X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgraphics.c;h=03934a71e7beff39ab8d4f8a2e506c4771e1356c;hb=eb72f4adc74084da40e39484b2545e3d49d39eaa;hp=127d79253d2a73ad8bcda47dd3b38e8d2925f242;hpb=8e3612567b52232c0f1dff593546cb90b396911c;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 127d7925..03934a71 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -37,10 +37,10 @@ int screen_x, screen_y; /* current scroll position */ static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; -/* copy the entire screen to the window at the scroll position */ - void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { + /* blit all (up to four) parts of the scroll buffer to the target bitmap */ + int x = screen_x % (MAX_BUF_XSIZE * TILEX); int y = screen_y % (MAX_BUF_YSIZE * TILEY); int sx, sy, sxsize, sysize; @@ -96,18 +96,9 @@ void BlitScreenToBitmap_EM(Bitmap *target_bitmap) void BackToFront_EM(void) { - /* blit all (up to four) parts of the scroll buffer to the backbuffer */ - BlitScreenToBitmap_EM(backbuffer); - - /* blit the completely updated backbuffer to the window (in one blit) */ BlitBitmap(backbuffer, window, SX, SY, SXSIZE, SYSIZE, SX, SY); } -void blitscreen(void) -{ - BackToFront_EM(); -} - static struct GraphicInfo_EM *getObjectGraphic(int x, int y) { int tile = Draw[y][x]; @@ -661,7 +652,8 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); - blitscreen(); + BlitScreenToBitmap_EM(backbuffer); + BackToFront_EM(); Delay(wait_delay_value); @@ -674,7 +666,8 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); - blitscreen(); + BlitScreenToBitmap_EM(backbuffer); + BackToFront_EM(); Delay(wait_delay_value); } @@ -763,8 +756,3 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); } - -void game_animscreen(void) -{ - RedrawPlayfield_EM(FALSE); -}