X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=00768b5b96a54aa3b87797426136a8a1dcc8350f;hb=6b9e2be7;hp=9b888ffce11733dff5f6825af16a24491971ee77;hpb=3e71d06e9a97be7bb8c50c76717d08e5c46e0cc8;p=rocksndiamonds.git diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 9b888ffc..00768b5b 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -1,958 +1,119 @@ -/* 2000-08-20T09:41:18Z +/* 2007-04-04 08:33:37 * - * identify all emerald mine caves and turn them into v6 format. - * fixes illegal tiles, acid, wheel, limits times, cleans flags. - * - * these tables weed out bad tiles for older caves (eg. wheel on -> wheel off) - * and clean up v6 caves (acid, number limits) which should(!) be - * inconsequential, but no doubt it will break some caves. + * convert intermediate cave format to internal cave structure for + * use in logic(). initializes entire internal structure. */ -#include "global.h" -#include "tile.h" -#include "level.h" - - -static unsigned char remap_v6[256] = -{ - /* filter crap for v6 */ - - 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, - 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128, - 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63, - - 64,65,66,67, 68,69,69,69, 69,73,74,75, 118,75,75,75, - 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,99, 100,68,68,68, 68,68,68,68, 68,118,118,118, - 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, - - 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, - 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159, - 160,161,162,163, 164,165,165,118, 168,169,170,171, 172,173,174,175, - 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,191, - - 192,193,194,195, 196,197,198,199, 200,201,202,203, 204,205,206,207, - 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223, - 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239, - 240,241,242,243, 244,245,153,153, 153,153,153,153, 153,153,153,153 -}; - -static unsigned char remap_v5[256] = -{ - /* filter crap for v5 */ - - 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, - 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128, - 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63, - - 64,65,66,67, 68,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,68,68,68,68, 68,68,68,68,118, 118,118, - 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, - - 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, - 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159, - 160,153,153,153, 153,153,153,118, 168,169,170,171, 172,173,174,175, - 176,177,178,179, 180,181,182,183, 184,185,186,187, 188,189,68,153, - - 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207, - 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223, - 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239, - 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153 -}; - -static unsigned char remap_v4[256] = -{ - /* filter crap for v4 */ - - 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, - 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128, - 128,148,148,148, 45,45,45,148, 0,153,153,59, 60,61,62,63, - - 64,65,66,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, - 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, - - 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, - 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160, - 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175, - 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153, +#include "main_em.h" - 153,153,153,153, 153,153,153,153, 200,201,202,203, 204,205,206,207, - 208,209,210,211, 212,213,214,215, 216,217,218,219, 220,221,222,223, - 224,225,226,227, 228,229,230,231, 232,233,234,235, 236,237,238,239, - 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153 -}; -static unsigned char remap_v4eater[28] = -{ - /* filter crap for v4 */ - - 128,18,2,0,4,8,16,20,28,37, - 41,45,130,129,131,132,133,134,135,136, - 