X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=28e185f357ea54c6b232d290eec1f7e8e7909eac;hb=3923ae9a33cceaf73cd7911b0c7d6abc18b3663b;hp=c2a13e894016b11a8746f66d9ecb26668638ca35;hpb=8f52363344f59d3bbe17c941b1f84fb41fd105ce;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index c2a13e89..28e185f3 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -1,74 +1,29 @@ #ifndef GLOBAL_H #define GLOBAL_H -#include "../libgame/libgame.h" +#include "main_em.h" -#define EM_GFX_DIR "graphics.EM" -#define EM_SND_DIR "sounds.EM" -#define EM_LVL_DIR "levels.EM" - -/* arbitrary maximum length of filenames (cos i am lazy) */ -#define MAXNAME 1024 - -extern void snprintf_overflow(char *); - -extern int debug; -extern char *progname; -extern char *arg_basedir; -extern char *arg_display; -extern char *arg_geometry; -extern int arg_install; -extern int arg_silence; - -extern unsigned int frame; - -#define EM_GAME_STATUS_MENU 1 -#define EM_GAME_STATUS_PLAY 2 - -extern int em_game_status; -extern boolean skip_menu; - -extern short ulaw_to_linear[256]; -extern unsigned char linear_to_ulaw[65536]; +extern int frame; /* all global function prototypes */ int open_all(void); void close_all(void); -void readjoy(byte); -void input_eventloop(void); +void readjoy(byte, struct PLAYER *); -void blitscreen(void); void game_initscreen(void); -void game_blitscore(void); -void game_animscreen(void); -void title_initscreen(void); -void title_blitscore(void); -void title_animscreen(void); -void title_blitants(unsigned int y); -void title_string(unsigned int y, unsigned int left, unsigned int right, - char *string); - -void sound_play(void); - -int cave_convert(char *filename); - void game_init_vars(void); -int game_play_init(int); -int game_loop(byte); + +void play_sound(int, int, int); +void play_element_sound(int, int, int, int); void synchro_1(void); void synchro_2(void); void synchro_3(void); -int clean_emerald(unsigned char *src, unsigned long *length); -void convert_emerald(unsigned char *src); - -int sound_thread(void); -int read_sample(char *name, short **data, long *length); - -void read_cave_list(void); -void free_cave_list(void); +int cleanup_em_level(unsigned char *, int, char *); +void convert_em_level(unsigned char *, int); +void prepare_em_level(void); #endif