X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=bae0130c3920adcd4ed56a4e3e0ea4a0474855d5;hb=0374121b837194f4e155bec64d511afd58e11aa3;hp=6fbc4834d3c84270bfe7e1d59432e3713ea0cd4e;hpb=2b65ec99f743dde3ee41083cf89623d4d9b8740e;p=rocksndiamonds.git diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 6fbc4834..bae0130c 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -1,399 +1,476 @@ -/* 2000-08-20T09:41:18Z +/* 2007-04-04 08:33:37 * - * identify all emerald mine caves and turn them into v6 format. - * fixes illegal tiles, acid, wheel, limits times, cleans flags. - * - * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off) - * and clean up v6 caves (acid, number limits) which should(!) be inconsequential, - * but no doubt it will break some caves. + * convert intermediate cave format to internal cave structure for + * use in logic(). initializes entire internal structure. */ -#include "tile.h" -#include "level.h" - - -#if defined(TARGET_X11) - -static unsigned char remap_v6[256] = { /* filter crap for v6 */ - 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28, - 28,118,28,0,16,2,18,36,37,37,37,40,41,42,43,44,45,128,128,128,148,148,148,45,45,45, - 148,0,57,58,59,60,61,62,63,64,65,66,67,68,69,69,69,69,73,74,75,118,75,75,75,75,75, - 75,75,75,153,153,153,153,153,153,153,153,153,153,153,153,153,153,99,100,68,68,68, - 68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121,122,118,118,118, - 118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146, - 147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,165,118, - 168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188, - 189,68,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209, - 210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230, - 231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,153,153,153,153,153,153, - 153,153,153,153 -}; -static unsigned char remap_v5[256] = { /* filter crap for v5 */ - 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28, - 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45, - 45,148,0,57,58,59,60,61,62,63,64,65,66,67,68,153,153,153,153,153,153,153,153,153, - 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153, - 153,153,68,68,68,68,68,68,68,68,118,118,118,118,118,114,115,131,118,118,119,120,121, - 122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142, - 143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,153,153,153, - 153,153,153,118,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184, - 185,186,187,188,189,68,153,153,153,153,153,153,153,153,153,200,201,202,203,204,205, - 206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226, - 227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153,153,153,153, - 153,153,153,153,153,153,153,153 -}; -static unsigned char remap_v4[256] = { /* filter crap for v4 */ - 0,0,2,2,4,4,118,118,8,9,10,11,12,13,14,15,16,16,18,18,20,21,22,23,24,25,26,27,28, - 28,118,28,0,16,2,18,36,37,37,37,147,41,42,43,44,45,128,128,128,148,148,148,45,45, - 45,148,0,153,153,59,60,61,62,63,64,65,66,153,153,153,153,153,153,153,153,153,153, - 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,153, - 153,153,153,153,153,153,153,153,153,153,153,153,153,153,153,118,114,115,131,118,118, - 119,120,121,122,118,118,118,118,118,128,129,130,131,132,133,134,135,136,137,138,139, - 140,141,142,143,144,145,146,147,148,149,150,151,152,68,154,155,156,157,158,160,160, - 160,160,160,160,160,160,160,160,160,160,160,160,160,160,175,153,153,153,153,153,153, - 153,153,153,153,153,153,153,153,68,153,153,153,153,153,153,153,153,153,200,201,202, - 203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, - 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,153,153,153, - 153,153,153,153,153,153,153,153,153,153,153 -}; -static unsigned char remap_v4eater[28] = { /* filter crap for v4 */ - 128,18,2,0,4,8,16,20,28,37,41,45,130,129,131,132,133,134,135,136,146,147,175,65,66, - 64,2,18 +#include "main_em.h" + + +static const short map[CAVE_TILE_MAX] = +{ + [Cblank] = Xblank, + [Cgrass] = Xgrass, + [Cdirt] = Xdirt, + [Cplant] = Xplant, + [Cwall_1] = Xwall_1, + [Cwall_2] = Xwall_2, + [Cwall_3] = Xwall_3, + [Cwall_4] = Xwall_4, + [Croundwall_1] = Xroundwall_1, + [Croundwall_2] = Xroundwall_2, + [Croundwall_3] = Xroundwall_3, + [Croundwall_4] = Xroundwall_4, + [Csteel_1] = Xsteel_1, + [Csteel_2] = Xsteel_2, + [Csteel_3] = Xsteel_3, + [Csteel_4] = Xsteel_4, + [Candroid] = Xandroid, + [Ceater_n] = Xeater_n, + [Ceater_e] = Xeater_e, + [Ceater_s] = Xeater_s, + [Ceater_w] = Xeater_w, + [Calien] = Xalien, + [Cbug_1_n] = Xbug_1_n, + [Cbug_1_e] = Xbug_1_e, + [Cbug_1_s] = Xbug_1_s, + [Cbug_1_w] = Xbug_1_w, + [Cbug_2_n] = Xbug_2_n, + [Cbug_2_e] = Xbug_2_e, + [Cbug_2_s] = Xbug_2_s, + [Cbug_2_w] = Xbug_2_w, + [Ctank_1_n] = Xtank_1_n, + [Ctank_1_e] = Xtank_1_e, + [Ctank_1_s] = Xtank_1_s, + [Ctank_1_w] = Xtank_1_w, + [Ctank_2_n] = Xtank_2_n, + [Ctank_2_e] = Xtank_2_e, + [Ctank_2_s] = Xtank_2_s, + [Ctank_2_w] = Xtank_2_w, + [Cemerald] = Xemerald, + [Cdiamond] = Xdiamond, + [Cstone] = Xstone, + [Cbomb] = Xbomb, + [Cnut] = Xnut, + [Cspring] = Xspring, + [Cpush_emerald_e] = Xpush_emerald_e, + [Cpush_emerald_w] = Xpush_emerald_w, + [Cpush_diamond_e] = Xpush_diamond_e, + [Cpush_diamond_w] = Xpush_diamond_w, + [Cpush_stone_e] = Xpush_stone_e, + [Cpush_stone_w] = Xpush_stone_w, + [Cpush_bomb_e] = Xpush_bomb_e, + [Cpush_bomb_w] = Xpush_bomb_w, + [Cpush_nut_e] = Xpush_nut_e, + [Cpush_nut_w] = Xpush_nut_w, + [Cpush_spring_e] = Xpush_spring_e, + [Cpush_spring_w] = Xpush_spring_w, + [Cdynamite] = Xdynamite, + [Cdynamite_1] = Xdynamite_1, + [Cdynamite_2] = Xdynamite_2, + [Cdynamite_3] = Xdynamite_3, + [Cdynamite_4] = Xdynamite_4, + [Ckey_1] = Xkey_1, + [Ckey_2] = Xkey_2, + [Ckey_3] = Xkey_3, + [Ckey_4] = Xkey_4, + [Ckey_5] = Xkey_5, + [Ckey_6] = Xkey_6, + [Ckey_7] = Xkey_7, + [Ckey_8] = Xkey_8, + [Cdoor_1] = Xdoor_1, + [Cdoor_2] = Xdoor_2, + [Cdoor_3] = Xdoor_3, + [Cdoor_4] = Xdoor_4, + [Cdoor_5] = Xdoor_5, + [Cdoor_6] = Xdoor_6, + [Cdoor_7] = Xdoor_7, + [Cdoor_8] = Xdoor_8, + [Cfake_door_1] = Xfake_door_1, + [Cfake_door_2] = Xfake_door_2, + [Cfake_door_3] = Xfake_door_3, + [Cfake_door_4] = Xfake_door_4, + [Cfake_door_5] = Xfake_door_5, + [Cfake_door_6] = Xfake_door_6, + [Cfake_door_7] = Xfake_door_7, + [Cfake_door_8] = Xfake_door_8, + [Cballoon] = Xballoon, + [Cball_1] = Xball_1, + [Cball_2] = Xball_2, + [Camoeba_1] = Xamoeba_1, + [Camoeba_2] = Xamoeba_2, + [Camoeba_3] = Xamoeba_3, + [Camoeba_4] = Xamoeba_4, + [Camoeba_5] = Xamoeba_5, + [Camoeba_6] = Xamoeba_6, + [Camoeba_7] = Xamoeba_7, + [Camoeba_8] = Xamoeba_8, + [Cdrip] = Xdrip, + [Cwonderwall] = Xwonderwall, + [Cwheel] = Xwheel, + [Cswitch] = Xswitch, + [Cbumper] = Xbumper, + [Cacid_nw] = Xacid_nw, + [Cacid_ne] = Xacid_ne, + [Cacid_sw] = Xacid_sw, + [Cacid_s] = Xacid_s, + [Cacid_se] = Xacid_se, + [Cacid_1] = Xacid_1, + [Cacid_2] = Xacid_2, + [Cacid_3] = Xacid_3, + [Cacid_4] = Xacid_4, + [Cacid_5] = Xacid_5, + [Cacid_6] = Xacid_6, + [Cacid_7] = Xacid_7, + [Cacid_8] = Xacid_8, + [Cfake_acid_1] = Xfake_acid_1, + [Cfake_acid_2] = Xfake_acid_2, + [Cfake_acid_3] = Xfake_acid_3, + [Cfake_acid_4] = Xfake_acid_4, + [Cfake_acid_5] = Xfake_acid_5, + [Cfake_acid_6] = Xfake_acid_6, + [Cfake_acid_7] = Xfake_acid_7, + [Cfake_acid_8] = Xfake_acid_8, + [Cfake_blank] = Xfake_blank, + [Cfake_grass] = Xfake_grass, + [Cfake_amoeba] = Xfake_amoeba, + [Clenses] = Xlenses, + [Cmagnify] = Xmagnify, + [Csand] = Xsand, + [Csand_stone] = Xsand_stone, + [Cslide_ns] = Xslide_ns, + [Cslide_ew] = Xslide_ew, + [Cwind_n] = Xwind_n, + [Cwind_e] = Xwind_e, + [Cwind_s] = Xwind_s, + [Cwind_w] = Xwind_w, + [Cwind_any] = Xwind_any, + [Cwind_stop] = Xwind_stop, + [Cexit] = Xexit, + [Cexit_1] = Xexit_1, + [Cexit_2] = Xexit_2, + [Cexit_3] = Xexit_3, + [Cpause] = Xpause, + [Cdecor_1] = Xdecor_1, + [Cdecor_2] = Xdecor_2, + [Cdecor_3] = Xdecor_3, + [Cdecor_4] = Xdecor_4, + [Cdecor_5] = Xdecor_5, + [Cdecor_6] = Xdecor_6, + [Cdecor_7] = Xdecor_7, + [Cdecor_8] = Xdecor_8, + [Cdecor_9] = Xdecor_9, + [Cdecor_10] = Xdecor_10, + [Cdecor_11] = Xdecor_11, + [Cdecor_12] = Xdecor_12, + [Calpha_0] = Xalpha_0, + [Calpha_1] = Xalpha_1, + [Calpha_2] = Xalpha_2, + [Calpha_3] = Xalpha_3, + [Calpha_4] = Xalpha_4, + [Calpha_5] = Xalpha_5, + [Calpha_6] = Xalpha_6, + [Calpha_7] = Xalpha_7, + [Calpha_