146,147,175,65,66,64,2,18 -}; - -int cleanup_em_level(unsigned char *src, int length) +void prepare_em_level(void) { - int file_version = 0; - int i; - - if (length >= 2172 && - src[2106] == 255 && - src[2107] == 54 && - src[2108] == 48 && - src[2109] == 48) - { - /* ---------- this cave has V6 file format ---------- */ - file_version = FILE_VERSION_EM_V6; - - for (i = 0; i < 2048; i++) - src[i] = remap_v6[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v6[src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = remap_v6[src[i]]; - } - else if (length >= 2110 && - src[2106] == 255 && - src[2107] == 53 && - src[2108] == 48 && - src[2109] == 48) - { - /* ---------- this cave has V5 file format ---------- */ - file_version = FILE_VERSION_EM_V5; - - for (i = 0; i < 2048; i++) - src[i] = remap_v5[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v5[src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = src[i - 64]; - } -#if 0 - else if (length >= 2106) /* !!! TEST ONLY: SHOW BROKEN LEVELS !!! */ -#else - else if (length >= 2106 && - src[1983] == 116) -#endif - { - /* ---------- this cave has V4 file format ---------- */ - file_version = FILE_VERSION_EM_V4; - - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; - } - else if (length >= 2106 && - src[0] == 241 && - src[1983] == 27) - { - unsigned char j = 94; - - /* ---------- this cave has V3 file format ---------- */ - file_version = FILE_VERSION_EM_V3; - - for (i = 0; i < 2106; i++) - src[i] = (src[i] ^ (j += 7)) - 0x11; - src[1] = 131; - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = src[i - 64]; - } -#if 1 - else if (length >= 2106 && - src[0] == 245 && - src[1983] == 27) - { - unsigned char j = 94; - - /* ---------- this cave has V3 file format ---------- */ - file_version = FILE_VERSION_EM_V3; - - for (i = 0; i < 2106; i++) - src[i] = (src[i] ^ (j += 7)) - 0x11; - src[1] = 131; - for (i = 0; i < 2048; i++) - src[i] = remap_v4[src[i]]; - for (i = 2048; i < 2084; i++) - src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; - for (i = 2112; i < 2148; i++) - src[i] = src[i - 64]; - } -#endif - else - { - /* ---------- this cave has unknown file format ---------- */ - -#if 1 - printf("::: %d, %d\n", src[0], src[1983]); -#endif - - return 0; - } - - if (file_version < FILE_VERSION_EM_V6) - { - /* id */ - src[2106] = 255; - src[2107] = 54; - src[2108] = 48; - src[2109] = 48; - - /* time */ - i = src[2094] * 10; - src[2110] = i >> 8; - src[2111] = i; - - for (i = 2148; i < 2172; i++) - src[i] = 0; - - /* ball data */ - src[2159] = 128; - } - - /* ---------- at this stage, the cave data always has V6 format ---------- */ - - /* fix wheel */ - for (i = 0; i < 2048; i++) - if (src[i] == 40) - break; - for (i++; i < 2048; i++) - if (src[i] == 40) - src[i] = 147; - -#if 0 - /* fix acid */ - for (i = 64; i < 2048; i++) - if (src[i] == 63) /* replace element above 'Xacid_s' ... */ - src[i - 64] = 101; /* ... with 'Xacid_1' */ - -#else - - /* fix acid */ - for (i = 64; i < 2048; i++) - { - if (src[i] == 63) /* 'Xacid_s' (acid pool, bottom middle) */ - { - if (file_version == FILE_VERSION_EM_V4 && - i < 2048 - 64 && src[i + 64] == 63) - src[i - 64] = 255; /* replace element above with 'Xfake_acid_1' */ - else - src[i - 64] = 101; /* replace element above with 'Xacid_1' */ - } - } -#endif - - /* fix acid in eater 1 */ - for (i = 2051; i < 2057; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 2 */ - for (i = 2060; i < 2066; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 3 */ - for (i = 2069; i < 2075; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 4 */ - for (i = 2078; i < 2084; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 5 */ - for (i = 2115; i < 2121; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 6 */ - for (i = 2124; i < 2130; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 7 */ - for (i = 2133; i < 