X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=89c6804278e9bc3a3c156c4e768d739ea9a2ccf3;hb=dc0d3a4edd8a5b989f6fcd89e48a77b4ca590df4;hp=51d541849d46b7c2b28bfaf6ff68064ed54b8568;hpb=da8f8eaa9d466f33d94ff884230a613b3f239700;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index 51d54184..89c68042 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -1,7 +1,7 @@ #ifndef GLOBAL_H #define GLOBAL_H -#include "game_em.h" +#include "main_em.h" #define EM_GFX_DIR "graphics.EM" #define EM_SND_DIR "sounds.EM" @@ -10,23 +10,11 @@ /* arbitrary maximum length of filenames (cos i am lazy) */ #define MAXNAME 1024 -extern void snprintf_overflow(char *); - extern int debug; extern char *progname; extern char *arg_basedir; -extern char *arg_display; -extern char *arg_geometry; -extern int arg_install; -extern int arg_silence; - -extern unsigned int frame; - -#define EM_GAME_STATUS_MENU 1 -#define EM_GAME_STATUS_PLAY 2 -extern int em_game_status; -extern boolean skip_menu; +extern int frame; extern short ulaw_to_linear[256]; extern unsigned char linear_to_ulaw[65536]; @@ -36,38 +24,30 @@ extern unsigned char linear_to_ulaw[65536]; int open_all(void); void close_all(void); -void readjoy(byte); +void readjoy(byte, struct PLAYER *); void input_eventloop(void); -void blitscreen(void); void game_initscreen(void); -void game_blitscore(void); -void game_animscreen(void); -void title_initscreen(void); -void title_blitscore(void); -void title_animscreen(void); -void title_string(unsigned int y, unsigned int left, unsigned int right, - char *string); +void play_sound(int, int, int); void sound_play(void); int cave_convert(char *); -boolean LoadNativeLevel_EM(char *); void game_init_vars(void); -int game_play_init(int, char *); -int game_loop(byte); +void game_play_init(int, char *); +void game_loop(byte); void synchro_1(void); void synchro_2(void); void synchro_3(void); -boolean cleanup_em_level(unsigned char *src, int *length); -void convert_em_level(unsigned char *src); -void prepare_em_level(void); +int cleanup_em_level(unsigned char *, int, char *); +void convert_em_level(unsigned char *, int); +void prepare_em_level(void); int sound_thread(void); -int read_sample(char *name, short **data, long *length); +int read_sample(char *, short **, int *); void read_cave_list(void); void free_cave_list(void);