8] = Xalpha_8, + [Calpha_9] = Xalpha_9, + [Calpha_excla] = Xalpha_excla, + [Calpha_apost] = Xalpha_apost, + [Calpha_comma] = Xalpha_comma, + [Calpha_minus] = Xalpha_minus, + [Calpha_perio] = Xalpha_perio, + [Calpha_colon] = Xalpha_colon, + [Calpha_quest] = Xalpha_quest, + [Calpha_a] = Xalpha_a, + [Calpha_b] = Xalpha_b, + [Calpha_c] = Xalpha_c, + [Calpha_d] = Xalpha_d, + [Calpha_e] = Xalpha_e, + [Calpha_f] = Xalpha_f, + [Calpha_g] = Xalpha_g, + [Calpha_h] = Xalpha_h, + [Calpha_i] = Xalpha_i, + [Calpha_j] = Xalpha_j, + [Calpha_k] = Xalpha_k, + [Calpha_l] = Xalpha_l, + [Calpha_m] = Xalpha_m, + [Calpha_n] = Xalpha_n, + [Calpha_o] = Xalpha_o, + [Calpha_p] = Xalpha_p, + [Calpha_q] = Xalpha_q, + [Calpha_r] = Xalpha_r, + [Calpha_s] = Xalpha_s, + [Calpha_t] = Xalpha_t, + [Calpha_u] = Xalpha_u, + [Calpha_v] = Xalpha_v, + [Calpha_w] = Xalpha_w, + [Calpha_x] = Xalpha_x, + [Calpha_y] = Xalpha_y, + [Calpha_z] = Xalpha_z, + [Calpha_arrow_e] = Xalpha_arrow_e, + [Calpha_arrow_w] = Xalpha_arrow_w, + [Calpha_copyr] = Xalpha_copyr }; -int clean_emerald(unsigned char *src, unsigned long *length) +int map_em_element_C_to_X(int element_em_cave) { - unsigned int i; - if(*length >= 2172 && src[2106] == 255 && src[2107] == 54 && src[2108] == 48 && src[2109] == 48) { - for(i = 0; i < 2048; i++) src[i] = remap_v6[src[i]]; - for(i = 2048; i < 2084; i++) src[i] = remap_v6[src[i]]; - for(i = 2112; i < 2148; i++) src[i] = remap_v6[src[i]]; - goto v6; - } - if(*length >= 2110 && src[2106] == 255 && src[2107] == 53 && src[2108] == 48 && src[2109] == 48) { - for(i = 0; i < 2048; i++) src[i] = remap_v5[src[i]]; - for(i = 2048; i < 2084; i++) src[i] = remap_v5[src[i]]; - for(i = 2112; i < 2148; i++) src[i] = src[i - 64]; - goto v5; - } - if(*length >= 2106 && src[1983] == 116) { - for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]]; - for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for(i = 2112; i < 2148; i++) src[i] = src[i - 64]; - goto v4; - } - if(*length >= 2106 && src[0] == 241 && src[1983] == 27) { - unsigned char j = 94; - for(i = 0; i < 2106; i++) src[i] = (src[i] ^ (j += 7)) - 0x11; - src[1] = 131; - for(i = 0; i < 2048; i++) src[i] = remap_v4[src[i]]; - for(i = 2048; i < 2084; i++) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for(i = 2112; i < 2148; i++) src[i] = src[i - 64]; - goto v3; - } - return(1); /* unrecognized cave */ -v3: -v4: -v5: - src[2106] = 255; src[2107] = 54; src[2108] = 48; src[2109] = 48; /* id */ - i = src[2094] * 10; src[2110] = i >> 8; src[2111] = i; /* time */ - for(i = 2148; i < 2172; i++) src[i] = 0; - src[2159] = 128; /* ball data */ -v6: - for(i = 0; i < 2048; i++) if(src[i] == 40) break; /* fix wheel */ - for(i++; i < 2048; i++) if(src[i] == 40) src[i] = 147; - for(i = 64; i < 2048; i++) if(src[i] == 63) src[i - 64] = 101; /* fix acid */ - for(i = 2051; i < 2057; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 1 */ - for(i = 2060; i < 2066; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 2 */ - for(i = 2069; i < 2075; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 3 */ - for(i = 2078; i < 2084; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 4 */ - for(i = 2115; i < 2121; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 5 */ - for(i = 2124; i < 2130; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 6 */ - for(i = 2133; i < 2139; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 7 */ - for(i = 2142; i < 2148; i++) if(src[i] == 63) src[i - 3] = 101; /* fix acid in eater 8 */ - src[2094] = 0; /* old style time */ - src[2096] &= 7; src[src[2096] << 8 | src[2097]] = 128; /* player 1 pos */ - src[2098] &= 7; src[src[2098] << 8 | src[2099]] = 128; /* player 2 pos */ - if((src[2100] << 8 | src[2101]) > 9999) { src[2100] = 39; src[2101] = 15; } /* ameuba speed */ - if((src[2102] << 8 | src[2103]) > 9999) { src[2102] = 39; src[2103] = 15; } /* time wonderwall */ - if((src[2110] << 8 | src[2111]) > 9999) { src[2110] = 39; src[2111] = 15; } /* time */ - i = src[2149]; i &= 15; i &= -i; src[2149] = i; /* wind direction */ - if((src[2154] << 8 | src[2155]) > 9999) { src[2154] = 39; src[2155] = 15; } /* time