X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=281cd25bfec5527ba9701d61fcca6ea549fab45b;hb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6;hp=e695f3735497af8c8443d68c97a0c2f010bcd19f;hpb=d14ff3d04c44d90b4dc151fd7774946e20da0152;p=rocksndiamonds.git diff --git a/src/game_em/convert.c b/src/game_em/convert.c index e695f373..281cd25b 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -8,9 +8,7 @@ * inconsequential, but no doubt it will break some caves. */ -#include "global.h" -#include "tile.h" -#include "level.h" +#include "main_em.h" static unsigned char remap_v6[256] = @@ -151,7 +149,7 @@ int cleanup_em_level(unsigned char *src, int length) for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; } else if (length >= 2106 && - src[0] == 241 && + src[0] == 241 && /* <-- Emerald Mine I levels */ src[1983] == 27) { unsigned char j = 94; @@ -171,7 +169,7 @@ int cleanup_em_level(unsigned char *src, int length) } #if 1 else if (length >= 2106 && - src[0] == 245 && + src[0] == 245 && /* <-- Emerald Mine II levels */ src[1983] == 27) { unsigned char j = 94; @@ -188,6 +186,11 @@ int cleanup_em_level(unsigned char *src, int length) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; + + /* fix copyright sign in Emerald Mine II levels */ + for (i = 0; i < 2048; i++) + if (src[i] == 241) + src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */ } #endif else @@ -538,7 +541,7 @@ static unsigned short remap_emerald[256] = Xblank, Xblank, Xblank, Xblank, #else /* special elements added to solve compatibility problems */ - Xblank, Xblank, Xblank, Xfake_acid_1 + Xblank, Xblank, Xalpha_copyr, Xfake_acid_1 #endif }; @@ -903,6 +906,7 @@ void prepare_em_level(void) { int i, x, y; int players_left; + int num_tape_players; /* reset all runtime variables to their initial values */ @@ -969,7 +973,11 @@ void prepare_em_level(void) } } - if (!setup.team_mode) + num_tape_players = getNumActivePlayers_EM(); + + if (num_tape_players != -1) + lev.home_initial = MIN(lev.home_initial, num_tape_players); + else if (!setup.team_mode) lev.home_initial = MIN(lev.home_initial, 1); lev.home = lev.home_initial; @@ -986,7 +994,12 @@ void prepare_em_level(void) } else { - native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Xblank; + int x = ply[i].x_initial; + int y = ply[i].y_initial; + + native_em_level.cave[x][y] = Xblank; + + Cave[y][x] = Next[y][x] = Draw[y][x] = Xblank; } } } @@ -1011,4 +1024,10 @@ void prepare_em_level(void) i, ply[i].x_initial, ply[i].y_initial, ply[i].alive); #endif } + + game_em.any_player_moving = FALSE; + game_em.last_moving_player = 0; /* default: first player */ + + for (i = 0; i < MAX_PLAYERS; i++) + game_em.last_player_direction[i] = MV_NONE; }