X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Femerald.h;h=3c79825e90a858482c42cac15d04342911603161;hb=9e54f3f605e0999f4f2d866107449c247493e957;hp=13854ac2868da25bccbf798eeec5f920d5efd532;hpb=dc394ec0acce55b93d0a79bd7990127dbad3d389;p=rocksndiamonds.git diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h index 13854ac2..3c79825e 100644 --- a/src/game_em/emerald.h +++ b/src/game_em/emerald.h @@ -48,6 +48,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // constant definitions // ---------------------------------------------------------------------------- +/* maximum cave size */ #define CAVE_WIDTH MAX_PLAYFIELD_WIDTH #define CAVE_HEIGHT MAX_PLAYFIELD_HEIGHT @@ -57,19 +58,33 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define CAVE_BUFFER_WIDTH (CAVE_WIDTH + 2 * CAVE_BUFFER_XOFFSET) #define CAVE_BUFFER_HEIGHT (CAVE_HEIGHT + 2 * CAVE_BUFFER_YOFFSET) -/* - ----------------------------------------------------------------------------- - definition of elements used in the Emerald Mine Club engine; - the element names (mostly) have the following properties: - - elements that start with 'X' can be stored in a level file - - elements that start with 'Y' indicate moving or active elements - - elements that end with 'B' are the "backside" of moving elements - ----------------------------------------------------------------------------- -*/ + +// ---------------------------------------------------------------------------- +// definition of elements used in the Emerald Mine Club engine; +// the element names (mostly) have the following properties: +// - elements that start with 'X' are not animated (more or less) +// - elements that start with 'Y' are animated elements +// - elements that start with 'Z' are internal elements (without graphics) +// - elements that end with 'B' or '_blank' change to the "Xblank" element +// ---------------------------------------------------------------------------- enum { - Xblank = 0, + Zborder, /* special code to indicate border */ + Zplayer, /* special code to indicate player */ + + Zbug, /* internal bug explosion */ + Ztank, /* internal tank/alien/bomb explosion */ + Zeater, /* internal eater explosion */ + Zdynamite, /* internal dynamite explosion */ + + Xboom_bug, /* bug explosion; transition to Zbug */ + Xboom_tank, /* tank/alien/bomb explosion; transition to Ztank */ + Xboom_android, /* android explosion; transition to Xboom_2 */ + Xboom_1, /* tile explosion; transition to Xboom_2 */ + Xboom_2, /* transition to boom[] */ + + Xblank, Xsplash_e, Xsplash_w, @@ -526,25 +541,6 @@ enum Ygrass_blank, Ydirt_blank, - Xboom_bug, /* passed from explode to synchro (linked explosion); - transition to explode_normal */ - Xboom_bomb, /* passed from explode to synchro (linked explosion); - transition to explode_normal */ - Xboom_android, /* passed from explode to synchro; - transition to boom_2 */ - Xboom_1, /* passed from explode to synchro; - transition to boom_2 */ - Xboom_2, /* transition to boom[] */ - - Znormal, /* passed from synchro to explode, only in next[]; - no picture */ - Zdynamite, /* passed from synchro to explode, only in next[]; - no picture */ - Zplayer, /* special code to indicate player; - no picture */ - Zborder, /* special code to indicate border; - no picture */ - TILE_MAX }; @@ -629,17 +625,17 @@ struct LOGIC int bottom; /* cave bottom edge */ int time; /* time remaining */ - int required; /* emeralds needed */ + int gems_needed; /* emeralds needed */ int score; /* score */ int eater_score; /* score for killing eater */ int alien_score; /* score for killing alien */ int bug_score; /* score for killing bug */ int tank_score; /* score for killing tank */ + int slurp_score; /* score for slurping alien with spring */ + int nut_score; /* score for cracking nut to emerald */ int emerald_score; /* score for collecting emerald */ int diamond_score; /* score for collecting diamond */ - int nut_score; /* score for cracking nut */ - int slurp_score; /* score for slurping alien with spring */ int dynamite_score; /* score for collecting dynamite */ int key_score; /* score for colleting key */ int lenses_score; /* score for collecting lenses */