X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=33b96423371a5fca79bbb2ee71cfe637b6be2c14;hb=d8edd05c7bc6f88a893fc52e3dd7008cf6e866c5;hp=89c6804278e9bc3a3c156c4e768d739ea9a2ccf3;hpb=4178929e6f42902c237141d811dd61e2acb528cc;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index 89c68042..33b96423 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -3,53 +3,29 @@ #include "main_em.h" -#define EM_GFX_DIR "graphics.EM" -#define EM_SND_DIR "sounds.EM" -#define EM_LVL_DIR "levels.EM" -/* arbitrary maximum length of filenames (cos i am lazy) */ -#define MAXNAME 1024 - -extern int debug; -extern char *progname; -extern char *arg_basedir; +/* global variables */ extern int frame; +extern int screen_x, screen_y; -extern short ulaw_to_linear[256]; -extern unsigned char linear_to_ulaw[65536]; - -/* all global function prototypes */ -int open_all(void); -void close_all(void); - -void readjoy(byte, struct PLAYER *); -void input_eventloop(void); +/* global function prototypes */ void game_initscreen(void); +void game_init_random(void); +void game_init_cave_buffers(void); void play_sound(int, int, int); -void sound_play(void); - -int cave_convert(char *); +void play_element_sound(int, int, int, int); -void game_init_vars(void); -void game_play_init(int, char *); -void game_loop(byte); - -void synchro_1(void); -void synchro_2(void); -void synchro_3(void); +boolean logic_check_wrap(void); +void logic_move(void); +void logic_init(void); +void logic(void); int cleanup_em_level(unsigned char *, int, char *); void convert_em_level(unsigned char *, int); void prepare_em_level(void); -int sound_thread(void); -int read_sample(char *, short **, int *); - -void read_cave_list(void); -void free_cave_list(void); - #endif