X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fcave.c;h=b89c42f3adeba2c430f76c47166e80569b5ded94;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hp=47f7315eaeab5358bce2c7c8651748e91e2627ec;hpb=88c9b68c44a16e7df62557b63cc7e86731e028c9;p=rocksndiamonds.git diff --git a/src/game_em/cave.c b/src/game_em/cave.c index 47f7315e..b89c42f3 100644 --- a/src/game_em/cave.c +++ b/src/game_em/cave.c @@ -3,9 +3,7 @@ * cave data structures */ -#include "global.h" -#include "tile.h" -#include "level.h" +#include "main_em.h" struct LevelInfo_EM native_em_level; @@ -47,7 +45,6 @@ void setLevelInfoToDefaults_EM(void) for (i = 0; i < TILE_MAX; i++) lev.android_array[i] = Xblank; -#if 1 /* initial number of players in this level */ lev.home_initial = 0; @@ -56,16 +53,6 @@ void setLevelInfoToDefaults_EM(void) ply[i].exists = 0; ply[i].alive_initial = FALSE; } -#else - /* initial number of players in this level */ - lev.home_initial = (setup.team_mode ? 2 : 1); - - for (i = 0; i < MAX_PLAYERS; i++) - { - ply[i].exists = 0; - ply[i].alive_initial = (lev.home_initial > i ? TRUE : FALSE); - } -#endif } @@ -76,26 +63,27 @@ void setLevelInfoToDefaults_EM(void) #define MAX_EM_LEVEL_SIZE 16384 -boolean LoadNativeLevel_EM(char *filename) +boolean LoadNativeLevel_EM(char *filename, boolean level_info_only) { unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE]; int raw_leveldata_length; int file_version; - FILE *file; + File *file; /* always start with reliable default values */ setLevelInfoToDefaults_EM(); - if (!(file = fopen(filename, MODE_READ))) + if (!(file = openFile(filename, MODE_READ))) { - Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename); + if (!level_info_only) + Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename); return FALSE; } - raw_leveldata_length = fread(raw_leveldata, 1, MAX_EM_LEVEL_SIZE, file); + raw_leveldata_length = readFile(file, raw_leveldata, 1, MAX_EM_LEVEL_SIZE); - fclose(file); + closeFile(file); if (raw_leveldata_length <= 0) { @@ -104,7 +92,9 @@ boolean LoadNativeLevel_EM(char *filename) return FALSE; } - if (!(file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length))) + file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length,filename); + + if (file_version == FILE_VERSION_EM_UNKNOWN) { Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename);