X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=a79a14866f545c3880544dd011375a087e27147f;hb=6b9e2be7de7ffe7020a0c47a59d717eccdccbceb;hp=550110c0b797058137dbbfd5e9d85b1a68f6f69d;hpb=b5e34de2d22082ce3c719d7502d998cfc6f2306d;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index 550110c0..a79a1486 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -6,6 +6,15 @@ // ============================================================================ #include "emerald.h" +#include "cave.h" + + +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- + +#define EM_MAX_CAVE_WIDTH CAVE_WIDTH +#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT // ---------------------------------------------------------------------------- @@ -19,30 +28,31 @@ struct GlobalInfo_EM struct GameInfo_EM { + unsigned int random; + boolean level_solved; boolean game_over; boolean any_player_moving; boolean any_player_snapping; - boolean use_single_button; - boolean use_snap_key_bug; - int last_moving_player; int last_player_direction[MAX_PLAYERS]; + + struct LOGIC *lev; + struct PLAYER *ply[MAX_PLAYERS]; + + // flags to handle bugs in and changes between different engine versions + boolean use_single_button; + boolean use_snap_key_bug; + boolean use_old_explosions; }; struct LevelInfo_EM { int file_version; - short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; - - struct LEVEL *lev; - struct PLAYER *ply[MAX_PLAYERS]; - - /* used for runtime values */ - struct GameInfo_EM *game_em; + struct CAVE *cav; }; struct GraphicInfo_EM @@ -67,17 +77,12 @@ struct GraphicInfo_EM struct EngineSnapshotInfo_EM { struct GameInfo_EM game_em; - unsigned int RandomEM; - struct LEVEL lev; + struct LOGIC lev; struct PLAYER ply[MAX_PLAYERS]; - short Array[4][EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; + + int frame; int screen_x; int screen_y; - int frame; - short **Boom; - short **Cave; - short **Next; - short **Draw; }; @@ -108,7 +113,6 @@ boolean LoadNativeLevel_EM(char *, boolean); int getFieldbufferOffsetX_EM(void); int getFieldbufferOffsetY_EM(void); -void BackToFront_EM(void); void BlitScreenToBitmap_EM(Bitmap *); void RedrawPlayfield_EM(boolean); @@ -117,7 +121,4 @@ void SaveEngineSnapshotValues_EM(void); boolean checkIfAllPlayersFitToScreen(void); -void tab_generate(void); -void tab_generate_graphics_info_em(void); - #endif // EXPORT_H