X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fgame.c;h=3115fb5adf25ea10e3653cd7aca82f2e936e8a9a;hb=6eaf8f1f31cd229a7315063f4434389d00aa5cff;hp=7842a89c5dd7b0b0ad69f897386c4caa5dfcfed0;hpb=0905202c794032166116c29c20c46c0464c57ef4;p=rocksndiamonds.git diff --git a/src/game_em/game.c b/src/game_em/game.c index 7842a89c..3115fb5a 100644 --- a/src/game_em/game.c +++ b/src/game_em/game.c @@ -16,29 +16,33 @@ struct EngineSnapshotInfo_EM engine_snapshot_em; static void readjoy(byte action, struct PLAYER *ply) { - int north = 0, east = 0, south = 0, west = 0; - int snap = 0, drop = 0; + boolean north = FALSE; + boolean east = FALSE; + boolean south = FALSE; + boolean west = FALSE; + boolean snap = FALSE; + boolean drop = FALSE; if (game_em.use_single_button && action & (JOY_BUTTON_1 | JOY_BUTTON_2)) action |= JOY_BUTTON_1 | JOY_BUTTON_2; if (action & JOY_LEFT) - west = 1; + west = TRUE; if (action & JOY_RIGHT) - east = 1; + east = TRUE; if (action & JOY_UP) - north = 1; + north = TRUE; if (action & JOY_DOWN) - south = 1; + south = TRUE; if (action & JOY_BUTTON_1) - snap = 1; + snap = TRUE; if (action & JOY_BUTTON_2) - drop = 1; + drop = TRUE; /* always update drop action */ ply->joy_drop = drop; @@ -71,6 +75,8 @@ void InitGameEngine_EM(void) { prepare_em_level(); + logic_init(); + game_initscreen(); RedrawPlayfield_EM(FALSE); @@ -88,7 +94,10 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) for (i = 0; i < MAX_PLAYERS; i++) readjoy(action[i], &ply[i]); - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y); + UpdateEngineValues(CAVE_POS_X(screen_x / TILEX), + CAVE_POS_Y(screen_y / TILEY), + CAVE_POS_X(ply[0].x), + CAVE_POS_Y(ply[0].y)); logic();