X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Femerald.h;h=d8d8c8b8ec0ce3d56396bfd902db5797b9afbb92;hb=6b9e2be7;hp=d618f7c89699cb28cc6e3990ac0b6a644638940d;hpb=3599495bc09feaadb7a4d3ce970e7ee6649b171e;p=rocksndiamonds.git diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h index d618f7c8..d8d8c8b8 100644 --- a/src/game_em/emerald.h +++ b/src/game_em/emerald.h @@ -62,10 +62,10 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ---------------------------------------------------------------------------- // definition of elements used in the Emerald Mine Club engine; // the element names (mostly) have the following properties: -// - elements that start with 'X' can be stored in a level file -// - elements that start with 'Y' indicate moving or active elements -// - elements that start with 'Z' are internal elements without graphics -// - elements that end with 'B' are the "backside" of moving elements +// - elements that start with 'X' are not animated (more or less) +// - elements that start with 'Y' are animated elements +// - elements that start with 'Z' are internal elements (without graphics) +// - elements that end with 'B' or '_blank' change to the "Xblank" element // ---------------------------------------------------------------------------- enum @@ -77,9 +77,11 @@ enum Ztank, /* internal tank/alien/bomb explosion */ Zeater, /* internal eater explosion */ Zdynamite, /* internal dynamite explosion */ + Zboom, /* explosion */ + Xchain, /* chain explosion; transition to Zboom */ Xboom_bug, /* bug explosion; transition to Zbug */ - Xboom_bomb, /* tank/alien/bomb explosion; transition to Ztank */ + Xboom_tank, /* tank/alien/bomb explosion; transition to Ztank */ Xboom_android, /* android explosion; transition to Xboom_2 */ Xboom_1, /* tile explosion; transition to Xboom_2 */ Xboom_2, /* transition to boom[] */