X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=2da0ec8eb61a19c265d343d36ade15105a8146d3;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=e60f96291f439c82bcea327dcfb69da82ce1b2f1;hpb=88c9b68c44a16e7df62557b63cc7e86731e028c9;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index e60f9629..2da0ec8e 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -14,7 +14,11 @@ extern int debug; extern char *progname; extern char *arg_basedir; -extern unsigned int frame; +#if 0 +extern int TILEX, TILEY; +#endif + +extern int frame; extern short ulaw_to_linear[256]; extern unsigned char linear_to_ulaw[65536]; @@ -41,7 +45,6 @@ void play_sound(int, int, int); void sound_play(void); int cave_convert(char *); -boolean LoadNativeLevel_EM(char *); void game_init_vars(void); void game_play_init(int, char *); @@ -51,12 +54,12 @@ void synchro_1(void); void synchro_2(void); void synchro_3(void); -int cleanup_em_level(unsigned char *, int); +int cleanup_em_level(unsigned char *, int, char *); void convert_em_level(unsigned char *, int); void prepare_em_level(void); int sound_thread(void); -int read_sample(char *, short **, long *); +int read_sample(char *, short **, int *); void read_cave_list(void); void free_cave_list(void);