X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgame_em.h;h=5f994115853cb6baf8a22c1b46171c75cd362eeb;hb=20e9d89a234989e55d9d232b6e5ba5a81342ced6;hp=e3953c4cb33f1ed72ee290a89bf3f8e8ba50a660;hpb=86e1890b2d87dd7710b320e2b306c7291d41e2a5;p=rocksndiamonds.git diff --git a/src/game_em/game_em.h b/src/game_em/game_em.h index e3953c4c..5f994115 100644 --- a/src/game_em/game_em.h +++ b/src/game_em/game_em.h @@ -1,42 +1,19 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* game_em.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// game_em.h +// ============================================================================ #ifndef GAME_EM_H #define GAME_EM_H #define GAME_EM_VERSION_1_0_0 - -/* ========================================================================= */ -/* functions and definitions exported from game_em to main program */ -/* ========================================================================= */ - -#include "main_em.h" - -extern struct LevelInfo_EM native_em_level; -extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8]; -extern struct GraphicInfo_EM graphic_info_em_player[2][SPR_MAX][8]; - -extern void em_open_all(); -extern void em_close_all(); - -extern void InitGameEngine_EM(); -extern void GameActions_EM(byte); - -extern unsigned int InitEngineRND_EM(long); - -extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *); - +#include "export.h" #endif /* GAME_EM_H */