X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fcave.c;h=b89c42f3adeba2c430f76c47166e80569b5ded94;hb=20e9d89a234989e55d9d232b6e5ba5a81342ced6;hp=0e7caea5013f510cf8d0e9f314b20c0a6d910bea;hpb=da8f8eaa9d466f33d94ff884230a613b3f239700;p=rocksndiamonds.git diff --git a/src/game_em/cave.c b/src/game_em/cave.c index 0e7caea5..b89c42f3 100644 --- a/src/game_em/cave.c +++ b/src/game_em/cave.c @@ -3,115 +3,87 @@ * cave data structures */ -#include -#include -#include -#include -#include -#include +#include "main_em.h" -#include "global.h" -#include "tile.h" -#include "level.h" -#include "file.h" +struct LevelInfo_EM native_em_level; -#if defined(TARGET_X11) +void setLevelInfoToDefaults_EM(void) +{ + int i; -struct cave_node *cave_list; + native_em_level.file_version = FILE_VERSION_EM_ACTUAL; + + native_em_level.lev = &lev; + for (i = 0; i < MAX_PLAYERS; i++) + native_em_level.ply[i] = &ply[i]; -static void setLevelInfoToDefaults_EM(void) -{ lev.width = 64; lev.height = 32; - ply1.x_initial = 0; - ply1.y_initial = 0; + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].x_initial = 0; + ply[i].y_initial = 0; + } - ply2.x_initial = 0; - ply2.y_initial = 0; -} + lev.lenses_cnt_initial = 0; + lev.magnify_cnt_initial = 0; + lev.wheel_cnt_initial = 0; + lev.wheel_x_initial = 1; + lev.wheel_y_initial = 1; -/* attempt load a cave - * - * completely initializes the level structure, ready for a game - */ -int OLD_cave_convert(char *filename) -{ - int result; - FILE *file; - int actual; - int length; - unsigned char buffer[16384]; + lev.wind_time = 9999; + lev.wind_cnt_initial = 0; - /* always start with reliable default values */ - setLevelInfoToDefaults_EM(); + lev.wonderwall_state_initial = 0; + lev.wonderwall_time_initial = 0; - file = fopen(filename, "rb"); - if (file == 0) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, filename, "open error", - strerror(errno)); - result = 1; - goto fail; - } + lev.num_ball_arrays = 8; - actual = fread(buffer, 1, 16384, file); - if (actual == -1) - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, filename, "read error", - strerror(errno)); - result = 1; - goto fail; - } + for (i = 0; i < TILE_MAX; i++) + lev.android_array[i] = Xblank; - length = actual; - fclose(file); - file = 0; + /* initial number of players in this level */ + lev.home_initial = 0; - if (!cleanup_em_level(buffer, &length)) + for (i = 0; i < MAX_PLAYERS; i++) { - fprintf(stderr, "%s: \"%s\": %s\n", progname, filename, - "unrecognized format"); - result = 1; - goto fail; + ply[i].exists = 0; + ply[i].alive_initial = FALSE; } +} - convert_em_level(buffer); - prepare_em_level(); - - result = 0; - - fail: - - if (file) - fclose(file); - return(result); -} +/* load cave + * + * completely initializes the level structure, ready for a game + */ #define MAX_EM_LEVEL_SIZE 16384 -boolean LoadNativeLevel_EM(char *filename) +boolean LoadNativeLevel_EM(char *filename, boolean level_info_only) { unsigned char raw_leveldata[MAX_EM_LEVEL_SIZE]; int raw_leveldata_length; - FILE *file; + int file_version; + File *file; /* always start with reliable default values */ setLevelInfoToDefaults_EM(); - if (!(file = fopen(filename, MODE_READ))) + if (!(file = openFile(filename, MODE_READ))) { - Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename); + if (!level_info_only) + Error(ERR_WARN, "cannot open level '%s' -- using empty level", filename); return FALSE; } - raw_leveldata_length = fread(raw_leveldata, 1, MAX_EM_LEVEL_SIZE, file); + raw_leveldata_length = readFile(file, raw_leveldata, 1, MAX_EM_LEVEL_SIZE); - fclose(file); + closeFile(file); if (raw_leveldata_length <= 0) { @@ -120,92 +92,17 @@ boolean LoadNativeLevel_EM(char *filename) return FALSE; } - if (!cleanup_em_level(raw_leveldata, &raw_leveldata_length)) + file_version = cleanup_em_level(raw_leveldata, raw_leveldata_length,filename); + + if (file_version == FILE_VERSION_EM_UNKNOWN) { Error(ERR_WARN, "unknown EM level '%s' -- using empty level", filename); return FALSE; } - convert_em_level(raw_leveldata); + convert_em_level(raw_leveldata, file_version); prepare_em_level(); return TRUE; } - -void read_cave_list(void) -{ - char name[MAXNAME+2]; - struct cave_node *node, **prev; - DIR *dir; - struct dirent *entry; - char *cut; - int len; - - free_cave_list(); /* delete old list if i forgot to before */ - - name[MAXNAME] = 0; - if (arg_basedir) - { - snprintf(name, MAXNAME+2, "%s/%s", arg_basedir, EM_LVL_DIR); - } - else - { - snprintf(name, MAXNAME+2, "%s", EM_LVL_DIR); - } - - if (name[MAXNAME]) - snprintf_overflow("read cave/ directory"); - - dir = opendir(name); - if (dir) - { - prev = &cave_list; - while ((entry = readdir(dir))) - { - if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) - continue; - - node = malloc(sizeof(*node)); if (node == 0) break; - *prev = node; prev = &node->next; - - node->path[MAXNAME] = 0; - snprintf(node->path, MAXNAME+2, "%s/%s", name, entry->d_name); - if (node->path[MAXNAME]) - snprintf_overflow("read cave/ directory"); - - cut = strrchr(node->path, '/'); cut = cut ? cut + 1 : node->path; - len = strlen(cut); - if (len <= 32) - { - strncpy(node->name, cut, 32); - } - else - { - snprintf(node->name, 32, "%.8s..%s", cut, cut + len - 16); - } - } - - *prev = 0; - closedir(dir); - } - else - { - fprintf(stderr, "%s: \"%s\": %s: %s\n", progname, name, - "failed to open directory", strerror(errno)); - } -} - -void free_cave_list(void) -{ - struct cave_node *node, *next; - - for (node = cave_list; node; node = next) - { - next = node->next; - free(node); - } - cave_list = 0; -} - -#endif