >= right) - x = left; - - /* restore background graphic where text will be drawn */ - BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX + left, ORIG_MENU_SY + y, - right - left, MENUFONTY, left, y); - -#if 1 -#else - if (ttlmaskBitmap) - XSetClipMask(display, screenGC, ttlmaskBitmap); -#endif - - for (i = 0; string[i] && x < right; i++) - { - int ch_pos, ch_x, ch_y; - - ch_pos = ttl_map[string[i] & 127]; - - if (ch_pos == -1 || ch_pos > 22 * 2) - continue; /* no graphic for this character */ - - ch_x = (ch_pos % 22) * GFXMENUFONTX; - ch_y = (ch_pos / 22 + 12) * TILEY; - #if 1 - SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc, - x - ORIG_MENU_SX - ch_x, y - ORIG_MENU_SY - ch_y); - - BlitBitmapMasked(ttlBitmap, screenBitmap, ch_x, ch_y, MENUFONTX, MENUFONTY, - x - ORIG_MENU_SX, y - ORIG_MENU_SY); + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + lev.time, ply1.keys | ply2.keys); #else - if (ttlmaskBitmap) - XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y); - - XCopyArea(display, ttlPixmap, screenPixmap, screenGC, - ch_x, ch_y, MENUFONTX, MENUFONTY, x, y); -#endif - - x += MENUFONTX; - } - -#if 1 -#else - XSetClipMask(display, screenGC, None); + DrawAllGameValues(lev.required, ply1.dynamite, lev.score, + DISPLAY_TIME(lev.time), ply1.keys | ply2.keys); #endif } - -#endif