X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Femerald.h;h=01219b9ea9726f4a9d743f70117ad05f8aced617;hb=2a4f4ada000ade47a2a04e7f7b4d1d67878a2381;hp=a74769fd9f08855bd2b788d1bab7e56d38e8644f;hpb=038fb64da88a05a91c974dc1e3b14cf4cdc69743;p=rocksndiamonds.git diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h index a74769fd..01219b9e 100644 --- a/src/game_em/emerald.h +++ b/src/game_em/emerald.h @@ -112,6 +112,15 @@ enum Xfake_acid_7, Xfake_acid_8, + Xfake_acid_1_player, /* newly added to EM engine */ + Xfake_acid_2_player, + Xfake_acid_3_player, + Xfake_acid_4_player, + Xfake_acid_5_player, + Xfake_acid_6_player, + Xfake_acid_7_player, + Xfake_acid_8_player, + Xgrass, Ygrass_nB, Ygrass_eB, @@ -620,14 +629,14 @@ enum struct PLAYER { + int num; /* player number */ int anim; + int x; int y; int prev_x; int prev_y; - int num; /* player number */ - boolean exists; /* flag if player exists in cave */ boolean alive; /* flag if player is alive */ @@ -637,13 +646,13 @@ struct PLAYER int last_move_dir; - int joy_n:1; - int joy_e:1; - int joy_s:1; - int joy_w:1; - int joy_snap:1; - int joy_drop:1; - int joy_stick:1; + boolean joy_n; + boolean joy_e; + boolean joy_s; + boolean joy_w; + boolean joy_snap; + boolean joy_drop; + boolean joy_stick; }; struct LOGIC @@ -674,34 +683,35 @@ struct LOGIC int magnify_score; /* score for collecting magnifier */ int exit_score; /* score for entering exit */ - int android_move_time; /* android move reset time */ - int android_clone_time; /* android clone reset time */ - int ball_time; /* ball reset time */ - int amoeba_time; /* amoeba speed */ - int wonderwall_time; /* wonderwall time */ - int wheel_time; /* wheel reset time */ - int wheel_x; /* wheel x pos */ - int wheel_y; /* wheel y pos */ - int lenses_time; /* lenses reset time */ - int magnify_time; /* magnify reset time */ - int wind_time; /* wind reset time */ + int android_move_time; /* reset time for android movement */ + int android_clone_time; /* reset time for android cloning */ + int ball_time; /* reset time for ball activity */ + int amoeba_time; /* amoeba growth speed */ + int wonderwall_time; /* reset time for wonderwall activity */ + int wheel_time; /* reset time for wheel activity */ + int wheel_x; /* wheel x position */ + int wheel_y; /* wheel y position */ + int lenses_time; /* reset time for lenses activity */ + int magnify_time; /* reset time for magnifier activity */ + int wind_time; /* reset time for wind activity */ int wind_direction; /* wind direction */ - int ball_random; /* ball is random flag */ - int ball_state; /* ball active flag */ - int wonderwall_state; /* wonderwall active flag */ - int wheel_cnt; /* wheel counter */ - int lenses_cnt; /* lenses counter */ - int magnify_cnt; /* magnify counter */ - int wind_cnt; /* wind time counter */ - - int android_move_cnt; /* android move counter */ - int android_clone_cnt; /* android clone counter */ - int ball_cnt; /* ball counter */ - int ball_pos; /* ball array pos counter */ - int eater_pos; /* eater array pos */ - int shine_cnt; /* shine counter for emerald/diamond */ - + boolean ball_random; /* flag if ball is random */ + boolean ball_active; /* flag if ball is already active */ + boolean wonderwall_active; /* flag if wonderwall is already active */ + + int wheel_cnt; /* counter for wheel activity */ + int lenses_cnt; /* counter for lenses activity */ + int magnify_cnt; /* counter for magnifier activity */ + int wind_cnt; /* counter for wind activity */ + int android_move_cnt; /* counter for android movement */ + int android_clone_cnt; /* counter for android cloning */ + int ball_cnt; /* counter for ball activity */ + int ball_pos; /* counter for ball array position */ + int eater_pos; /* counter for eater array position */ + int shine_cnt; /* counter for emerald/diamond shining */ + + int num_eater_arrays; /* number of eater data arrays used */ int num_ball_arrays; /* number of ball data arrays used */ int home_initial; /* number of players (initial) */ @@ -709,6 +719,8 @@ struct LOGIC /* 0 == all players at home */ boolean testmode; /* test mode */ + boolean infinite; /* flag for infinitely wide cave */ + boolean infinite_true; /* flag for truely infinitely wide cave */ boolean killed_out_of_time; /* kill player due to time out */ int exit_x, exit_y; /* kludge for playing player exit sound */