X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=c5373fdb8a0af92ed48f1995b8d0d804fe40a384;hb=HEAD;hp=37e11e1a71de19b199f5b3d9e7710c9265169282;hpb=476df02707a263f71b8b91f7c6947e8033d20f5e;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index 37e11e1a..a2bbdef9 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -45,7 +45,13 @@ struct GameInfo_EM // flags to handle bugs in and changes between different engine versions boolean use_single_button; boolean use_snap_key_bug; + boolean use_random_bug; boolean use_old_explosions; + boolean use_old_android; + boolean use_old_push_elements; + boolean use_old_push_into_acid; + boolean use_wrap_around; + boolean use_push_delay; }; struct LevelInfo_EM @@ -103,10 +109,7 @@ void em_close_all(void); void InitGfxBuffers_EM(void); void InitGameEngine_EM(void); -void GameActions_EM(byte *, boolean); - -int correctLevelPosX_EM(int); -int correctLevelPosY_EM(int); +void GameActions_EM(byte[MAX_PLAYERS]); unsigned int InitEngineRandom_EM(int);