X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgame.c;h=a6a06800684ffe724ffe15fb40c11655180897d1;hb=HEAD;hp=cb7a1cbfc09f7b9a4995535ce36c75368b53d0dd;hpb=92ae204856b3b41863f4244dd75cc5c7268f034d;p=rocksndiamonds.git diff --git a/src/game_em/game.c b/src/game_em/game.c index cb7a1cbf..a6a06800 100644 --- a/src/game_em/game.c +++ b/src/game_em/game.c @@ -109,7 +109,7 @@ void GameActions_EM(byte action[MAX_PLAYERS]) any_player_dropping = TRUE; boolean single_step_mode_paused = - CheckSingleStepMode_EM(action, frame, game_em.any_player_moving, + CheckSingleStepMode_EM(frame, game_em.any_player_moving, game_em.any_player_snapping, any_player_dropping); // draw wrapping around before going to single step pause mode