X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgame_em.h;h=0407fa5ca699ebaec4e4e585bd8c6180bf4ccd81;hb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6;hp=14400ffc6f297e78771d7233a125f5feed7ef815;hpb=c5321d9d36d0a74062651d0352fbbaccbe125eca;p=rocksndiamonds.git diff --git a/src/game_em/game_em.h b/src/game_em/game_em.h index 14400ffc..0407fa5c 100644 --- a/src/game_em/game_em.h +++ b/src/game_em/game_em.h @@ -16,33 +16,6 @@ #define GAME_EM_VERSION_1_0_0 - -/* ========================================================================= */ -/* functions and definitions imported from main program to game_em */ -/* ========================================================================= */ - -#include "../libgame/libgame.h" - -extern void SetBitmaps_EM(Bitmap **); -extern void DrawGameDoorValues_EM(int, int, int, int); -extern int getGameFrameDelay_EM(int); - - -/* ========================================================================= */ -/* functions and definitions exported from game_em to main program */ -/* ========================================================================= */ - -#include "main_em.h" - -extern struct LevelInfo_EM native_em_level; - -extern void em_open_all(); -extern void em_close_all(); - -extern void InitGameEngine_EM(); -extern void GameActions_EM(byte); - -boolean LoadNativeLevel_EM(char *); - +#include "export.h" #endif /* GAME_EM_H */