X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=7379479f29c5a26f6b5d46c62bd3a9bef08d559c;hb=275b9308b91358f688add8aa1c47cc46d499043b;hp=e6f25b3c5bb8ef54f1ca6483be8f5dcc9fd9b5fe;hpb=ee9f14e2369b8a1991961e2559ff7bada4232bff;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index e6f25b3c..7379479f 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -8,6 +8,14 @@ #include "emerald.h" +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- + +#define EM_MAX_CAVE_WIDTH CAVE_WIDTH +#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT + + // ---------------------------------------------------------------------------- // exported structures // ---------------------------------------------------------------------------- @@ -30,19 +38,18 @@ struct GameInfo_EM int last_moving_player; int last_player_direction[MAX_PLAYERS]; + + struct LEVEL *lev; + struct PLAYER *ply[MAX_PLAYERS]; }; struct LevelInfo_EM { int file_version; - short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; - - struct LEVEL *lev; - struct PLAYER *ply[MAX_PLAYERS]; + short cave[CAVE_WIDTH][CAVE_HEIGHT]; - /* used for runtime values */ - struct GameInfo_EM *game_em; + struct LEVEL *cav; }; struct GraphicInfo_EM @@ -70,14 +77,9 @@ struct EngineSnapshotInfo_EM unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; - short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; int screen_x; int screen_y; int frame; - short **Boom; - short **Cave; - short **Next; - short **Draw; }; @@ -89,7 +91,7 @@ extern struct GlobalInfo_EM global_em_info; extern struct GameInfo_EM game_em; extern struct LevelInfo_EM native_em_level; extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8]; -extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8]; +extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8]; extern struct EngineSnapshotInfo_EM engine_snapshot_em; void em_open_all(void); @@ -108,7 +110,6 @@ boolean LoadNativeLevel_EM(char *, boolean); int getFieldbufferOffsetX_EM(void); int getFieldbufferOffsetY_EM(void); -void BackToFront_EM(void); void BlitScreenToBitmap_EM(Bitmap *); void RedrawPlayfield_EM(boolean); @@ -117,7 +118,4 @@ void SaveEngineSnapshotValues_EM(void); boolean checkIfAllPlayersFitToScreen(void); -void tab_generate(void); -void tab_generate_graphics_info_em(void); - #endif // EXPORT_H