X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgame.c;h=a6a06800684ffe724ffe15fb40c11655180897d1;hb=a74e63d538386ee5de073a48fc2aea6b5ed2c5ce;hp=8443ff0535dede2d67982d5150138b042a72ec00;hpb=3fd63fd1559c678f0b63ba48d0de211aab1cf591;p=rocksndiamonds.git diff --git a/src/game_em/game.c b/src/game_em/game.c index 8443ff05..a6a06800 100644 --- a/src/game_em/game.c +++ b/src/game_em/game.c @@ -82,7 +82,7 @@ void InitGameEngine_EM(void) RedrawPlayfield_EM(FALSE); } -void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) +void GameActions_EM(byte action[MAX_PLAYERS]) { int i; boolean any_player_dropping = FALSE; @@ -109,7 +109,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) any_player_dropping = TRUE; boolean single_step_mode_paused = - CheckSingleStepMode_EM(action, frame, game_em.any_player_moving, + CheckSingleStepMode_EM(frame, game_em.any_player_moving, game_em.any_player_snapping, any_player_dropping); // draw wrapping around before going to single step pause mode