2139; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* fix acid in eater 8 */ - for (i = 2142; i < 2148; i++) - if (src[i] == 63) - src[i - 3] = 101; - - /* old style time */ - src[2094] = 0; - - /* player 1 pos */ - src[2096] &= 7; - src[src[2096] << 8 | src[2097]] = 128; - - /* player 2 pos */ - src[2098] &= 7; - src[src[2098] << 8 | src[2099]] = 128; - - /* amoeba speed */ - if ((src[2100] << 8 | src[2101]) > 9999) - { - src[2100] = 39; - src[2101] = 15; - } - - /* time wonderwall */ - if ((src[2102] << 8 | src[2103]) > 9999) - { - src[2102] = 39; - src[2103] = 15; - } - - /* time */ - if ((src[2110] << 8 | src[2111]) > 9999) - { - src[2110] = 39; - src[2111] = 15; - } - - /* wind direction */ - i = src[2149]; - i &= 15; - i &= -i; - src[2149] = i; - - /* time lenses */ - if ((src[2154] << 8 | src[2155]) > 9999) - { - src[2154] = 39; - src[2155] = 15; - } + int i, j, x, y; + int players_left; + boolean team_mode; - /* time magnify */ - if ((src[2156] << 8 | src[2157]) > 9999) - { - src[2156] = 39; - src[2157] = 15; - } + /* reset all runtime variables to their initial values */ - /* ball object */ - src[2158] = 0; - src[2159] = remap_v6[src[2159]]; + game_init_cave_buffers(); - /* ball pause */ - if ((src[2160] << 8 | src[2161]) > 9999) - { - src[2160] = 39; - src[2161] = 15; - } + lev.width = cav.width; + lev.height = cav.height; - /* ball data */ - src[2162] &= 129; - if (src[2162] & 1) - src[2163] = 0; + lev.left = CAVE_BUFFER_XOFFSET; + lev.top = CAVE_BUFFER_YOFFSET; + lev.right = lev.left + lev.width; + lev.bottom = lev.top + lev.height; - /* android move pause */ - if ((src[2164] << 8 | src[2165]) > 9999) + /* add linked cave buffer columns for wrap-around movement */ + for (x = 0; x < lev.left; x++) { - src[2164] = 39; - src[2165] = 15; - } + lev.cavecol[x] = lev.cavecol[lev.width + x]; + lev.nextcol[x] = lev.nextcol[lev.width + x]; + lev.drawcol[x] = lev.drawcol[lev.width + x]; + lev.boomcol[x] = lev.boomcol[lev.width + x]; - /* android clone pause */ - if ((src[2166] << 8 | src[2167]) > 9999) - { - src[2166] = 39; - src[2167] = 15; + lev.cavecol[lev.right + x] = lev.cavecol[lev.left + x]; + lev.nextcol[lev.right + x] = lev.nextcol[lev.left + x]; + lev.drawcol[lev.right + x] = lev.drawcol[lev.left + x]; + lev.boomcol[lev.right + x] = lev.boomcol[lev.left + x]; } - /* android data */ - src[2168] &= 31; - - /* size of v6 cave */ - length = 2172; - -#if 1 - if (options.debug) - printf("::: EM level file version: %d\n", file_version); -#endif - - return file_version; -} - -/* 2000-07-30T00:26:00Z - * - * Read emerald mine caves version 6 - * - * v4 and v5 emerald mine caves are converted to v6 (which completely supports - * older versions) - * - * converting to the internal format loses /significant/ information which can - * break lots of caves. - * - * major incompatibilities: - * - borderless caves behave completely differently, the player no longer - * "warps" to the other side. - * - a compile time option for spring can make it behave differently when it - * rolls. - * - a compile time option for rolling objects (stone, nut, spring, bomb) only - * in eater. - * - acid is always deadly even with no base beneath it (this breaks cave 0 in - * downunder mine 16) - * - * so far all below have not broken any caves: - * - * - active wheel inside an eater will not function, eater explosions will not - * change settings. - * - initial collect objects (emerald, diamond, dynamite) don't exist. - * - initial rolling objects will be moved manually and made into sitting - * objects. - * - drips always appear from dots. - * - more than one thing can fall into acid at the same time. - * - acid explodes when the player walks into it, rather than splashing. - * - simultaneous explosions may be in a slightly different order. - * - quicksand states have been reduced. - * - acid base is effectively an indestructable wall now which