lenses */ - if((src[2156] << 8 | src[2157]) > 9999) { src[2156] = 39; src[2157] = 15; } /* time magnify */ - src[2158] = 0; src[2159] = remap_v6[src[2159]]; /* ball object */ - if((src[2160] << 8 | src[2161]) > 9999) { src[2160] = 39; src[2161] = 15; } /* ball pause */ - src[2162] &= 129; if(src[2162] & 1) src[2163] = 0; /* ball data */ - if((src[2164] << 8 | src[2165]) > 9999) { src[2164] = 39; src[2165] = 15; } /* android move pause */ - if((src[2166] << 8 | src[2167]) > 9999) { src[2166] = 39; src[2167] = 15; } /* android clone pause */ - src[2168] &= 31; /* android data */ - - *length = 2172; /* size of v6 cave */ - return(0); -} + if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX) + { + Error(ERR_WARN, "invalid EM cave element %d", element_em_cave); -/* 2000-07-30T00:26:00Z - * - * Read emerald mine caves version 6 - * - * v4 and v5 emerald mine caves are converted to v6 (which completely supports older versions) - * - * converting to the internal format loses /significant/ information which can breaks lots of caves. - * - * major incompatibilities: - * borderless caves behave completely differently, the player no longer "warps" to the other side. - * a compile time option for spring can make it behave differently when it rolls. - * a compile time option for rolling objects (stone, nut, spring, bomb) only in eater. - * acid is always deadly even with no base beneath it. - * - * so far all below have not broken any caves: - * - * active wheel inside an eater will not function, eater explosions will not change settings. - * initial collect objects (emerald, diamond, dynamite) dont exist. - * initial rolling objects will be moved manually and made into sitting objects. - * drips always appear from dots. - * more than one thing can fall into acid at the same time. - * acid explodes when the player walks into it, rather than splashing. - * simultaneous explosions may be in a slightly different order. - * quicksand states have been reduced. - * acid base is effectively an indestructable wall now which can affect eater explosions. - * android can clone forever with a clone pause of 0 (emeralds, diamonds, nuts, stones, bombs, springs). - * - * 2001-03-12T02:46:55Z - * rolling stuff is now allowed in the cave, i didn't like making this decision. - * if BAD_ROLL is not defined, initial rolling objects are moved by hand. - * initial collect objects break some cave in elvis mine 5. - * different timing for wonderwall break some cave in exception mine 2. - * i think i'm pretty locked into always using the bad roll. *sigh* - * rolling spring is now turned into regular spring. it appears the emc editor only uses - * the force code for initially moving spring. i will follow this in my editor. - */ + return Xblank; + } -static unsigned short remap_emerald[256] = { - Xstone, Xstone, Xdiamond, Xdiamond, Xalien, Xalien, Xblank, Xblank, - Xtank_n, Xtank_e, Xtank_s, Xtank_w, Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow, - Xbomb, Xbomb, Xemerald, Xemerald, Xbug_n, Xbug_e, Xbug_s, Xbug_w, - Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow, Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat, - Xstone, Xbomb, Xdiamond, Xemerald, Xwonderwall, Xnut, Xnut, Xnut, - Xwheel, Xeater_n, Xeater_s, Xeater_w, Xeater_e, Xsand_stone, Xblank, Xblank, - Xblank, Xsand, Xsand, Xsand, Xsand_stone, Xsand_stone, Xsand_stone, Xsand, - Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s, - Xexit_1, Xexit_2, Xexit_3, Xballoon, Xplant, Xspring, Xspring, Xspring, - Xspring, Xball_1, Xball_2, Xandroid, Xblank, Xandroid, Xandroid, Xandroid, - Xandroid, Xandroid, Xandroid, Xandroid, Xandroid, Xblank, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, -#ifdef BAD_ROLL - Xblank, Xblank, Xblank, Xspring_force_w, Xspring_force_e, Xacid_1, Xacid_2, Xacid_3, - Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank, - Xblank, Xblank, Xnut_force_w, Xnut_force_e, Xsteel_1, Xblank, Xblank, Xbomb_force_w, - Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank, Xblank, Xblank, Xblank, Xblank, -#else - Xblank, Xblank, Xblank, Xspring, Xspring, Xacid_1, Xacid_2, Xacid_3, - Xacid_4, Xacid_5, Xacid_6, Xacid_7, Xacid_8, Xblank, Xblank, Xblank, - Xblank, Xblank, Xnut, Xnut, Xsteel_1, Xblank, Xblank, Xbomb, - Xbomb, Xstone, Xstone, Xblank, Xblank, Xblank, Xblank, Xblank, -#endif - Xblank, Xround_wall_1, Xgrass, Xsteel_1, Xwall_1, Xkey_1, Xkey_2, Xkey_3, - Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2, - Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, Xsand, Xacid_nw, Xacid_ne, Xacid_sw, - Xacid_se, Xfake_blank, Xameuba_1, Xameuba_2, Xameuba_3, Xameuba_4, Xexit, Xalpha_arrow_w, - Xfake_grass, Xlenses, Xmagnify, Xfake_blank, Xfake_grass, Xswitch, Xswitch, Xblank, - Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite, - Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3, - Xwind_nesw, Xwind_e, Xwind_s, Xwind_w, Xwind_n, Xdirt, Xplant, Xkey_5, - Xkey_6, Xkey_7, Xkey_8, Xdoor_5, Xdoor_6, Xdoor_7, Xdoor_8, Xbumper, - Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h, - Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p, - Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x, - Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5, - Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest, - Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, Xfake_door_7, Xfake_door_8, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, Xblank, -}; + return map[element_em_cave]; +} -void convert_emerald(unsigned char *src) +int map_em_element_X_to_C(int element_em_game) { - unsigned int x, y, temp; - - lev.width = 64; - lev.height = 32; - temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4; if(temp == 0 || temp > 9999) temp = 9999; - lev.time = temp; - lev.required = src[0x82F]; - - temp = src[0x830] << 8 | src[0x831]; - ply1.oldx = ply1.x = (temp & 63) + 1; - ply1.oldy = ply1.y = (temp >> 6 & 31) + 1; - temp = src[0x832] << 8 | src[0x833]; - ply2.oldx = ply2.x = (temp & 63) + 1; - ply2.oldy = ply2.y = (temp >> 6 & 31) + 1; - - lev.alien_score = src[0x826]; - temp = (src[0x834] << 8 | src[0x835]) * 28; if(temp > 9999) temp = 9999; - lev.ameuba_time = temp; - lev.android_move_cnt = lev.android_move_time = src[0x874] << 8 | src[0x875]; - lev.android_clone_cnt = lev.android_clone_time = src[0x876] << 8 | src[0x877]; - lev.ball_pos = 0; - lev.ball_random = src[0x872] & 1 ? 1 : 0; - lev.ball_state = src[0x872] & 128 ? 1 : 0; - lev.ball_cnt = lev.ball_time = src[0x870] << 8 | src[0x871]; - lev.bug_score = src[0x828]; - lev.diamond_score = src[0x825]; - lev.dynamite_score = src[0x82B]; - lev.eater_pos = 0; - lev.eater_score = src[0x829]; - lev.emerald_score = src[0x824]; - lev.exit_score = src[0x82D] * 8 / 5; - lev.key_score = src[0x82C]; - lev.lenses_cnt = 0; - lev.lenses_score = src[0x867]; - lev.lenses_time = src[0x86A] << 8 | src[0x86B]; - lev.magnify_cnt = 0; - lev.magnify_score = src[0x868]; - lev.magnify_time = src[0x86C] << 8 | src[0x86D]; - lev.nut_score = src[0x82A]; - lev.shine_cnt = 0; - lev.slurp_score = src[0x869]; - lev.tank_score = src[0x827]; - lev.wheel_cnt = 0; - lev.wheel_x = 1; - lev.wheel_y = 1; - lev.wheel_time = src[0x838] << 8 | src[0x839]; - lev.wind_cnt = src[0x865] & 15 ? 9999 : 0; - temp = src[0x865]; - lev.wind_direction = temp & 8 ? 0 : temp & 1 ? 1 : temp & 2 ? 2 : temp & 4 ? 3 : 0; - lev.wind_time = 9999; - lev.wonderwall_state = 0; - lev.wonderwall_time = src[0x836] << 8 | src[0x837]; - - for(x = 0; x < 9; x++) lev.eater_array[0][x] = remap_emerald[src[0x800 + x]]; - for(x = 0; x < 9; x++) lev.eater_array[1][x] = remap_emerald[src[0x809 + x]]; - for(x = 0; x < 9; x++) lev.eater_array[2][x] = remap_emerald[src[0x812 + x]]; - for(x = 0; x < 9; x++) lev.eater_array[3][x] = remap_emerald[src[0x81B + x]]; - for(x = 0; x < 9; x++) lev.eater_array[4][x] = remap_emerald[src[0x840 + x]]; - for(x = 0; x < 9; x++) lev.eater_array[5][x] = remap_emerald[src[0x849 + x]]; - for(x = 0; x < 9; x++) lev.eater_array[6][x] = remap_emerald[src[0x852 + x]]; - for(x = 0; x < 9; x++) lev.eater_array[7][x] = remap_emerald[src[0x85B + x]]; - temp = remap_emerald[src[0x86F]]; - for(y = 0; y < 8; y++) { - if(src[0x872] & 1) { - for(x = 0; x < 8; x++) lev.ball_array[y][x] = temp; - } else { - lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */ - lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */ - lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */ - lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */ - lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* south east */ - lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* south west */ - lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* north east */ - lev.ball_array[y][0] = (src[0x873] & 128) ? temp : Xblank; /* north west */ - } - } - for(temp = 0; temp < TILE_MAX; temp++) lev.android_array[temp] = Xblank; - temp = src[0x878] << 8 | src[0x879]; - if(temp & 1) { - lev.android_array[Xemerald] = lev.android_array[Xemerald_pause] = - lev.android_array[Xemerald_fall] = lev.android_array[Yemerald_sB] = - lev.android_array[Yemerald_eB] = lev.android_array[Yemerald_wB] = Xemerald; - } - if(temp & 2) { - lev.android_array[Xdiamond] = lev.android_array[Xdiamond_pause] = - lev.android_array[Xdiamond_fall] = lev.android_array[Ydiamond_sB] = - lev.android_array[Ydiamond_eB] = lev.android_array[Ydiamond_wB] = Xdiamond; - } - if(temp & 4) { - lev.android_array[Xstone] = lev.android_array[Xstone_pause] = - lev.android_array[Xstone_fall] = lev.android_array[Ystone_sB] = - lev.android_array[Ystone_eB] = lev.android_array[Ystone_wB] = Xstone; - } - if(temp & 8) { - lev.android_array[Xbomb] = lev.android_array[Xbomb_pause] = - lev.android_array[Xbomb_fall] = lev.android_array[Ybomb_sB] = - lev.android_array[Ybomb_eB] = lev.android_array[Ybomb_wB] = Xbomb; - } - if(temp & 16) { - lev.android_array[Xnut] = lev.android_array[Xnut_pause] = - lev.android_array[Xnut_fall] = lev.android_array[Ynut_sB] = - lev.android_array[Ynut_eB] = lev.android_array[Ynut_wB] = Xnut; - } - if(temp & 32) { - lev.android_array[Xtank_n] = lev.android_array[Xtank_gon] = lev.android_array[Ytank_nB] = - lev.android_array[Ytank_n_e] = lev.android_array[Ytank_n_w] = Xtank_n; - lev.android_array[Xtank_e] = lev.android_array[Xtank_goe] = lev.android_array[Ytank_eB] = - lev.android_array[Ytank_e_s] = lev.android_array[Ytank_e_n] = Xtank_e; - lev.android_array[Xtank_s] = lev.android_array[Xtank_gos] = lev.android_array[Ytank_sB] = - lev.android_array[Ytank_s_w] = lev.android_array[Ytank_s_e] = Xtank_s; - lev.android_array[Xtank_w] = lev.android_array[Xtank_gow] = lev.android_array[Ytank_wB] = - lev.android_array[Ytank_w_n] = lev.android_array[Ytank_w_s] = Xtank_w; - } - if(temp & 64) { - lev.android_array[Xeater_n] = lev.android_array[Yeater_nB] = Xeater_n; - lev.android_array[Xeater_e] = lev.android_array[Yeater_eB] = Xeater_e; - lev.android_array[Xeater_s] = lev.android_array[Yeater_sB] = Xeater_s; - lev.android_array[Xeater_w] = lev.android_array[Yeater_wB] = Xeater_w; - } - if(temp & 128) { - lev.android_array[Xbug_n] = lev.android_array[Xbug_gon] = lev.android_array[Ybug_nB] = - lev.android_array[Ybug_n_e] = lev.android_array[Ybug_n_w] = Xbug_gon; - lev.android_array[Xbug_e] = lev.android_array[Xbug_goe] = lev.android_array[Ybug_eB] = - lev.android_array[Ybug_e_s] = lev.android_array[Ybug_e_n] = Xbug_goe; - lev.android_array[Xbug_s] = lev.android_array[Xbug_gos] = lev.android_array[Ybug_sB] = - lev.android_array[Ybug_s_w] = lev.android_array[Ybug_s_e] = Xbug_gos; - lev.android_array[Xbug_w] = lev.android_array[Xbug_gow] = lev.android_array[Ybug_wB] = - lev.android_array[Ybug_w_n] = lev.android_array[Ybug_w_s] = Xbug_gow; - } - if(temp & 256) { - lev.android_array[Xalien] = lev.android_array[Xalien_pause] = - lev.android_array[Yalien_nB] = lev.android_array[Yalien_eB] = - lev.android_array[Yalien_sB] = lev.android_array[Yalien_wB] = Xalien; - } - if(temp & 512) { - lev.android_array[Xspring] = lev.android_array[Xspring_pause] = - lev.android_array[Xspring_e] = lev.android_array[Yspring_eB] = lev.android_array[Yspring_kill_eB] = - lev.android_array[Xspring_w] = lev.android_array[Yspring_wB] = lev.android_array[Yspring_kill_wB] = - lev.android_array[Xspring_fall] = lev.android_array[Yspring_sB] = Xspring; - } - if(temp & 1024) { - lev.android_array[Yballoon_nB] = lev.android_array[Yballoon_eB] = - lev.android_array[Yballoon_sB] = lev.android_array[Yballoon_wB] = - lev.android_array[Xballoon] = Xballoon; - } - if(temp & 2048) { - lev.android_array[Xdripper] = lev.android_array[XdripperB] = - lev.android_array[Xameuba_1] = lev.android_array[Xameuba_2] = - lev.android_array[Xameuba_3] = lev.android_array[Xameuba_4] = - lev.android_array[Xameuba_5] = lev.android_array[Xameuba_6] = - lev.android_array[Xameuba_7] = lev.android_array[Xameuba_8] = Xdrip_eat; - } - if(temp & 4096) { - lev.android_array[Xdynamite] = Xdynamite; - } - - for(temp = 1; temp < 2047; temp++) { - switch(src[temp]) { - case 0x24: lev.wonderwall_state = 1; lev.wonderwall_time = 9999; break; /* wonderwall */ - case 0x28: lev.wheel_x = temp & 63; lev.wheel_y = temp >> 6; lev.wheel_cnt = lev.wheel_time; break; /* wheel */ -#ifndef BAD_ROLL - case 0x63: src[temp - 1] = 0x45; src[temp] = 0x80; break; /* spring roll left */ - case 0x64: src[temp + 1] = 0x45; src[temp] = 0x80; break; /* spring roll right */ - case 0x72: src[temp - 1] = 0x25; src[temp] = 0x80; break; /* nut roll left */ - case 0x73: src[temp + 1] = 0x25; src[temp] = 0x80; break; /* nut roll right */ - case 0x77: src[temp - 1] = 0x10; src[temp] = 0x80; break; /* bomb roll left */ - case 0x78: src[temp + 1] = 0x10; src[temp] = 0x80; break; /* bomb roll right */ - case 0x79: src[temp - 1] = 0x00; src[temp] = 0x80; break; /* stone roll left */ - case 0x7A: src[temp + 1] = 0x00; src[temp] = 0x80; break; /* stone roll right */ -#endif - case 0xA3: lev.lenses_cnt = 9999; break; /* fake blank */ - case 0xA4: lev.magnify_cnt = 9999; break; /* fake grass */ - } - } - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Cave[y][x] = ZBORDER; - temp = 0; for(y = 0; y < lev.height; y++) for(x = 0; x < lev.width; x++) { - Cave[y+1][x+1] = remap_emerald[src[temp++]]; - } - if(ply1.alive) Cave[ply1.y][ply1.x] = Zplayer; - if(ply2.alive) Cave[ply2.y][ply2.x] = Zplayer; - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Next[y][x] = Cave[y][x]; - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Draw[y][x] = Cave[y][x]; + static unsigned short map_reverse[GAME_TILE_MAX]; + static boolean map_reverse_initialized = FALSE; + + if (!map_reverse_initialized) + { + int i; + + // return "Cblank" for all undefined elements in mapping array + for (i = 0; i < GAME_TILE_MAX; i++) + map_reverse[i] = Cblank; + + for (i = 0; i < CAVE_TILE_MAX; i++) + map_reverse[map[i]] = i; + + map_reverse_initialized = TRUE; + } + + if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX) + { + Error(ERR_WARN, "invalid EM game element %d", element_em_game); + + return Cblank; + } + + int element_em_cave = map_reverse[element_em_game]; + + if (element_em_cave == Cblank && element_em_game != Xblank) + Error(ERR_WARN, "unknown EM game element %d", element_em_game); + + return element_em_cave; } -#endif +void prepare_em_level(void) +{ + int i, j, x, y; + int players_left; + boolean team_mode; + + /* reset all runtime variables to their initial values */ + + game_init_cave_buffers(); + + lev.width = cav.width; + lev.height = cav.height; + + lev.left = CAVE_BUFFER_XOFFSET; + lev.top = CAVE_BUFFER_YOFFSET; + lev.right = lev.left + lev.width; + lev.bottom = lev.top + lev.height; + + if (cav.infinite) + { + /* add linked cave buffer columns for wrap-around movement */ + for (x = 0; x < lev.left; x++) + { + lev.cavecol[x] = lev.cavecol[lev.width + x]; + lev.nextcol[x] = lev.nextcol[lev.width + x]; + lev.drawcol[x] = lev.drawcol[lev.width + x]; + lev.boomcol[x] = lev.boomcol[lev.width + x]; + + lev.cavecol[lev.right + x] = lev.cavecol[lev.left + x]; + lev.nextcol[lev.right + x] = lev.nextcol[lev.left + x]; + lev.drawcol[lev.right + x] = lev.drawcol[lev.left + x]; + lev.boomcol[lev.right + x] = lev.boomcol[lev.left + x]; + } + } + + for (x = 0; x < lev.width; x++) + for (y = 0; y < lev.height; y++) + lev.cave[lev.left + x][lev.top + y] = map[cav.cave[x][y]]; + + for (x = lev.left; x < lev.right; x++) + for (y = lev.top; y < lev.bottom; y++) + lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y]; + + lev.time = cav.time_seconds; + lev.gems_needed = cav.gems_needed; + lev.score = 0; + + lev.testmode = cav.testmode; + + if (lev.testmode) + { + lev.time = 0; + lev.gems_needed = 0; + } + + lev.eater_score = cav.eater_score; + lev.alien_score = cav.alien_score; + lev.bug_score = cav.bug_score; + lev.tank_score = cav.tank_score; + lev.emerald_score = cav.emerald_score; + lev.diamond_score = cav.diamond_score; + lev.nut_score = cav.nut_score; + lev.slurp_score = cav.slurp_score; + lev.dynamite_score = cav.dynamite_score; + lev.key_score = cav.key_score; + lev.lenses_score = cav.lenses_score; + lev.magnify_score = cav.magnify_score; + lev.exit_score = cav.exit_score; + + lev.amoeba_time = cav.amoeba_time; + + lev.android_move_time = cav.android_move_time; + lev.android_move_cnt = cav.android_move_time; + + lev.android_clone_time = cav.android_clone_time; + lev.android_clone_cnt = cav.android_clone_time; + + lev.ball_time = cav.ball_time; + lev.ball_cnt = cav.ball_time; + lev.ball_active = cav.ball_active; + lev.ball_random = cav.ball_random; + lev.ball_pos = 0; + + lev.eater_pos = 0; + lev.shine_cnt = 0; + + lev.lenses_time = cav.lenses_time; + lev.lenses_cnt = cav.lenses_active ? cav.lenses_time : 0; + + lev.magnify_time = cav.magnify_time; + lev.magnify_cnt = cav.magnify_active ? cav.magnify_time : 0; + + lev.wheel_time = cav.wheel_time; + lev.wheel_cnt = cav.wheel_active ? cav.wheel_time : 0; + lev.wheel_x = cav.wheel_x; + lev.wheel_y = cav.wheel_y; + + lev.wind_time = cav.wind_time; + lev.wind_cnt = cav.wind_time; + lev.wind_direction = cav.wind_direction; + + lev.wonderwall_time = cav.wonderwall_time; + lev.wonderwall_active = cav.wonderwall_active; + + lev.killed_out_of_time = FALSE; + + lev.num_ball_arrays = cav.num_ball_arrays; + + for (i = 0; i < 8; i++) + for (j = 0; j < 9; j++) + lev.eater_array[i][j] = map[cav.eater_array[i][j]]; + + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) + lev.ball_array[i][j] = map[cav.ball_array[i][j]]; + + for (i = 0; i < GAME_TILE_MAX; i++) + lev.android_array[i] = map[cav.android_array[i]]; + + lev.home_initial = 0; + + /* check for players in this level */ + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].exists = FALSE; + ply[i].alive = FALSE; + + if (cav.player_x[i] != -1 && + cav.player_y[i] != -1) + { + ply[i].exists = TRUE; + + lev.home_initial++; + } + } + + team_mode = getTeamMode_EM(); + + if (!team_mode) + lev.home_initial = 1; + + lev.home = lev.home_initial; + players_left = lev.home_initial; + + /* assign active players */ + for (i = 0; i < MAX_PLAYERS; i++) + { + if (ply[i].exists && isActivePlayer_EM(i)) + { + if (players_left) + { + ply[i].alive = TRUE; + players_left--; + } + } + } + + /* remove inactive players */ + for (i = 0; i < MAX_PLAYERS; i++) + { + if (ply[i].exists && !ply[i].alive) + { + int x = cav.player_x[i]; + int y = cav.player_y[i]; + + lev.cave[lev.left + x][lev.top + y] = Xblank; + lev.next[lev.left + x][lev.top + y] = Xblank; + lev.draw[lev.left + x][lev.top + y] = Xblank; + } + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].num = i; + ply[i].anim = PLY_still; + + ply[i].x = cav.player_x[i] + lev.left; + ply[i].y = cav.player_y[i] + lev.top; + ply[i].prev_x = ply[i].x; + ply[i].prev_y = ply[i].y; + + ply[i].dynamite = 0; + ply[i].dynamite_cnt = 0; + ply[i].keys = 0; + + ply[i].last_move_dir = MV_NONE; + + ply[i].joy_n = FALSE; + ply[i].joy_e = FALSE; + ply[i].joy_s = FALSE; + ply[i].joy_w = FALSE; + ply[i].joy_snap = FALSE; + ply[i].joy_drop = FALSE; + ply[i].joy_stick = FALSE; + } + + // the following engine variables are initialized to version-specific values + // in function InitGameEngine() (src/game.c): + // + // - game_em.use_single_button (default: TRUE) + // - game_em.use_snap_key_bug (default: FALSE) + // - game_em.use_old_explosions (default: FALSE) + // - game_em.use_wrap_around (default: TRUE) + + game_em.level_solved = FALSE; + game_em.game_over = FALSE; + + game_em.any_player_moving = FALSE; + game_em.any_player_snapping = FALSE; + + game_em.last_moving_player = 0; /* default: first player */ + + for (i = 0; i < MAX_PLAYERS; i++) + game_em.last_player_direction[i] = MV_NONE; + + lev.exit_x = lev.exit_y = -1; /* kludge for playing player exit sound */ +}