X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=bb7008940444d93850993d21f551ecd15fa5b4e6;hb=0233176c2bf3c560162948ef0b3b4d2306b3a788;hp=4766101bbba223798c96361b7e77fd9575042749;hpb=38c98f98f536b80d9f8f2af263e2f22825ab5b2b;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index 4766101b..bb700894 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -45,7 +45,12 @@ struct GameInfo_EM // flags to handle bugs in and changes between different engine versions boolean use_single_button; boolean use_snap_key_bug; + boolean use_random_bug; boolean use_old_explosions; + boolean use_old_android; + boolean use_old_push_elements; + boolean use_old_push_into_acid; + boolean use_wrap_around; }; struct LevelInfo_EM @@ -103,7 +108,7 @@ void em_close_all(void); void InitGfxBuffers_EM(void); void InitGameEngine_EM(void); -void GameActions_EM(byte *, boolean); +void GameActions_EM(byte[MAX_PLAYERS], boolean); unsigned int InitEngineRandom_EM(int);