X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=61e95b45451e3651b98f5e294c8abffaad05ea51;hb=5a4d8279d0af49e1db78bf1d5944098e90f56e32;hp=b9a7e4122af979aba3ce813ee9a316b5d10b726b;hpb=1d3eff06cde10309320341fa92abec5b14f1c6f6;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index b9a7e412..61e95b45 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -700,7 +700,7 @@ struct GraphicInfo_EM struct EngineSnapshotInfo_EM { struct GameInfo_EM game_em; - unsigned long RandomEM; + unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; @@ -732,15 +732,14 @@ extern void InitGfxBuffers_EM(); extern void InitGameEngine_EM(); extern void GameActions_EM(byte *, boolean); -extern unsigned int InitEngineRandom_EM(long); +extern unsigned int InitEngineRandom_EM(int); extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *); +extern boolean LoadNativeLevel_EM(char *, boolean); extern void BackToFront_EM(void); extern void BlitScreenToBitmap_EM(Bitmap *); extern void RedrawPlayfield_EM(boolean); -extern void DrawGameDoorValues_EM(); extern void LoadEngineSnapshotValues_EM(); extern void SaveEngineSnapshotValues_EM();