X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=69c92d8efc418e6cd75c8f9f21d82f935e1a1c81;hb=HEAD;hp=51401e679cc582b19888ed70bdfc3a111419c10a;hpb=f57f48cdc063590f02921611aaa54a5a399c5da1;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index 51401e67..a2bbdef9 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -45,11 +45,13 @@ struct GameInfo_EM // flags to handle bugs in and changes between different engine versions boolean use_single_button; boolean use_snap_key_bug; + boolean use_random_bug; boolean use_old_explosions; boolean use_old_android; boolean use_old_push_elements; boolean use_old_push_into_acid; boolean use_wrap_around; + boolean use_push_delay; }; struct LevelInfo_EM @@ -107,7 +109,7 @@ void em_close_all(void); void InitGfxBuffers_EM(void); void InitGameEngine_EM(void); -void GameActions_EM(byte *, boolean); +void GameActions_EM(byte[MAX_PLAYERS]); unsigned int InitEngineRandom_EM(int);