X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fexport.h;h=1283829754c77f85527423c44595da22ba9bce5e;hb=2851c280138444b53cf088e4e4f3e7ef8787022c;hp=5c9864a64863046a3e72ecd8cd414fb4e3519d3b;hpb=afeec80878187293b10f7dcdd6ff3c094cc97e5d;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index 5c9864a6..12838297 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -8,6 +8,14 @@ #include "emerald.h" +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- + +#define EM_MAX_CAVE_WIDTH CAVE_WIDTH +#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT + + // ---------------------------------------------------------------------------- // exported structures // ---------------------------------------------------------------------------- @@ -36,7 +44,7 @@ struct LevelInfo_EM { int file_version; - short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; + short cave[CAVE_WIDTH][CAVE_HEIGHT]; struct LEVEL *lev; struct PLAYER *ply[MAX_PLAYERS]; @@ -70,14 +78,9 @@ struct EngineSnapshotInfo_EM unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; - short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; int screen_x; int screen_y; int frame; - short **Boom; - short **Cave; - short **Next; - short **Draw; }; @@ -108,7 +111,6 @@ boolean LoadNativeLevel_EM(char *, boolean); int getFieldbufferOffsetX_EM(void); int getFieldbufferOffsetY_EM(void); -void BackToFront_EM(void); void BlitScreenToBitmap_EM(Bitmap *); void RedrawPlayfield_EM(boolean); @@ -117,7 +119,4 @@ void SaveEngineSnapshotValues_EM(void); boolean checkIfAllPlayersFitToScreen(void); -void tab_generate(void); -void tab_generate_graphics_info_em(void); - #endif // EXPORT_H