can affect eater - * explosions. - * - android can clone forever with a clone pause of 0 (emeralds, diamonds, - * nuts, stones, bombs, springs). - * - * 2001-03-12T02:46:55Z - * - rolling stuff is now allowed in the cave, i didn't like making this - * decision. - * - if BAD_ROLL is not defined, initial rolling objects are moved by hand. - * - initial collect objects break some cave in elvis mine 5. - * - different timing for wonderwall break some cave in exception mine 2. - * - i think i'm pretty locked into always using the bad roll. *sigh* - * - rolling spring is now turned into regular spring. it appears the emc - * editor only uses the force code for initially moving spring. i will - * follow this in my editor. - */ - -static unsigned short remap_emerald[256] = -{ - Xstone, Xstone, Xdiamond, Xdiamond, - Xalien, Xalien, Xblank, Xblank, - Xtank_n, Xtank_e, Xtank_s, Xtank_w, - Xtank_gon, Xtank_goe, Xtank_gos, Xtank_gow, - - Xbomb, Xbomb, Xemerald, Xemerald, - Xbug_n, Xbug_e, Xbug_s, Xbug_w, - Xbug_gon, Xbug_goe, Xbug_gos, Xbug_gow, - Xdrip_eat, Xdrip_eat, Xdrip_eat, Xdrip_eat, - - Xstone, Xbomb, Xdiamond, Xemerald, - Xwonderwall, Xnut, Xnut, Xnut, - Xwheel, Xeater_n, Xeater_s, Xeater_w, - Xeater_e, Xsand_stone, Xblank, Xblank, - - Xblank, Xsand, Xsand, Xsand, - Xsand_stone, Xsand_stone, Xsand_stone, Xsand, - Xstone, Xgrow_ew, Xgrow_ns, Xdynamite_1, - Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s, - - Xexit_1, Xexit_2, Xexit_3, Xballoon, - Xplant, Xspring, Xspring, Xspring, - Xspring, Xball_1, Xball_2, Xandroid, - Xblank, Xandroid, Xandroid, Xandroid, - - Xandroid, Xandroid, Xandroid, Xandroid, - Xandroid, Xblank, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, - -#ifdef BAD_ROLL - - Xblank, Xblank, Xblank, Xspring_force_w, - Xspring_force_e, Xacid_1, Xacid_2, Xacid_3, - Xacid_4, Xacid_5, Xacid_6, Xacid_7, - Xacid_8, Xblank, Xblank, Xblank, - - Xblank, Xblank, Xnut_force_w, Xnut_force_e, - Xsteel_1, Xblank, Xblank, Xbomb_force_w, - Xbomb_force_e, Xstone_force_w, Xstone_force_e, Xblank, - Xblank, Xblank, Xblank, Xblank, - -#else - - Xblank, Xblank, Xblank, Xspring, - Xspring, Xacid_1, Xacid_2, Xacid_3, - Xacid_4, Xacid_5, Xacid_6, Xacid_7, - Xacid_8, Xblank, Xblank, Xblank, - - Xblank, Xblank, Xnut, Xnut, - Xsteel_1, Xblank, Xblank, Xbomb, - Xbomb, Xstone, Xstone, Xblank, - Xblank, Xblank, Xblank, Xblank, - -#endif - - Xblank, Xround_wall_1, Xgrass, Xsteel_1, - Xwall_1, Xkey_1, Xkey_2, Xkey_3, - Xkey_4, Xdoor_1, Xdoor_2, Xdoor_3, - Xdoor_4, Xdripper, Xfake_door_1, Xfake_door_2, - - Xfake_door_3, Xfake_door_4, Xwonderwall, Xwheel, - Xsand, Xacid_nw, Xacid_ne, Xacid_sw, - Xacid_se, Xfake_blank, Xamoeba_1, Xamoeba_2, - Xamoeba_3, Xamoeba_4, Xexit, Xalpha_arrow_w, + for (x = 0; x < lev.width; x++) + for (y = 0; y < lev.height; y++) + lev.cave[lev.left + x][lev.top + y] = cav.cave[x][y]; - Xfake_grass, Xlenses, Xmagnify, Xfake_blank, - Xfake_grass, Xswitch, Xswitch, Xblank, - Xdecor_8, Xdecor_9, Xdecor_10, Xdecor_5, - Xalpha_comma, Xalpha_quote, Xalpha_minus, Xdynamite, + for (x = lev.left; x < lev.right; x++) + for (y = lev.top; y < lev.bottom; y++) + lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y]; - Xsteel_3, Xdecor_6, Xdecor_7, Xsteel_2, - Xround_wall_2, Xdecor_2, Xdecor_4, Xdecor_3, - Xwind_nesw, Xwind_e, Xwind_s, Xwind_w, - Xwind_n, Xdirt, Xplant, Xkey_5, - - Xkey_6, Xkey_7, Xkey_8, Xdoor_5, - Xdoor_6, Xdoor_7, Xdoor_8, Xbumper, - Xalpha_a, Xalpha_b, Xalpha_c, Xalpha_d, - Xalpha_e, Xalpha_f, Xalpha_g, Xalpha_h, - - Xalpha_i, Xalpha_j, Xalpha_k, Xalpha_l, - Xalpha_m, Xalpha_n, Xalpha_o, Xalpha_p, - Xalpha_q, Xalpha_r, Xalpha_s, Xalpha_t, - Xalpha_u, Xalpha_v, Xalpha_w, Xalpha_x, - - Xalpha_y, Xalpha_z, Xalpha_0, Xalpha_1, - Xalpha_2, Xalpha_3, Xalpha_4, Xalpha_5, - Xalpha_6, Xalpha_7, Xalpha_8, Xalpha_9, - Xalpha_perio, Xalpha_excla, Xalpha_colon, Xalpha_quest, - - Xalpha_arrow_e, Xdecor_1, Xfake_door_5, Xfake_door_6, - Xfake_door_7, Xfake_door_8, Xblank, Xblank, - Xblank, Xblank, Xblank, Xblank, -#if 