X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=837a9baf5e336c46e77c3d87bafb8609bb452e13;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hp=b9a7e4122af979aba3ce813ee9a316b5d10b726b;hpb=1d3eff06cde10309320341fa92abec5b14f1c6f6;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index b9a7e412..837a9baf 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -665,6 +665,7 @@ struct GlobalInfo_EM struct GameInfo_EM { boolean any_player_moving; + boolean any_player_snapping; int last_moving_player; int last_player_direction[MAX_PLAYERS]; }; @@ -700,7 +701,7 @@ struct GraphicInfo_EM struct EngineSnapshotInfo_EM { struct GameInfo_EM game_em; - unsigned long RandomEM; + unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; @@ -732,15 +733,14 @@ extern void InitGfxBuffers_EM(); extern void InitGameEngine_EM(); extern void GameActions_EM(byte *, boolean); -extern unsigned int InitEngineRandom_EM(long); +extern unsigned int InitEngineRandom_EM(int); extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *); +extern boolean LoadNativeLevel_EM(char *, boolean); extern void BackToFront_EM(void); extern void BlitScreenToBitmap_EM(Bitmap *); extern void RedrawPlayfield_EM(boolean); -extern void DrawGameDoorValues_EM(); extern void LoadEngineSnapshotValues_EM(); extern void SaveEngineSnapshotValues_EM();