X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fglobal.h;h=28e185f357ea54c6b232d290eec1f7e8e7909eac;hb=3923ae9a33cceaf73cd7911b0c7d6abc18b3663b;hp=0bad3d3da7634e4e8efe0628362a5e5663e9e754;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index 0bad3d3d..28e185f3 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -3,44 +3,20 @@ #include "main_em.h" -#define EM_GFX_DIR "graphics.EM" -#define EM_SND_DIR "sounds.EM" -#define EM_LVL_DIR "levels.EM" - -/* arbitrary maximum length of filenames (cos i am lazy) */ -#define MAXNAME 1024 - -extern int debug; -extern char *progname; -extern char *arg_basedir; - extern int frame; -extern short ulaw_to_linear[256]; -extern unsigned char linear_to_ulaw[65536]; - /* all global function prototypes */ int open_all(void); void close_all(void); void readjoy(byte, struct PLAYER *); -void input_eventloop(void); -void blitscreen(void); void game_initscreen(void); -void game_animscreen(void); - -void DrawGameDoorValues_EM(); +void game_init_vars(void); void play_sound(int, int, int); -void sound_play(void); - -int cave_convert(char *); - -void game_init_vars(void); -void game_play_init(int, char *); -void game_loop(byte); +void play_element_sound(int, int, int, int); void synchro_1(void); void synchro_2(void); @@ -50,10 +26,4 @@ int cleanup_em_level(unsigned char *, int, char *); void convert_em_level(unsigned char *, int); void prepare_em_level(void); -int sound_thread(void); -int read_sample(char *, short **, int *); - -void read_cave_list(void); -void free_cave_list(void); - #endif