0 - Xblank, Xblank, Xblank, Xblank, -#else - /* special elements added to solve compatibility problems */ - Xblank, Xblank, Xblank, Xfake_acid_1 -#endif -}; - -void convert_em_level(unsigned char *src, int file_version) -{ - static int eater_offset[8] = - { - 0x800, 0x809, 0x812, 0x81B, 0x840, 0x849, 0x852, 0x85B - }; - int i, x, y, temp; - -#if 1 - lev.time_seconds = src[0x83E] << 8 | src[0x83F]; - if (lev.time_seconds > 9999) - lev.time_seconds = 9999; -#else - temp = ((src[0x83E] << 8 | src[0x83F]) * 25 + 3) / 4; - if (temp == 0 || temp > 9999) - temp = 9999; - lev.time_initial = temp; -#endif + lev.time = cav.time_seconds; + lev.gems_needed = cav.gems_needed; + lev.score = 0; - lev.required_initial = src[0x82F]; + lev.eater_score = cav.eater_score; + lev.alien_score = cav.alien_score; + lev.bug_score = cav.bug_score; + lev.tank_score = cav.tank_score; + lev.emerald_score = cav.emerald_score; + lev.diamond_score = cav.diamond_score; + lev.nut_score = cav.nut_score; + lev.slurp_score = cav.slurp_score; + lev.dynamite_score = cav.dynamite_score; + lev.key_score = cav.key_score; + lev.lenses_score = cav.lenses_score; + lev.magnify_score = cav.magnify_score; + lev.exit_score = cav.exit_score; + + lev.amoeba_time = cav.amoeba_time; + + lev.android_move_time = cav.android_move_time; + lev.android_move_cnt = cav.android_move_time; + + lev.android_clone_time = cav.android_clone_time; + lev.android_clone_cnt = cav.android_clone_time; + + lev.ball_time = cav.ball_time; + lev.ball_cnt = cav.ball_time; + lev.ball_state = cav.ball_state; + lev.ball_random = cav.ball_random; + lev.ball_pos = 0; - for (i = 0; i < 2; i++) - { - temp = src[0x830 + i * 2] << 8 | src[0x831 + i * 2]; - ply[i].x_initial = (temp & 63) + 1; - ply[i].y_initial = (temp >> 6 & 31) + 1; - } + lev.eater_pos = 0; + lev.shine_cnt = 0; - temp = (src[0x834] << 8 | src[0x835]) * 28; - if (temp > 9999) - temp = 9999; - lev.amoeba_time = temp; + lev.lenses_time = cav.lenses_time; + lev.lenses_cnt = cav.lenses_cnt; - lev.android_move_time = src[0x874] << 8 | src[0x875]; - lev.android_clone_time = src[0x876] << 8 | src[0x877]; + lev.magnify_time = cav.magnify_time; + lev.magnify_cnt = cav.magnify_cnt; - lev.ball_random = src[0x872] & 1 ? 1 : 0; - lev.ball_state_initial = src[0x872] & 128 ? 1 : 0; - lev.ball_time = src[0x870] << 8 | src[0x871]; + lev.wheel_time = cav.wheel_time; + lev.wheel_cnt = cav.wheel_cnt; + lev.wheel_x = cav.wheel_x; + lev.wheel_y = cav.wheel_y; - lev.emerald_score = src[0x824]; - lev.diamond_score = src[0x825]; - lev.alien_score = src[0x826]; - lev.tank_score = src[0x827]; - lev.bug_score = src[0x828]; - lev.eater_score = src[0x829]; - lev.nut_score = src[0x82A]; - lev.dynamite_score = src[0x82B]; - lev.key_score = src[0x82C]; - lev.exit_score = src[0x82D] * 8 / 5; - lev.lenses_score = src[0x867]; - lev.magnify_score = src[0x868]; - lev.slurp_score = src[0x869]; + lev.wind_time = cav.wind_time; + lev.wind_cnt = cav.wind_cnt; + lev.wind_direction = cav.wind_direction; - lev.lenses_time = src[0x86A] << 8 | src[0x86B]; - lev.magnify_time = src[0x86C] << 8 | src[0x86D]; - lev.wheel_time = src[0x838] << 8 | src[0x839]; + lev.wonderwall_time = cav.wonderwall_time; + lev.wonderwall_state = cav.wonderwall_state; - lev.wind_cnt_initial = src[0x865] & 15 ? lev.wind_time : 0; - temp = src[0x865]; - lev.wind_direction_initial = (temp & 8 ? 0 : - temp & 1 ? 1 : - temp & 2 ? 2 : - temp & 4 ? 3 : 0); + lev.killed_out_of_time = FALSE; - lev.wonderwall_time_initial = src[0x836] << 8 | src[0x837]; + lev.num_ball_arrays = cav.num_ball_arrays; for (i = 0; i < 8; i++) - for (x = 0; x < 9; x++) - lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]]; - - temp = remap_emerald[src[0x86F]]; - for (y = 0; y < 8; y++) - { - if (src[0x872] & 1) - { - for (x = 0; x < 8; x++) - lev.ball_array[y][x] = temp; - } - else - { - lev.ball_array[y][1] = (src[0x873] & 1) ? temp : Xblank; /* north */ - lev.ball_array[y][6] = (src[0x873] & 2) ? temp : Xblank; /* south */ - lev.ball_array[y][3] = (src[0x873] & 4) ? temp : Xblank; /* west */ - lev.ball_array[y][4] = (src[0x873] & 8) ? temp : Xblank; /* east */ - lev.ball_array[y][7] = (src[0x873] & 16) ? temp : Xblank; /* southeast */ - lev.ball_array[y][5] = (src[0x873] & 32) ? temp : Xblank; /* southwest */ - lev.ball_array[y][2] = (src[0x873] & 64) ? temp : Xblank; /* northeast */ - lev.ball_array[y][0] = (src[0x873] & 128)? temp : Xblank; /* northwest */ - } - } - - temp = src[0x878] << 8 | src[0x879]; - - if (temp & 1) - { - lev.android_array[Xemerald] = Xemerald; - lev.android_array[Xemerald_pause] = Xemerald; - lev.android_array[Xemerald_fall] = Xemerald; - lev.android_array[Yemerald_sB] = Xemerald; - lev.android_array[Yemerald_eB] = Xemerald; - lev.android_array[Yemerald_wB] = Xemerald; - } - - if (temp & 2) - { - lev.android_array[Xdiamond] = Xdiamond; - lev.android_array[Xdiamond_pause] = Xdiamond; - lev.android_array[Xdiamond_fall] = Xdiamond; - lev.android_array[Ydiamond_sB] = Xdiamond; - lev.android_array[Ydiamond_eB] = Xdiamond; - lev.android_array[Ydiamond_wB] = Xdiamond; - } - - if (temp & 4) - { - lev.android_array[Xstone] = Xstone; - lev.android_array[Xstone_pause] = Xstone; - lev.android_array[Xstone_fall] = Xstone; - lev.android_array[Ystone_sB] = Xstone; - lev.android_array[Ystone_eB] = Xstone; - lev.android_array[Ystone_wB] = Xstone; - } - - if (temp & 8) - { - lev.android_array[Xbomb] = Xbomb; - lev.android_array[Xbomb_pause] = Xbomb; - lev.android_array[Xbomb_fall] = Xbomb; - lev.android_array[Ybomb_sB] = Xbomb; - lev.android_array[Ybomb_eB] = Xbomb; - lev.android_array[Ybomb_wB] = Xbomb; - } - - if (temp & 16) - { - lev.android_array[Xnut] = Xnut; - lev.android_array[Xnut_pause] = Xnut; - lev.android_array[Xnut_fall] = Xnut; - lev.android_array[Ynut_sB] = Xnut; - lev.android_array[Ynut_eB] = Xnut; - lev.android_array[Ynut_wB] = Xnut; - } - - if (temp & 32) - { - lev.android_array[Xtank_n] = Xtank_n; - lev.android_array[Xtank_gon] = Xtank_n; - lev.android_array[Ytank_nB] = Xtank_n; - lev.android_array[Ytank_n_e] = Xtank_n; - lev.android_array[Ytank_n_w] = Xtank_n; - - lev.android_array[Xtank_e] = Xtank_e; - lev.android_array[Xtank_goe] = Xtank_e; - lev.android_array[Ytank_eB] = Xtank_e; - lev.android_array[Ytank_e_s] = Xtank_e; - lev.android_array[Ytank_e_n] = Xtank_e; - - lev.android_array[Xtank_s] = Xtank_s; - lev.android_array[Xtank_gos] = Xtank_s; - lev.android_array[Ytank_sB] = Xtank_s; - lev.android_array[Ytank_s_w] = Xtank_s; - lev.android_array[Ytank_s_e] = Xtank_s; - - lev.android_array[Xtank_w] = Xtank_w; - lev.android_array[Xtank_gow] = Xtank_w; - lev.android_array[Ytank_wB] = Xtank_w; - lev.android_array[Ytank_w_n] = Xtank_w; - lev.android_array[Ytank_w_s] = Xtank_w; - } - - if (temp & 64) - { - lev.android_array[Xeater_n] = Xeater_n; - lev.android_array[Yeater_nB] = Xeater_n; + for (j = 0; j < 9; j++) + lev.eater_array[i][j] = cav.eater_array[i][j]; - lev.android_array[Xeater_e] = Xeater_e; - lev.android_array[Yeater_eB] = Xeater_e; - - lev.android_array[Xeater_s] = Xeater_s; - lev.android_array[Yeater_sB] = Xeater_s; - - lev.android_array[Xeater_w] = Xeater_w; - lev.android_array[Yeater_wB] = Xeater_w; - } - - if (temp & 128) - { - lev.android_array[Xbug_n] = Xbug_gon; - lev.android_array[Xbug_gon] = Xbug_gon; - lev.android_array[Ybug_nB] = Xbug_gon; - lev.android_array[Ybug_n_e] = Xbug_gon; - lev.android_array[Ybug_n_w] = Xbug_gon; - - lev.android_array[Xbug_e] = Xbug_goe; - lev.android_array[Xbug_goe] = Xbug_goe; - lev.android_array[Ybug_eB] = Xbug_goe; - lev.android_array[Ybug_e_s] = Xbug_goe; - lev.android_array[Ybug_e_n] = Xbug_goe; - - lev.android_array[Xbug_s] = Xbug_gos; - lev.android_array[Xbug_gos] = Xbug_gos; - lev.android_array[Ybug_sB] = Xbug_gos; - lev.android_array[Ybug_s_w] = Xbug_gos; - lev.android_array[Ybug_s_e] = Xbug_gos; - - lev.android_array[Xbug_w] = Xbug_gow; - lev.android_array[Xbug_gow] = Xbug_gow; - lev.android_array[Ybug_wB] = Xbug_gow; - lev.android_array[Ybug_w_n] = Xbug_gow; - lev.android_array[Ybug_w_s] = Xbug_gow; - } - - if (temp & 256) - { - lev.android_array[Xalien] = Xalien; - lev.android_array[Xalien_pause] = Xalien; - lev.android_array[Yalien_nB] = Xalien; - lev.android_array[Yalien_eB] = Xalien; - lev.android_array[Yalien_sB] = Xalien; - lev.android_array[Yalien_wB] = Xalien; - } - - if (temp & 512) - { - lev.android_array[Xspring] = Xspring; - lev.android_array[Xspring_pause] = Xspring; - lev.android_array[Xspring_e] = Xspring; - lev.android_array[Yspring_eB] = Xspring; - lev.android_array[Yspring_kill_eB] = Xspring; - lev.android_array[Xspring_w] = Xspring; - lev.android_array[Yspring_wB] = Xspring; - lev.android_array[Yspring_kill_wB] = Xspring; - lev.android_array[Xspring_fall] = Xspring; - lev.android_array[Yspring_sB] = Xspring; - } - - if (temp & 1024) - { - lev.android_array[Yballoon_nB] = Xballoon; - lev.android_array[Yballoon_eB] = Xballoon; - lev.android_array[Yballoon_sB] = Xballoon; - lev.android_array[Yballoon_wB] = Xballoon; - lev.android_array[Xballoon] = Xballoon; - } - - if (temp & 2048) - { - lev.android_array[Xdripper] = Xdrip_eat; - lev.android_array[XdripperB] = Xdrip_eat; - lev.android_array[Xamoeba_1] = Xdrip_eat; - lev.android_array[Xamoeba_2] = Xdrip_eat; - lev.android_array[Xamoeba_3] = Xdrip_eat; - lev.android_array[Xamoeba_4] = Xdrip_eat; - lev.android_array[Xamoeba_5] = Xdrip_eat; - lev.android_array[Xamoeba_6] = Xdrip_eat; - lev.android_array[Xamoeba_7] = Xdrip_eat; - lev.android_array[Xamoeba_8] = Xdrip_eat; - } - - if (temp & 4096) - { - lev.android_array[Xdynamite] = Xdynamite; - } - - for (temp = 1; temp < 2047; temp++) - { - switch (src[temp]) - { - case 0x24: /* wonderwall */ - lev.wonderwall_state_initial = 1; - lev.wonderwall_time_initial = 9999; - break; - - case 0x28: /* wheel */ - lev.wheel_x_initial = temp & 63; - lev.wheel_y_initial = temp >> 6; - lev.wheel_cnt_initial = lev.wheel_time; - break; - -#ifndef BAD_ROLL - case 0x63: /* spring roll left */ - src[temp - 1] = 0x45; - src[temp] = 0x80; - break; - - case 0x64: /* spring roll right */ - src[temp + 1] = 0x45; - src[temp] = 0x80; - break; - - case 0x72: /* nut roll left */ - src[temp - 1] = 0x25; - src[temp] = 0x80; - break; - - case 0x73: /* nut roll right */ - src[temp + 1] = 0x25; - src[temp] = 0x80; - break; - - case 0x77: /* bomb roll left */ - src[temp - 1] = 0x10; - src[temp] = 0x80; - break; - - case 0x78: /* bomb roll right */ - src[temp + 1] = 0x10; - src[temp] = 0x80; - break; - - case 0x79: /* stone roll left */ - src[temp - 1] = 0x00; - src[temp] = 0x80; - break; - - case 0x7A: /* stone roll right */ - src[temp + 1] = 0x00; - src[temp] = 0x80; - break; -#endif - - case 0xA3: /* fake blank */ - lev.lenses_cnt_initial = 9999; - break; - - case 0xA4: /* fake grass */ - lev.magnify_cnt_initial = 9999; - break; - } - } - - /* first fill the complete playfield with the default border element */ - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - native_em_level.cave[x][y] = ZBORDER; - - /* then copy the real level contents from level file into the playfield */ - temp = 0; - for (y = 0; y < lev.height; y++) - for (x = 0; x < lev.width; x++) - native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]]; - - /* at last, set the two players at their positions in the playfield */ - /* (native EM[C] levels always have exactly two players in a level) */ -#if 1 - for (i = 0; i < 2; i++) - native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer; -#else - for (i = 0; i < 2; i++) - if (ply[i].alive_initial) - native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer; -#endif - - native_em_level.file_version = file_version; -} - -void prepare_em_level(void) -{ - int i, x, y; - int players_left; - int num_tape_players; - - /* reset all runtime variables to their initial values */ - - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Cave[y][x] = native_em_level.cave[x][y]; - - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Next[y][x] = Cave[y][x]; - - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Draw[y][x] = Cave[y][x]; - -#if 1 - lev.time_initial = lev.time_seconds; -#else - lev.time_initial = (lev.time_seconds * 50 + 7) / 8; -#endif - lev.time = lev.time_initial; - - lev.required = lev.required_initial; - lev.score = 0; - - lev.android_move_cnt = lev.android_move_time; - lev.android_clone_cnt = lev.android_clone_time; - - lev.ball_pos = 0; - lev.ball_state = lev.ball_state_initial; - lev.ball_cnt = lev.ball_time; - - lev.eater_pos = 0; - lev.shine_cnt = 0; - - lev.lenses_cnt = lev.lenses_cnt_initial; - lev.magnify_cnt = lev.magnify_cnt_initial; - - lev.wheel_cnt = lev.wheel_cnt_initial; - lev.wheel_x = lev.wheel_x_initial; - lev.wheel_y = lev.wheel_y_initial; - - lev.wind_direction = lev.wind_direction_initial; - lev.wind_cnt = lev.wind_cnt_initial; - - lev.wonderwall_state = lev.wonderwall_state_initial; - lev.wonderwall_time = lev.wonderwall_time_initial; + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) + lev.ball_array[i][j] = cav.ball_array[i][j]; - lev.killed_out_of_time = FALSE; + for (i = 0; i < TILE_MAX; i++) + lev.android_array[i] = cav.android_array[i]; /* determine number of players in this level */ lev.home_initial = 0; @@ -962,7 +123,8 @@ void prepare_em_level(void) ply[i].exists = 0; ply[i].alive_initial = FALSE; - if (ply[i].x_initial > 0 && ply[i].y_initial > 0) + if (cav.player_x[i] != -1 && + cav.player_y[i] != -1) { ply[i].exists = 1; @@ -970,12 +132,10 @@ void prepare_em_level(void) } } - num_tape_players = getActivePlayers_EM(); + team_mode = getTeamMode_EM(); - if (num_tape_players != -1) - lev.home_initial = MIN(lev.home_initial, num_tape_players); - else if (!setup.team_mode) - lev.home_initial = MIN(lev.home_initial, 1); + if (!team_mode) + lev.home_initial = 1; lev.home = lev.home_initial; players_left = lev.home_initial; @@ -991,12 +151,12 @@ void prepare_em_level(void) } else { - int x = ply[i].x_initial; - int y = ply[i].y_initial; - - native_em_level.cave[x][y] = Xblank; + int x = cav.player_x[i]; + int y = cav.player_y[i]; - Cave[y][x] = Next[y][x] = Draw[y][x] = Xblank; + lev.cave[lev.left + x][lev.top + y] = Xblank; + lev.next[lev.left + x][lev.top + y] = Xblank; + lev.draw[lev.left + x][lev.top + y] = Xblank; } } } @@ -1009,22 +169,31 @@ void prepare_em_level(void) ply[i].dynamite_cnt = 0; ply[i].keys = 0; ply[i].anim = 0; - ply[i].oldx = ply[i].x = ply[i].x_initial; - ply[i].oldy = ply[i].y = ply[i].y_initial; + ply[i].oldx = ply[i].x = cav.player_x[i] + lev.left; + ply[i].oldy = ply[i].y = cav.player_y[i] + lev.top; ply[i].last_move_dir = MV_NONE; ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0; ply[i].joy_snap = ply[i].joy_drop = 0; ply[i].joy_stick = ply[i].joy_spin = 0; - -#if 0 - printf("player %d: x/y == %d/%d, alive == %d\n", - i, ply[i].x_initial, ply[i].y_initial, ply[i].alive); -#endif } + // the following engine variables are initialized to version-specific values + // in function InitGameEngine() (src/game.c): + // + // - game_em.use_single_button (default: TRUE) + // - game_em.use_snap_key_bug (default: FALSE) + // - game_em.use_old_explosions (default: FALSE) + + game_em.level_solved = FALSE; + game_em.game_over = FALSE; + game_em.any_player_moving = FALSE; + game_em.any_player_snapping = FALSE; + game_em.last_moving_player = 0; /* default: first player */ for (i = 0; i < MAX_PLAYERS; i++) game_em.last_player_direction[i] = MV_NONE; + + lev.exit_x = lev.exit_y = -1; /* kludge for playing player exit sound */ }