X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=281cd25bfec5527ba9701d61fcca6ea549fab45b;hb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6;hp=2935a10123be7a50c10443820dd03d93960f52ea;hpb=d9b86b7b2ebe0b2be3926656c3bbdcd060ee5811;p=rocksndiamonds.git diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 2935a101..281cd25b 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -8,9 +8,7 @@ * inconsequential, but no doubt it will break some caves. */ -#include "global.h" -#include "tile.h" -#include "level.h" +#include "main_em.h" static unsigned char remap_v6[256] = @@ -151,7 +149,7 @@ int cleanup_em_level(unsigned char *src, int length) for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; } else if (length >= 2106 && - src[0] == 241 && + src[0] == 241 && /* <-- Emerald Mine I levels */ src[1983] == 27) { unsigned char j = 94; @@ -171,7 +169,7 @@ int cleanup_em_level(unsigned char *src, int length) } #if 1 else if (length >= 2106 && - src[0] == 245 && + src[0] == 245 && /* <-- Emerald Mine II levels */ src[1983] == 27) { unsigned char j = 94; @@ -188,6 +186,11 @@ int cleanup_em_level(unsigned char *src, int length) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; + + /* fix copyright sign in Emerald Mine II levels */ + for (i = 0; i < 2048; i++) + if (src[i] == 241) + src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */ } #endif else @@ -538,7 +541,7 @@ static unsigned short remap_emerald[256] = Xblank, Xblank, Xblank, Xblank, #else /* special elements added to solve compatibility problems */ - Xblank, Xblank, Xblank, Xfake_acid_1 + Xblank, Xblank, Xalpha_copyr, Xfake_acid_1 #endif }; @@ -970,7 +973,7 @@ void prepare_em_level(void) } } - num_tape_players = getActivePlayers_EM(); + num_tape_players = getNumActivePlayers_EM(); if (num_tape_players != -1) lev.home_initial = MIN(lev.home_initial, num_tape_players); @@ -1021,4 +1024,10 @@ void prepare_em_level(void) i, ply[i].x_initial, ply[i].y_initial, ply[i].alive); #endif } + + game_em.any_player_moving = FALSE; + game_em.last_moving_player = 0; /* default: first player */ + + for (i = 0; i < MAX_PLAYERS; i++) + game_em.last_player_direction[i] = MV_NONE; }