X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=3040e3152e4042f942f279283ec6c283f61c230f;hb=0b7d45708c8b008d0ca7a11490a2267f9c314cdb;hp=9590d1962133dc69c7fdfb6441e36a16e3283f77;hpb=1d3eff06cde10309320341fa92abec5b14f1c6f6;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index 9590d196..3040e315 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -3,66 +3,27 @@ #include "main_em.h" -#define EM_GFX_DIR "graphics.EM" -#define EM_SND_DIR "sounds.EM" -#define EM_LVL_DIR "levels.EM" - -/* arbitrary maximum length of filenames (cos i am lazy) */ -#define MAXNAME 1024 - -extern int debug; -extern char *progname; -extern char *arg_basedir; - -#if 0 -extern int TILEX, TILEY; -#endif - extern int frame; -extern short ulaw_to_linear[256]; -extern unsigned char linear_to_ulaw[65536]; - /* all global function prototypes */ int open_all(void); void close_all(void); -#if 1 void readjoy(byte, struct PLAYER *); -#else -void readjoy(byte); -#endif -void input_eventloop(void); -void blitscreen(void); void game_initscreen(void); -void game_animscreen(void); - -void DrawGameDoorValues_EM(); +void game_init_vars(void); void play_sound(int, int, int); -void sound_play(void); +void play_element_sound(int, int, int, int); -int cave_convert(char *); -boolean LoadNativeLevel_EM(char *); - -void game_init_vars(void); -void game_play_init(int, char *); -void game_loop(byte); - -void synchro_1(void); -void synchro_2(void); -void synchro_3(void); +void logic_1(void); +void logic_2(void); +void logic_3(void); int cleanup_em_level(unsigned char *, int, char *); void convert_em_level(unsigned char *, int); void prepare_em_level(void); -int sound_thread(void); -int read_sample(char *, short **, long *); - -void read_cave_list(void); -void free_cave_list(void); - #endif