X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=9219e19774ee95b5ddbaeaa20ba28c11aebf64a3;hb=343ecd1bed93fa862903ff981ede342825f14401;hp=5c5e79befbbfdb6fba3203b0cd79e8e6b1a5a46e;hpb=6eaf8f1f31cd229a7315063f4434389d00aa5cff;p=rocksndiamonds.git diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 5c5e79be..9219e197 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -217,7 +217,7 @@ int map_em_element_C_to_X(int element_em_cave) { if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX) { - Error(ERR_WARN, "invalid EM cave element %d", element_em_cave); + Warn("invalid EM cave element %d", element_em_cave); return Xblank; } @@ -246,7 +246,7 @@ int map_em_element_X_to_C(int element_em_game) if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX) { - Error(ERR_WARN, "invalid EM game element %d", element_em_game); + Warn("invalid EM game element %d", element_em_game); return Cblank; } @@ -254,7 +254,7 @@ int map_em_element_X_to_C(int element_em_game) int element_em_cave = map_reverse[element_em_game]; if (element_em_cave == Cblank && element_em_game != Xblank) - Error(ERR_WARN, "unknown EM game element %d", element_em_game); + Warn("unknown EM game element %d", element_em_game); return element_em_cave; } @@ -353,8 +353,8 @@ void prepare_em_level(void) lev.wheel_time = cav.wheel_time; lev.wheel_cnt = cav.wheel_active ? cav.wheel_time : 0; - lev.wheel_x = cav.wheel_x; - lev.wheel_y = cav.wheel_y; + lev.wheel_x = cav.wheel_x + lev.left; + lev.wheel_y = cav.wheel_y + lev.top; lev.wind_time = cav.wind_time; lev.wind_cnt = cav.wind_time; @@ -365,7 +365,8 @@ void prepare_em_level(void) lev.killed_out_of_time = FALSE; - lev.num_ball_arrays = cav.num_ball_arrays; + lev.num_eater_arrays = cav.num_eater_arrays; + lev.num_ball_arrays = cav.num_ball_arrays; for (i = 0; i < 8; i++) for (j = 0; j < 9; j++) @@ -460,8 +461,11 @@ void prepare_em_level(void) // // - game_em.use_single_button (default: TRUE) // - game_em.use_snap_key_bug (default: FALSE) + // - game_em.use_random_bug (default: FALSE) // - game_em.use_old_explosions (default: FALSE) // - game_em.use_old_android (default: FALSE) + // - game_em.use_old_push_elements (default: FALSE) + // - game_em.use_old_push_into_acid (default: FALSE) // - game_em.use_wrap_around (default: TRUE) game_em.level_solved = FALSE;