X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fconvert.c;h=00768b5b96a54aa3b87797426136a8a1dcc8350f;hb=6b9e2be7;hp=581c93eec2baf21fa797f2269a1afff8e74a29d7;hpb=b458e5d5c416af09939734766095965aedabfe0d;p=rocksndiamonds.git diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 581c93ee..00768b5b 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -9,7 +9,7 @@ void prepare_em_level(void) { - int i, x, y; + int i, j, x, y; int players_left; boolean team_mode; @@ -17,6 +17,9 @@ void prepare_em_level(void) game_init_cave_buffers(); + lev.width = cav.width; + lev.height = cav.height; + lev.left = CAVE_BUFFER_XOFFSET; lev.top = CAVE_BUFFER_YOFFSET; lev.right = lev.left + lev.width; @@ -38,43 +41,80 @@ void prepare_em_level(void) for (x = 0; x < lev.width; x++) for (y = 0; y < lev.height; y++) - lev.cave[lev.left + x][lev.top + y] = native_em_level.cave[x][y]; + lev.cave[lev.left + x][lev.top + y] = cav.cave[x][y]; for (x = lev.left; x < lev.right; x++) for (y = lev.top; y < lev.bottom; y++) lev.next[x][y] = lev.draw[x][y] = lev.cave[x][y]; - lev.time_initial = lev.time_seconds; - lev.time = lev.time_initial; - - lev.required = lev.required_initial; + lev.time = cav.time_seconds; + lev.gems_needed = cav.gems_needed; lev.score = 0; - lev.android_move_cnt = lev.android_move_time; - lev.android_clone_cnt = lev.android_clone_time; - - lev.ball_pos = 0; - lev.ball_state = lev.ball_state_initial; - lev.ball_cnt = lev.ball_time; + lev.eater_score = cav.eater_score; + lev.alien_score = cav.alien_score; + lev.bug_score = cav.bug_score; + lev.tank_score = cav.tank_score; + lev.emerald_score = cav.emerald_score; + lev.diamond_score = cav.diamond_score; + lev.nut_score = cav.nut_score; + lev.slurp_score = cav.slurp_score; + lev.dynamite_score = cav.dynamite_score; + lev.key_score = cav.key_score; + lev.lenses_score = cav.lenses_score; + lev.magnify_score = cav.magnify_score; + lev.exit_score = cav.exit_score; + + lev.amoeba_time = cav.amoeba_time; + + lev.android_move_time = cav.android_move_time; + lev.android_move_cnt = cav.android_move_time; + + lev.android_clone_time = cav.android_clone_time; + lev.android_clone_cnt = cav.android_clone_time; + + lev.ball_time = cav.ball_time; + lev.ball_cnt = cav.ball_time; + lev.ball_state = cav.ball_state; + lev.ball_random = cav.ball_random; + lev.ball_pos = 0; lev.eater_pos = 0; lev.shine_cnt = 0; - lev.lenses_cnt = lev.lenses_cnt_initial; - lev.magnify_cnt = lev.magnify_cnt_initial; + lev.lenses_time = cav.lenses_time; + lev.lenses_cnt = cav.lenses_cnt; - lev.wheel_cnt = lev.wheel_cnt_initial; - lev.wheel_x = lev.wheel_x_initial; - lev.wheel_y = lev.wheel_y_initial; + lev.magnify_time = cav.magnify_time; + lev.magnify_cnt = cav.magnify_cnt; - lev.wind_direction = lev.wind_direction_initial; - lev.wind_cnt = lev.wind_cnt_initial; + lev.wheel_time = cav.wheel_time; + lev.wheel_cnt = cav.wheel_cnt; + lev.wheel_x = cav.wheel_x; + lev.wheel_y = cav.wheel_y; - lev.wonderwall_state = lev.wonderwall_state_initial; - lev.wonderwall_time = lev.wonderwall_time_initial; + lev.wind_time = cav.wind_time; + lev.wind_cnt = cav.wind_cnt; + lev.wind_direction = cav.wind_direction; + + lev.wonderwall_time = cav.wonderwall_time; + lev.wonderwall_state = cav.wonderwall_state; lev.killed_out_of_time = FALSE; + lev.num_ball_arrays = cav.num_ball_arrays; + + for (i = 0; i < 8; i++) + for (j = 0; j < 9; j++) + lev.eater_array[i][j] = cav.eater_array[i][j]; + + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) + lev.ball_array[i][j] = cav.ball_array[i][j]; + + for (i = 0; i < TILE_MAX; i++) + lev.android_array[i] = cav.android_array[i]; + /* determine number of players in this level */ lev.home_initial = 0; @@ -83,8 +123,8 @@ void prepare_em_level(void) ply[i].exists = 0; ply[i].alive_initial = FALSE; - if (lev.player_x[i] != -1 && - lev.player_y[i] != -1) + if (cav.player_x[i] != -1 && + cav.player_y[i] != -1) { ply[i].exists = 1; @@ -111,10 +151,8 @@ void prepare_em_level(void) } else { - int x = lev.player_x[i]; - int y = lev.player_y[i]; - - native_em_level.cave[x][y] = Xblank; + int x = cav.player_x[i]; + int y = cav.player_y[i]; lev.cave[lev.left + x][lev.top + y] = Xblank; lev.next[lev.left + x][lev.top + y] = Xblank; @@ -131,8 +169,8 @@ void prepare_em_level(void) ply[i].dynamite_cnt = 0; ply[i].keys = 0; ply[i].anim = 0; - ply[i].oldx = ply[i].x = lev.player_x[i] + lev.left; - ply[i].oldy = ply[i].y = lev.player_y[i] + lev.top; + ply[i].oldx = ply[i].x = cav.player_x[i] + lev.left; + ply[i].oldy = ply[i].y = cav.player_y[i] + lev.top; ply[i].last_move_dir = MV_NONE; ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0; ply[i].joy_snap = ply[i].joy_drop = 0; @@ -144,6 +182,7 @@ void prepare_em_level(void) // // - game_em.use_single_button (default: TRUE) // - game_em.use_snap_key_bug (default: FALSE) + // - game_em.use_old_explosions (default: FALSE) game_em.level_solved = FALSE; game_em.game_over = FALSE;